Tool GAME RIPPER (decrypt and extract Ren'Py, Godot, Unity, Unreal, WolfRPG, RPGM XP/VX/Ace/MZ/MV, SRPGStudio, Bakin, PGMMV, GMS, APK, JAR, WASM, EXE etc.)

5.00 star(s) 1 Vote
Apr 29, 2022
134
251
For some reason, gameripper crashes when trying to extract https://f95zone.to/threads/castle-of-temptation-v1-1-poring.52714/, any idea why?
unity Asset studio seems to work with this one, try that while you wait for GameRipper update:


Haven't seen games with GameCreator engine before. I couldn't find a tool for that one. So now we wait.

For Godot try GDRE_tools. Older ones only give a load of ctex files, but the latest beta unpacks CGs (no atlas/skel for spine animations though). Try latest GDRE_tools:
Images are somewhere in the export folder: Goodbye_Eternity-v.0.11.0-windows_recovery\game\images\cg


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For some unoptimised games gameripper can consume the entire RAM (one time it even hanged my PC).
While "unpack and exit" is an option, I appreciate gameripper for its image viewer, which does not require unpacking assets beforehand. A question for the future: Any plans to do some sorta memory control? Something like specifying max memory usage (80%/10Gb/8000Mb or something), and maybe using disc drive space when there's not enough memory?
 

justaplayer69

Member
Nov 29, 2023
318
361
unity Asset studio seems to work with this one, try that while you wait for GameRipper update:
I'll take a look what's the difference. BTW I would recommend another AssetStudio: . It's forked from Perfare's repo, and seems to be more up-to-date.

Haven't seen games with GameCreator engine before. I couldn't find a tool for that one.
Me neither, but more importantly the game referenced and linked are not the same, so not sure what to check...

For Godot try GDRE_tools. Older ones only give a load of ctex files, but the latest beta unpacks CGs (no atlas/skel for spine animations though). Try latest GDRE_tools:
Again, I'll take a look what's the difference. As far as I know GDRE_tools does not support encrypted directory index, but they might have added this feature.

For some unoptimised games gameripper can consume the entire RAM (one time it even hanged my PC).
Yes, that could happen unfortunately.

While "unpack and exit" is an option, I appreciate gameripper for its image viewer, which does not require unpacking assets beforehand. A question for the future: Any plans to do some sorta memory control?
No can do. In order to display a gallery, one must load and decode all images beforehand, there's no other way. This is an issue that all rippers with a gallery must face, for example Unity AssetStudio faces the same issue for the very same reason. So I guess "Unpack and exit" is the only viable way not to load and decode all assets on application side.

maybe using disc drive space when there's not enough memory?
On system side, one can always configure a swap file, that will work out-of-the-box with GR too ( ).
 
5.00 star(s) 1 Vote