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Tool GAME RIPPER (decrypt and extract Ren'Py, Godot, Unity, Unreal, WolfRPG, RPGM XP/VX/Ace/MZ/MV, SRPGStudio, Bakin, PGMMV, GMS, APK, JAR, WASM, EXE etc.)

5.00 star(s) 1 Vote

justaplayer69

Member
Nov 29, 2023
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Hi, sorry for this noob question, but how do I use it? I'd like to rip a 3D character model from a BAKIN game.
1. Check the "unpack and exit" checkbox
2. drag'n'drop the game's folder on the GR window

Step 1 is needed because GR does not list 3D models on its UI. However "unpack and exit" feature decrypts and unpacks all files. What 3D model format BAKIN uses is a different question, but you'll get them.
 

kunamatata99

Newbie
Sep 26, 2025
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173
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1. Check the "unpack and exit" checkbox
2. drag'n'drop the game's folder on the GR window

Step 1 is needed because GR does not list 3D models on its UI. However "unpack and exit" feature decrypts and unpacks all files. What 3D model format BAKIN uses is a different question, but you'll get them.
OMG it worked, thank you so much! One question, do you know why it exports the model so small, it's almost invisible xD The only way to fix it is by removing the rig. If that's the only way to make it look normal, I'm not complaining, I'll do it myself later, just to save myself some time xD
 
Last edited:

justaplayer69

Member
Nov 29, 2023
413
499
131
OMG it worked, thank you so much!
You're welcome!
One question, do you know why it exports the model so small, it's almost invisible xD
Like I've said, GR does not decode and export the models, it just extracts vanilla files in whatever format they might be.
The only way to fix it is by removing the rig. If that's the only way to make it look normal, I'm not complaining, I'll do it myself later, just to save myself some time xD
I don't know the actual format used, but all 3D model formats are vector formats, meaning you can surely scale them.
I don't know the software you're using either, but in Blender you can scale the overall world coordinate system, so it doesn't matter what the original model size was.
With other software, for rigs you probably need to scale the armature and not the mesh, that's all (rigged models have meshes with vertices in armature bone relative coordinates).

If the format is GLTF, then you can even simply edit the transformation matrix in its JSON. Or it might have a "scale" key, then just adjust that to bigger numbers. If everything else fails, and there's a "camera" key, delete that JSON block so that your software should use its default camera settings.

Anyway, this is a matter of the 3D model format, and has nothing to do with GR. I would suggest Blender, because it can import all common formats (might need a plugin though), and then you can scale the model to your liking and export in whatever format you want. Removing the rig shouldn't be needed.
 
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5.00 star(s) 1 Vote