- Nov 29, 2023
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Thanks for the info! That should work out-of-the-box then. Older Godot versions stored the Ogg Vorbis as-is, so I've added extraction for that. Newer Godot tend to replace the Ogg container with their own "OggPacketSequence" container format, which is also supported by GR. However, I've kept the old Ogg container extraction method too (The only supported format in core is Ogg Theora (not to be confused with Ogg Vorbis audio).
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) which happens to work with Ogg Theora as well, since it's the same container format (but different codec, which is irrelevant for GR).You search for the texts and translate them, then you use a tool to put the files back together. GR can't do that latter as it's specifically for extraction. For Godot you can use the Godot engine to put the files into a pack again, or some alternative tool for examplei'm new to this, i already have the game i wanted to translate unpacked using this software, how do i proceed after that?
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(I know it's called "decomp", but it can "comp" as well). The trick here is, that GR can extract from all kinds of encrypted packs, while you can only create unencrypted packs. This shouldn't be a problem, the Godot game should detect if the pack is encrypted or not, and should work with both.