- Aug 3, 2017
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Still has nothing to do with the original scenario this thread is about, which is without investors.
Also that wasn't my link, it was yours. You came up with it and said "here look what I else found on the website".
But I'm not surprised you're starting to lose track of all the excuses you've come up with.
" In my earlier article,
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, I discuss a way to establish what your Upfront would be - in the spreadsheet attached to that post, you can find what your Upfront should be under "Asking Budget". Keep in mind that if the game fails commercially, the remainder of your Upfront is the only money you'll have - having safe margins on this amount makes a huge difference. "It was a link in the article YOU linked, it was there is explain information in the article YOU linked. Are you saying people should read your links but not understand them?
Easy:
Saying something is NOT common is completely different from saying it doesn't exist.
I was also searching for what YOU said to which was projects with zero funds looking for freelance good digital artists to start using rev-sharing / commission only.
You are lying, you literally quoted me and the link AND added "but hey let's look at how old the oldest entry is.." so you knew exactly which page it was.I actually mixed that up with other screens that I took out of the OP yesterday, because I wouldn't think you're stubborn enough to keep arguing against the huge amount of resources disproving your assumptions.
you were over selling like you have been this whole time and NOT reading like you have been this whole time.
Scrolled up.. saw pictures you posted....In any 1st world country with employee rights. If you scroll up you'll have a good read about this. In many countries employers have to reduce hours by law.
So now it's not cutting down hours, it's switching jobs completely....But even if not - people manage to switch jobs, even in 3rd world countries. They're doing it right now, in this very second you're here, whining in a forum, that it's sooo impossible in reality.
In the hopes a porn game MIGHT make $5k a month....
Also didn't you say earlier...
When the other project is done and one returns fully to the main job, the monthly comissions from the finished project will add up.
and thousands more dev's were not successful or are not able to make a living off their side project and the ratio is NOT in their favor to start with and now you are trying your best to make it more risky for themAll the succesfull devs and artists have found ways to make their side-hustle happen.
I'm just going to lump the resting of your rambling together here, you seem to be having a episode there or something.....Why don't you make up another example, with a guy who has 5 wives and 15 children and who couldn't even develop a game if he was gifted 3k a month and a house to live in, because it's still not enough to pay for his family? This way you can keep pointing at the sheer impossibility of becoming self-employed no matter the opportunities.
I'll give him another 1k! Oh shoot, his mother is in hospital in a country without good healthcare and he has to pay another 2k a month for he treatment. Now he can't become a game dev again! Poor Robert.
Maybe self-employment and taking up on a risky job like being a game developer isn't for anyone? Why would you even try to bring a group of people into the conversation who are naturally unqualified for the job, due to their life circumstances? Ah yeah, I forgot: because you've been throwing one thing after another in the way just to avoid facing the facts.
You don't need to fix it, it showcased your behaviour perfectly fine.
That's exactly how you behave here - embarrassing, I know. The cool thing is you don't have to, you're free to stop making a fool of yourself anytime.
Maybe click the link to the guide in the OP
Also I didn't switch qualifications. Mentioning that you have a degree in the field you've been working in for a decade isn't switching anything.
That being said, I'll stick with what I announced earlier: I won't engage in further conversations with you. It's just a waste of valuable lifetime. You're just guessing into the blue without any actual knowledge of subjects and it's tiresome to sift through your fantasy constructs and correct all the mistakes.
Your problem is you aren't grounded in reality, from your sales pitch to your replies all are exaggerated.
Not common becomes does not exist, bad idea becomes impossible to do, might make a little money become more and more money comes in etc. etc. etc.
Let's do a quick overview of your "idea"
Games are bad, they can be good with good graphics and animations
Dev must find a good artist, enter a rev-sharing contract with them
they can work a lot or a little doesn't matter
when money starts to comes in cut hours at main job or quit main job and find part time job or job with less hours
5k is a realistic goal for a good game
make 5k, split it 3.5k dev 1.5k artist
profit
I think many game devs would actually benefit a t o n by working together with an NSFW 3D artist. Not only would the development time of the game speed up like insane - the game developer could focus on the technical aspects and the writing instead of bothering with stuff he isn't good at -, but the game would also be just a triple A experience in terms of sex scenes. Which, in theory, can even make up for not the best writing and gameplay mechanics.
You can take breaks as you want, you can do it in your own pace and you can explore all sorts of kinks.
Optimally these projects run on the side. Like I said, the creation phase has no time pressure. People can just work 2 hours a day on the side while staying in their stable income job until the initial release.
Make 5k a month, give 30% to the artist, that's 1500 extra bucks for him on the side and 3500 for you. For a part-time project that's absolutely fantastic, and 5K is a realistic goal for a good game. With excellent animations from an actual 3D NSFW artist, 5k is probably even pessimistic, given that you'll leave a lot of other developers in that area behind.
Is this idea pitched to a specific game or dev? Nope, it's pitched for a majority (context of thread 3d, graphics only/animations only, graphics and animations)
I think many game devs would actually benefit a t o n by working together with an NSFW 3D artist.
No one is saying it's impossible to be self employed, no one is saying it's impossible to make a living of making games or making porn games.
I am saying your "idea" is terrible as a pitch for a large group of dev's.
I am saying that you are selling your "idea" in a deliberately misleading and dishonest way.
I am saying that you are deliberately leaving out all the other criteria needed for success trying to make your pitch look better than it is
I am saying you are deliberately misleading people about the chances of success.
Instead of giving an honest overview, listing pro's and con's, listing success stories AND failed stories and showing the pitfalls to avoid.
Instead of offering alternatives and showing your research into market trends and into the success and failures in certain areas
affecting porn games.
Instead of adding links and guides and articles, or adding a proper comprehensive overview...
Instead of any of this you make wild claims, share misleading information and frame it in a dishonest way.
So yes, I am saying you are full of BS and no one should listen to your pitch.