- Sep 8, 2016
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Here is the save file.You should just be able to speak to Kimberly about "The Family". If you don't have that topic, would you send me your save file so I may debug the issue, please?
Here is the save file.You should just be able to speak to Kimberly about "The Family". If you don't have that topic, would you send me your save file so I may debug the issue, please?
Thanks for that. Yours is same as one of the other posters. You've had the relevant conversation, but it's not marking the task complete. You've already progressed beyond that part of the story so aren't actually missing any content for it being there. You can ignore it for now, when I release 0.2.2 it will mark it complete for you.Here is the save file.
You've actually already completed all of Lillian's content. I believe the use of cheats has caused some issue with her tracker here as you've effectively bypassed a 'lust level up' in the code by surging your lust past that already.I am on the lilian task, romance is dead and I've done the 3 different options for oral sex more than once and it is 13/2 now but the task won't complete and give me the next one. Is there something i am missing
Good idea, thank you.A suggestion for a bit of QoL:
View attachment 3287589
That warning should only be there if there is actually something to construct / research.
Will look to recreate and remedy for next version, and good idea on the suggestion.somehow Lillian's Reception skill got to NaN, I think I sent her to an expedition at the same time as her first shift started.
Fixed it by opening the save in an online editor and removing the "reception: null" from her skills, but you might want to add a check for that
PS: it would also be useful to get a warning when trying to send someone to an expedition who is already scheduled to work during that time, or to see the full schedule there
just encountered a game breaking bug. somehow the food counter got to NaN and thus the resource counter is now stuck at NaN after sleeping (null in the actual save data)somehow Lillian's Reception skill got to NaN, I think I sent her to an expedition at the same time as her first shift started.
Fixed it by opening the save in an online editor and removing the "reception: null" from her skills, but you might want to add a check for that
PS: it would also be useful to get a warning when trying to send someone to an expedition who is already scheduled to work during that time, or to see the full schedule there
just encountered a game breaking bug. somehow the food counter got to NaN and thus the resource counter is now stuck at NaN after sleeping (null in the actual save data)
Please provide saves so that we can trace.The quest wait for Quinn seems to be stuck, she's returned and all but the quest is still active. Couldn't find any mentions of it. Is there a fix?
Unfortunately, I don't have a save whose history goes back far enough to the point when food was set to NaN, so you could replicate the behaviour. If you just load a save from after an error like that, the error kind of fixes itself, cause JSON.stringify() converts NaN to null and that is loaded as 0Please provide saves so that we can trace.
Got it. In that case, any recollection of what you were doing when the problem manifested? Will help us know where in the code to look.Unfortunately, I don't have a save whose history goes back far enough to the point when food was set to NaN, so you could replicate the behaviour. If you just load a save from after an error like that, the error kind of fixes itself, cause JSON.stringify() converts NaN to null and that is loaded as 0
i noticed it too late, but it was probably like the other bug i mentioned. maybe i send the farm worker on an expedition or something like that. i would assume that at some point an undefined value is added and that results in NaN and propagates further.Got it. In that case, any recollection of what you were doing when the problem manifested? Will help us know where in the code to look.
as far as i can tell, they are named after the actual actresses since you can change all character names anyway. (the objects also include "actor" fields (and sometimes some others) with the full names of the actresses)Why are the characters in game names different than in the files?
We're pretty sure we know why it's happening, just trying to pin down where. The variable is being mistakenly recast as a string by the code at some point. Then when it is incremented you get a NaN. Same issue on your other bug.i noticed it too late, but it was probably like the other bug i mentioned. maybe i send the farm worker on an expedition or something like that. i would assume that at some point an undefined value is added and that results in NaN and propagates further.
Either way it would probably be useful to always check values for example with isNaN() or checking for undefined values before updating global variables like resources, food or skills.
Why are the characters in game names different than in the files?
rxiw is on point. since the names are customizable, needed a standard. additionally, it helps with debugging since it's immediately apparent if you've accidentally exposed a variable instead of calling it correctly.as far as i can tell, they are named after the actual actresses since you can change all character names anyway. (the objects also include "actor" fields (and sometimes some others) with the full names of the actresses)
No need to apologize, it's our bug after all! I can't replicate atm, but I've added to the tracker and will try to fix for 0.2.2.I had an issue when in new Eden, if in the morning I had no tasks to assign to the 3 people I brought with me, it would not allow me to set them all to ‘Relax’ and there was an error message about assigning multiple people the same task at the same time. Apologies, I don’t have the save as I just loaded a save at the beginning of the new Eden task and done a different path. Apologies if this is not much help in bug/error fixing, I should of exported the save when in the issue
They have no storied-content, if that's what you mean, but they are useful as offworld workers.Thank you for making the brothel optional.
I appreciate that.
That being said,
I guess there's no point in bringing Harmony/Tina into the fold, right?
Thank you
Cheers