Others Genes of Glory Demo [v1.0 Alpha] [endlesschance]

3.50 star(s) 2 Votes

kiDRetadoR

Member
May 17, 2020
335
232
167
Not bad, not bad at all

I am an absolute sucker for pixel art, so I very much like the artwork. Animations are quite smooth too

Gameplay wise, I understand that this is a tech demo of sorts, but there are some thing that I think I should mention

Collecting genetic material at the moment is rather slow. Even after unlocking the bakery during Day 5 and starting to grind to increase your stats, more often than not, you won't be able to meet your quota by the time Tracey comes to collect. The patient's endurance is too high, the patients will rarely ejaculate with the exception of a few rare ones who sometimes do

Another issue with this is the fact that, there will be certain patients who either have really low hygiene values or have mutations which you would rather not have on your character, thus making you skip those and losing a point in AP. Perhaps a solution to this would be having five AP points, instead of the current three. This would make it so that inspecting takes one action and then you have four more actions that you can perform, which would get you closer to collecting that genetic material. Initially, to make this more balanced, the genetic material that you gain could be minimal and the more you increase your technique.. the greater the rewards

Also, you should gain a small amount of perception points if you take actions such as wetting to get a patient in the mood.

I think these could help smooth gameplay out a little bit and not make it rely solely on grinding stat points at the bakery.

In regards to the mutations, a small QOL addition I would suggest adding during the collection mini-game is a small description when you hover over the patient's mutation to know what each of them do. I know we have a mutation's tab specifically made in the menu with every single one of them, but it would greatly help us during the minigames to decide whether we skip that patient or not

A bug I would like to report, or at least I assume it is anyways, is the fact that during my first playthrough on the browser version everything worked fine.. but after closing my browser and re-opening it again to try and play the game again, the mutations always appear as a questionmark, no matter what you do

I tried playing the .exe version from Linux using Heroics Game Launcher but it didn't want to work, I would always get the following error

1763582078933.png

I would also suggest adding sliders for the audio, as the game is a bit too loud and the option to mute the background music is also bugged at the moment. Despite the fact that I have checked the box to mute, the game would always undo that after closing the menu

Writing so far is good, it didn't try too hard to be erotic, which is usually a turn off for me.. so I really appreciate that. There were some typos that people already mentioned, so I won't go over that.

All in all though, a really promising start, I very much look forward to seeing how this game will evolve in the future. Thank you for your hard work!

Ah, I almost forgot. Does tolerance have anything to do with the fact that our character will lose mood if the patient cums? Because I noticed that everytime a patient ejaculates, whether it is too suddenly (I can't tell if the exclamation mark means that the patient came too suddenly or if the volume was too much for the character to handle), our character will lose mood.
 
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Jul 20, 2025
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Not bad, not bad at all

I am an absolute sucker for pixel art, so I very much like the artwork. Animations are quite smooth too

Gameplay wise, I understand that this is a tech demo of sorts, but there are some thing that I think I should mention

Collecting genetic material at the moment is rather slow. Even after unlocking the bakery during Day 5 and starting to grind to increase your stats, more often than not, you won't be able to meet your quota by the time Tracey comes to collect. The patient's endurance is too high, the patients will rarely ejaculate with the exception of a few rare ones who sometimes do

Another issue with this is the fact that, there will be certain patients who either have really low hygiene values or have mutations which you would rather not have on your character, thus making you skip those and losing a point in AP. Perhaps a solution to this would be having five AP points, instead of the current three. This would make it so that inspecting takes one action and then you have four more actions that you can perform, which would get you closer to collecting that genetic material. Initially, to make this more balanced, the genetic material that you gain could be minimal and the more you increase your technique.. the greater the rewards

Also, you should gain a small amount of perception points if you take actions such as wetting to get a patient in the mood.

I think these could help smooth gameplay out a little bit and not make it rely solely on grinding stat points at the bakery.

In regards to the mutations, a small QOL addition I would suggest adding during the collection mini-game is a small description when you hover over the patient's mutation to know what each of them do. I know we have a mutation's tab specifically made in the menu with every single one of them, but it would greatly help us during the minigames to decide whether we skip that patient or not

A bug I would like to report, or at least I assume it is anyways, is the fact that during my first playthrough on the browser version everything worked fine.. but after closing my browser and re-opening it again to try and play the game again, the mutations always appear as a questionmark, no matter what you do

I tried playing the .exe version from Linux using Heroics Game Launcher but it didn't want to work, I would always get the following error

View attachment 5451827

I would also suggest adding sliders for the audio, as the game is a bit too loud and the option to mute the background music is also bugged at the moment. Despite the fact that I have checked the box to mute, the game would always undo that after closing the menu

Writing so far is good, it didn't try too hard to be erotic, which is usually a turn off for me.. so I really appreciate that. There were some typos that people already mentioned, so I won't go over that.

All in all though, a really promising start, I very much look forward to seeing how this game will evolve in the future. Thank you for your hard work!

Ah, I almost forgot. Does tolerance have anything to do with the fact that our character will lose mood if the patient cums? Because I noticed that everytime a patient ejaculates, whether it is too suddenly (I can't tell if the exclamation mark means that the patient came too suddenly or if the volume was too much for the character to handle), our character will lose mood.

Collecting genetic material at the moment is rather slow. Even after unlocking the bakery during Day 5 and starting to grind to increase your stats, more often than not, you won't be able to meet your quota by the time Tracey comes to collect. The patient's endurance is too high, the patients will rarely ejaculate with the exception of a few rare ones who sometimes do

This needs more testing because I just released the update but since you have already pointed out that stat growth and initial difficulty is a bit high, I will balance those stats.


Another issue with this is the fact that, there will be certain patients who either have really low hygiene values or have mutations which you would rather not have on your character, thus making you skip those and losing a point in AP. Perhaps a solution to this would be having five AP points, instead of the current three. This would make it so that inspecting takes one action and then you have four more actions that you can perform, which would get you closer to collecting that genetic material. Initially, to make this more balanced, the genetic material that you gain could be minimal and the more you increase your technique.. the greater the rewards

So, the next larger update will change how genetic material collection works. Right now, I would say it is a rather lazy implementation of how Claire will acquire mutations. The Lab system will allow players to gain mutations in a more interesting way.

Also, you should gain a small amount of perception points if you take actions such as wetting to get a patient in the mood.

That is actually already in place, however, it is not always guaranteed that MC will gain a stat point for a corresponding action. I plan to release a smaller patch to address this and will add some feedback so players get how stat gain works in the clinic.

In regards to the mutations, a small QOL addition I would suggest adding during the collection mini-game is a small description when you hover over the patient's mutation to know what each of them do. I know we have a mutation's tab specifically made in the menu with every single one of them, but it would greatly help us during the minigames to decide whether we skip that patient or not

This has been addressed by a good amount of players so I will definitely add that in the next small update.

A bug I would like to report, or at least I assume it is anyways, is the fact that during my first playthrough on the browser version everything worked fine.. but after closing my browser and re-opening it again to try and play the game again, the mutations always appear as a questionmark, no matter what you do

Thank you for this bug report. I'll look into it.

I tried playing the .exe version from Linux using Heroics Game Launcher but it didn't want to work, I would always get the following error

I would have to export for Linux specifically. Since there are several players that have asked for it, I'll do it xD

I would also suggest adding sliders for the audio, as the game is a bit too loud and the option to mute the background music is also bugged at the moment. Despite the fact that I have checked the box to mute, the game would always undo that after closing the menu

Okay. Thanks for this. I'll look into the background music bug.

Writing so far is good, it didn't try too hard to be erotic, which is usually a turn off for me.. so I really appreciate that. There were some typos that people already mentioned, so I won't go over that.

I feel the same way when dialogue is trying too hard to be lewd or erotic! The typos are definitely going to be fixed! They already have been actually haha... Just waiting for a bit more to be done before my next update.

Ah, I almost forgot. Does tolerance have anything to do with the fact that our character will lose mood if the patient cums? Because I noticed that everytime a patient ejaculates, whether it is too suddenly (I can't tell if the exclamation mark means that the patient came too suddenly or if the volume was too much for the character to handle), our character will lose mood.

I had to rework Tolerance a bit and am almost finished refactoring. Tolerance for now will lead to lesser mood loss when a patient cums or Claire is caught by surprise, has to deal with a "dirty" patient. Also in the next update
 
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kiDRetadoR

Member
May 17, 2020
335
232
167
Collecting genetic material at the moment is rather slow. Even after unlocking the bakery during Day 5 and starting to grind to increase your stats, more often than not, you won't be able to meet your quota by the time Tracey comes to collect. The patient's endurance is too high, the patients will rarely ejaculate with the exception of a few rare ones who sometimes do

This needs more testing because I just released the update but since you have already pointed out that stat growth and initial difficulty is a bit high, I will balance those stats.


Another issue with this is the fact that, there will be certain patients who either have really low hygiene values or have mutations which you would rather not have on your character, thus making you skip those and losing a point in AP. Perhaps a solution to this would be having five AP points, instead of the current three. This would make it so that inspecting takes one action and then you have four more actions that you can perform, which would get you closer to collecting that genetic material. Initially, to make this more balanced, the genetic material that you gain could be minimal and the more you increase your technique.. the greater the rewards

So, the next larger update will change how genetic material collection works. Right now, I would say it is a rather lazy implementation of how Claire will acquire mutations. The Lab system will allow players to gain mutations in a more interesting way.

Also, you should gain a small amount of perception points if you take actions such as wetting to get a patient in the mood.

That is actually already in place, however, it is not always guaranteed that MC will gain a stat point for a corresponding action. I plan to release a smaller patch to address this and will add some feedback so players get how stat gain works in the clinic.

In regards to the mutations, a small QOL addition I would suggest adding during the collection mini-game is a small description when you hover over the patient's mutation to know what each of them do. I know we have a mutation's tab specifically made in the menu with every single one of them, but it would greatly help us during the minigames to decide whether we skip that patient or not

This has been addressed by a good amount of players so I will definitely add that in the next small update.

A bug I would like to report, or at least I assume it is anyways, is the fact that during my first playthrough on the browser version everything worked fine.. but after closing my browser and re-opening it again to try and play the game again, the mutations always appear as a questionmark, no matter what you do

Thank you for this bug report. I'll look into it.

I tried playing the .exe version from Linux using Heroics Game Launcher but it didn't want to work, I would always get the following error

I would have to export for Linux specifically. Since there are several players that have asked for it, I'll do it xD

I would also suggest adding sliders for the audio, as the game is a bit too loud and the option to mute the background music is also bugged at the moment. Despite the fact that I have checked the box to mute, the game would always undo that after closing the menu

Okay. Thanks for this. I'll look into the background music bug.

Writing so far is good, it didn't try too hard to be erotic, which is usually a turn off for me.. so I really appreciate that. There were some typos that people already mentioned, so I won't go over that.

I feel the same way when dialogue is trying too hard to be lewd or erotic! The typos are definitely going to be fixed! They already have been actually haha... Just waiting for a bit more to be done before my next update.

Ah, I almost forgot. Does tolerance have anything to do with the fact that our character will lose mood if the patient cums? Because I noticed that everytime a patient ejaculates, whether it is too suddenly (I can't tell if the exclamation mark means that the patient came too suddenly or if the volume was too much for the character to handle), our character will lose mood.

I had to rework Tolerance a bit and am almost finished refactoring. Tolerance for now will lead to lesser mood loss when a patient cums or Claire is caught by surprise, has to deal with a "dirty" patient. Also in the next update
Ahh, I see, thank you very much for all the insights into the project!

Glad I was able to help with the bug reports too :D

You reminded me, how will we be able to know when a patient is dirty or smells besides the hygiene bar? It was mentioned during one of the days that a shower was planned to be made at some point specifically for those patients and I think I came across one myself while playing but I didn't notice any giveaways
 
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Ahh, I see, thank you very much for all the insights into the project!

Glad I was able to help with the bug reports too :D

You reminded me, how will we be able to know when a patient is dirty or smells besides the hygiene bar? It was mentioned during one of the days that a shower was planned to be made at some point specifically for those patients and I think I came across one myself while playing but I didn't notice any giveaways
This keeps getting pushed aside but for now I am going to add more "dirty" sounds and maybe some kind of visual queues so that players understand "that's dirty..." lol

I'll admit this one keeps getting backlogged but if can think of something clever and simple, I will be sure to fit it in to an update.

It is one of the key things that shapes the emotion of this game though... It's a tough call for me.
 

BBCwhore69

New Member
Jul 15, 2023
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Это будет только женщина x фута, верно?
[/ЦИТИРОВАТЬ]
Это дыра в стене там абсолютно не понятно где фута, а где парень так что это на твоей фантазии чувак

Кста
EndlessChanceGames я пробовал версию в браузере и помимо проблемы со звуком о которой уже писали столкнулся с тем что анимации выглядит рваными точнее оно вроде как плавные, но либо слишком быстро заканчиваются или просто пропускаются

Еще хотелось бы видеть больше разных членов с разными особенностями(типо кто-то любит понежнее, а кто-то наоборот более грубый), ну и перевод на русский язык(да и на другие тоже)

Sorry my English very bed, i translate later when i go home
 
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Jul 20, 2025
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This is going to be female x futa only right ?
Yes that is correct : ) that's the stuff I like. As the main questline gets more developed, it will be revealed that there was a gradual decline of male populations and towards the endgame players will here of a "last man on earth" passing away a couple years ago.
 
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Also, thank you vieparlashah for the review! It sounds like you have some massively helpful suggestions and knowledge of some other games that I'll be sure to check out! Would be great if you could DM me because I got a lot to ask!
 

averyrando

New Member
May 13, 2019
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1
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Looks very promising. Will definitely be watching in the future.

I noticed that sometimes the "finish" animation would get cutoff sometimes, not sure if it gets counted. Also cutscenes repeat if you move to a different location and return after.

Some suggestions if i may, would be more actions in the evening and even the day. maybe opportinities or minigames to train certain stats like the bakery. maybe in the evening Claire can train tolerance or she takes the day off and gets a massive boost in mood, or instead of extracting material they spend the afternoon researching and gaining more science.

Also for the more Freaky, a toggleable visual graphic on the patient rather than just the bar at the top.

Now for a quick guide. for those struggling to make quota, It seems by just focusing on technique in the bakery (donuts) you can make quota pretty quickly at the cost of letting the other stats fall back. at around ~28-30 you unlock penetration and it greatly increases resistance removal. also do the bakery before going to the clinic. Managed to meet quota on day 9 and the rest of it was spent grinding tolerance (cheese?) or mood (the cupcake?) if it got to low.

Idk it got cut off or the guide even has this, but starting at around ~60 mood the disgust action has a chance to show up and replace an action and Claire will start refusing to actions, consuming an ap in the process.
 
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darkening3

Newbie
Sep 2, 2018
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Collecting genetic material at the moment is rather slow. Even after unlocking the bakery during Day 5 and starting to grind to increase your stats, more often than not, you won't be able to meet your quota by the time Tracey comes to collect. The patient's endurance is too high, the patients will rarely ejaculate with the exception of a few rare ones who sometimes do

This needs more testing because I just released the update but since you have already pointed out that stat growth and initial difficulty is a bit high, I will balance those stats.
rate collecting is fine, hes just noob. Just spam bj and u get ur quota
 
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3.50 star(s) 2 Votes