Mouth has never been an issue for me as I have never animated it, but while my girls are gen 8 the MC is gen 3, making sex animations the girls hands are complete fuckers for jittering about no matter how you pin them down where the gen 3 male has no issue what so ever.G8 still has some issues with the mouth being messed up, if you do animation G3 is a better choice.
Almost true, but certain exceptions on the G3 side. One of the things Daz did when they set up G8 was require that every figure use the same UV maps, so textures would be 100% interchangeable among G8 characters. That wasn't the case for G3 - there are some G3 figures that use a custom UV instead of the "default" one. Olympia 7 is an example - she has her own custom UV set. That means that standard G8 textures won't work on her, but most of the G3 textures won't either. (Has to be one of the "for Olympia 7" series to work.)but you can use EVERY g8 Texture and EVERY g8 shader on a g3 and they will look exactly the same.
You can use Daz Horse textures on G3, if you want to.Almost true, but certain exceptions on the G3 side. One of the things Daz did when they set up G8 was require that every figure use the same UV maps, so textures would be 100% interchangeable among G8 characters. That wasn't the case for G3 - there are some G3 figures that use a custom UV instead of the "default" one. Olympia 7 is an example - she has her own custom UV set. That means that standard G8 textures won't work on her, but most of the G3 textures won't either. (Has to be one of the "for Olympia 7" series to work.)
So, as long as the G3 character uses the default UV's, the statement is correct, but there are a few outlier G3 characters.
I typically find that I like the faces of the g3 models better than g8. I've tried to use g8 mats on g3 characters but couldn't get them to work. I've only been able to use other g3 mats on g3 models. Do I need a particular software to apply g8 mats to g3 models?I always recommend to use g3. Why? Because g8 does nothing better. It's basically the same modell with just a few tweeks and a higher poly count (that is not visible).
G8 doesn't look better in general, it's just that g3 started out with 3dlight and then Daz got iray. The artists had to learn how to use it and over the time got better. What makes the g8 models look better are the textures and shaders, but you can use EVERY g8 Texture and EVERY g8 shader on a g3 and they will look exactly the same.
Also, there is still more content for g3.
That's actually nothing special, deselect the "Filter by Content" checkbox and it should work. If it doesnt, load the g8 you want the mats from plus the g3 you want to add them:I typically find that I like the faces of the g3 models better than g8. I've tried to use g8 mats on g3 characters but couldn't get them to work. I've only been able to use other g3 mats on g3 models. Do I need a particular software to apply g8 mats to g3 models?
Thanks. That worked well although, once I use the g8 mat I can't use the g3 makeup options for instance as it reapplies the g3 mat to the face. Not a hug deal as I can just use the g8 options.That's actually nothing special, deselect the "Filter by Content" checkbox and it should work. If it doesnt, load the g8 you want the mats from plus the g3 you want to add them:
Go to surfaces tab -> select g8 -> surfaces -> right click -> copy surfaces -> go to g3 and right click -> paste surfaces (if g3 has a non iray surface you have to change that before you can paste iray mats: smart content -> shaders -> iray -> uber -> iray uber base, then you should be able to paste the g8 surface).
That should be the same for g3 mats. They simply overwride the other mats. If they are L.I.E presets You can use them if you find the texture folder and apply them manually.Thanks. That worked well although, once I use the g8 mat I can't use the g3 makeup options for instance as it reapplies the g3 mat to the face. Not a hug deal as I can just use the g8 options.
I've tried going to the texture files but it still seems to bring back the old mat. These are for a character with the old iray materials so it may be best that I don't use her makeup options. Have tried tons of options trying other skins to try and get the character to look like her promo images. She looks much better with the other skins. It's just that she doesn't look like her promo images which is the reason I got the model and made her a major character in my game.That should be the same for g3 mats. They simply overwride the other mats. If they are L.I.E presets You can use them if you find the texture folder and apply them manually.
making them look the same as in other peoples renders is never easy, they use other render settings and maybe even other shaders, it's a game of guessing^^I've tried going to the texture files but it still seems to bring back the old mat. These are for a character with the old iray materials so it may be best that I don't use her makeup options. Have tried tons of options trying other skins to try and get the character to look like her promo images. She looks much better with the other skins. It's just that she doesn't look like her promo images which is the reason I got the model and made her a major character in my game.
Thanks for the reply. This model's issue was the use of old iray material. I contacted the person who made the character and she confirmed that the old iray material was used for the model. She said this would make it very difficult to achieve a similar look. I did try the recommended settings adjustment for the iray change but this didn't work. I also posted to the daz forum but didn't receive any responses.making them look the same as in other peoples renders is never easy, they use other render settings and maybe even other shaders, it's a game of guessing^^