Okay, real talk for a minute. Just in case the dev ever sees this.
Game mechanics do not necessarily equate content.
If the game had a "Tetris" button, allowing you to play Tetris until you're bored of it and then resume the game, that would only be padding and nothing else and nobody would argue against that.
Now, let's have a look at the core gameplay of this game : finnickily become able to fight, fight adventurers, beat adventurers, get scene, rest, repeat. It's the gameplay loop and it's okay. The problem is that no game mechanic implemented add to that in any meaningful manner. "Crafting" is not content "Crafting items to forego fights and/or trigger special scenes" is content. Game mechanics that go nowhere are padding and nothing more.
In short, a variety of actions, equipment, stats, places to attack, etc... Are all interesting because they are variables. If you only put one, then they are constants, which defeat the purpose of their implementation.
To return to my Tetris button example, if I modded the game to take out crafting, exploration, etc, and when the fight against the adventurer starts, a Tetris window pops open while the game auto attacks your enemy's chest, absolutely nothing, no variable, no player choice, nothing would be lost and at least the player would be entertained for the long-ass fight against the enemy.
This is an over simplification, but basically game mechanics are variables. Do not introduce one without any meaningful way to make it vary. Stats? Allow them to change through a level up or party switching. Lower the damn price on equipment by 90% who do you take us for, the Genlock Rockfellers? Add at least one more party member, a reason to attack different body parts (honestly armor damage wouldn't even be a good idea. Maybe a scene selection thing? Damage one body part too much and it can't be used for sex? Hit the head till she drops and no head for you, hands no handjob, chest no titjob and sex only if you hit her with a lust potion consumable after disabling her sword arm so she can't parry it?) and reasons to change our equipment (affordable equipment so we can get better gear, which allow you to use stronger enemies, and a difference between weapons, like bladed weapons do more damage but maces allow you to kidnap the adventurer for more and uninterrupted fun times?) an actual map with levels, and end level rewards instead of just "next > event > repeat"
And I know I'm getting ahead of myself with these ideas but just to be clear, it's not "to be added in another update" it's late. It's bloodly late. It's "multiple updates late" kind of late. Reasons to attack different bodyparts should have been part of the "attack different body parts" update, same with the "buy gear", "party up" and "explore" updates. They should have all given reasons to do all these things. Having eight different half finished game mechanics is exactly the same as having none, while having a finished one is something. It's just one game mechanic, sure, but at least it's one.
On top of the one damn sex scene next update, you need to finish some game mechanics and definitely not introduce another.
Oh and also I know it's a taste thing, but who the fuck wants to be the blowjob part of a roast? Or the guy who masturbates to his friend fucking an elf? I know said friend did all the work, but at least let the player character get some pussy before the fifth damn update or just cut the Friendguy out of the equation, let the PC do the work and get pussy, damnit.