RPGM Gerade Test [demo] [midiRAVEFACTORY]

number482

Newbie
Oct 16, 2018
43
26
How TF am I supposed to bloody win in combat?! It's RNG all the way! An attack of 90% ACC missing more often than one of 60%? What is this, Pokémon or something?
I found the most success just moving past the enemies. Looks like everything is avoidable, though I should say some of the later sections demand incredibly narrow input timing with a harsh punish (that blasted error room) for even the slightest failure. I got as far as the transition to the second area of what appears to be the last implemented floor before giving up.

Taking only 2 hp damage for a fireball is somehow even more frustrating when it still sends you into the error room anyways.

cute artstyle, unplayable difficulty in some floors. everything is designed to one-hit kill you to the point where if your hp doesnt go down to 0 the game sends you to the error room. Only recommending this if someone uploads a gllery or something, or a walk through walls hack
It's unfortunate but I am not sure there is a gallery as of current implementation. In terms of scenes, the easiest to access is to deliberately lose to the first purple enemy you see with the sword equipped. In a baffling choice, the "easiest" path to progress is nonviolence but this removes all "weapons" you have which locks you out of the H scene entirely as combat is disabled and transitions immediately into a generic loss dialogue depending on whether you lost to a violent or lewd enemy.

There's presumably one more scene at the very end, but the path to get there is incredibly painful.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,228
8,007
I found the most success just moving past the enemies. Looks like everything is avoidable, though I should say some of the later sections demand incredibly narrow input timing with a harsh punish (that blasted error room) for even the slightest failure. I got as far as the transition to the second area of what appears to be the last implemented floor before giving up.

Taking only 2 hp damage for a fireball is somehow even more frustrating when it still sends you into the error room anyways.
Sounds like the combat is a Red Herring then. "Run or lose" doesn't exactly enthrall me for long.
The first enemy you can fight is a Skeleton and even with the best luck possible (2 Doublestrike hits, two dodges), he goes into full on Super Saiyan Cheat Mode (aka Pumped) meaning I cannot dodge and do not have enough "Groove" to block or counter.
These enemies could probably tank an Omnislash Version 5 with the Perfectly Ultimate Holy Ultragreatsword +77 and still slap you to death.
Forced losing of this kind is NOT fun.
We get a sword and can find gear as we climb. It's all garbage as it doesn't help in the slightest.
 
Jul 12, 2022
65
153
I legit cheated by adding infinite stats to myself at the start of the game and it's still unplayable lmaoooo

Like i can beat the unfair combats 99% of the time, but a fireball still sends you to the Error room resetting your progress by like 5-10 minutes each room.

Honestly games like this are inspiring me to become a game dev bc how could i possibly make anything worse than this?
 

Burner6565

New Member
Dec 24, 2024
4
2
Its very very very very very difficult. But I like challenges and have time to spare. Quick question for everyone here why can't I save my progress. I can save in the game. I can load the save file in the game. But if I close the game it doesn't save it. Is it something to do with rpgm or something else?