RPGM WIP [German Translation+Bugfixes-/QoL-Patch] The Mercenary's Adventure [v3.004] [Takamakuran][RJ319029]

Olbricht

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Jul 25, 2020
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Title.jpg
(Non finalized version of the title screen)​

Translation Status: Done, Upload needs to be clarified
Store: Takamakuran
Link of the Game at f95zone: https://f95zone.to/threads/the-mercenarys-adventure-v3-004-takamakuran.75712/#post-5222953
Censored: Currently yes, but also planned to change it
Version: Working with the earliest version available v3.004 (Ingame as v3.002 declared for whatever reason)
OS: Windows, Linux (with additional configuration possible), Smartphones (with additional tools (Joiplay))
Language: From JP/EN to GE


Information in English and German:

EN-Version | The Reason for this translation (and another minor changes):

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In short: I think Takamakuran did a great job with this game, and it's also one of the games I've supported financially. I'd like to do another translation, which hasn't been done yet, and therefore translate it into German. In addition to the most important work on the Japanese/English-to-German translation, other aspects will also be incorporated. This one-man project aims to combine all of this into one.

Which means that missing content within the dialogue should feel more alive, i.e., what the main character is thinking, for example, is portrayed in a more realistic way. This is intended to allow for a deeper immersion in this world.

But also the integration of missing sprites such as missing animation of doors (Video has been added, see below).

What could also help this project, however, is active feedback from the community. This way, even deliberately strange events that are declared as non-bugs can be preserved. An example of this would be the moving tree in "Woods 2." For keeping or not keeping the names of the protagonists, I've created a poll:


GE-Version | Grund für diese Übersetzung (und weitere kleine Änderungen) :
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Kurz gesagt: Ich finde, Takamakuran hat mit diesem Spiel großartige Arbeit geleistet, und es ist auch eines der Spiele, die ich finanziell unterstützt habe. Da für die Deutschsprachler bisher keine Deutsche Version des Spiels existiert möchte ich diese ausarbeiten. Neben der Hauptarbeit an der Japanisch/Englisch zu Deutsch-Übersetzung werden auch andere Aspekte einbinden. Dieses Ein-Mann-Projekt zielt darauf ab, all dies zu einem Ganzen zu vereinen.

Das bedeutet, dass fehlende Dialoginhalte lebendiger wirken sollen, d. h., die Gedanken der Hauptfigur werden beispielsweise entsprechend auch so dargestellt. Dies soll ein tieferes Eintauchen in diese Welt ermöglichen.

Aber auch die Integration fehlender Sprites, wie z. B. fehlender Animationen von Türen (Video wurde hinzugefügt, siehe unten).

Was diesem Projekt jedoch auch helfen könnte, ist aktives Feedback aus der Community. So können auch absichtlich seltsame Ereignisse, die als Nicht-Bugs deklariert werden, erhalten bleiben. Ein Beispiel hierfür wäre der sich bewegende Baum in „Wald (2. Abschnitt)“. Um die Namen der Protagonisten beizubehalten oder nicht, habe ich eine Umfrage erstellt:



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Shortly mentioned because it was so irritating:
Denser-than-Osmium-Award for Merc for the dialogue about \N[9]s affinity about rats


List of the current development:

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Below, I'll list the elements that have been implemented and currently working on so far. I would like to point out that those who have not yet completed the game or are just starting to do so should not watch the following part to avoid possible spoilers.

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Roadmap / Project status:
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Patch / Download:
Currently None because the upload needs to be clarified. Below is the link to my request.
Link:


Preview Examples of this Project [Images / Videos]:
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Additional information for people who want to edit the game themselves / Notes:
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Last edited:

Olbricht

Newbie
Jul 25, 2020
45
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67
  • Sample images and a short video of the intro have been added
 
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Olbricht

Newbie
Jul 25, 2020
45
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67
  • added quite a sum of new implemented translated maps (see changelog)
  • many new pointers has been added and ongoing
 
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Olbricht

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Jul 25, 2020
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  • Working on the description of different entries
  • added missing pointers and some translated new MAPs
 
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Olbricht

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Jul 25, 2020
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  • Animation for Doors added
  • Debug-Room Translation / Fixes
    and again of course...
  • MAP Translations.
 
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Olbricht

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Jul 25, 2020
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  • MAP-Translations,
  • current draft within this thread reordered, more details added,
  • current translation being tested,
  • alot of tile issue fixing,
  • added Sprite for Hero sitting,
  • added example video of animated doors under Cathedral
 
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Olbricht

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Jul 25, 2020
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  • Added Videos for Usable Merchant in town and Animations for the doors in Slums Area (visitable with FemMC).,
  • Bugfixing,
  • Tile Issue Fixing,
  • minor Translation work
 
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Olbricht

Newbie
Jul 25, 2020
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  • Demon Village INN Condition fixed, Attending Traveling Merchant at street [fixed],
  • hidden passage in sewers 1 (is with fixed version still available even there is nothing to get like treasure chests or enemies) [changed/fixed],
  • conversation at the field of mercy about bandit fortress invasion [fixed],
  • Tile fixing will from now on be made with tile numbers instead of events,
  • Minor other fixes,
 

Olbricht

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Jul 25, 2020
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  • Graphical Changes of the Game (Titlescreen, Uncensoring Work etc.)
 
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Olbricht

Newbie
Jul 25, 2020
45
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  • Translation Part of the Project Finished,
  • Currently Playtesting
 
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Olbricht

Newbie
Jul 25, 2020
45
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  • Representation of my current work reformatted for better clarity (see Listing for Content added/fixed/QoL),
  • Some missing translated monolog / dialogue found and corrected,
  • QoLs added,
  • Battle Background Issue within the Lizard Cave solved,
  • Playtesting
 
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Olbricht

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Jul 25, 2020
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Update 09.10-24.10.25:
  • minor updates of TL rework,
  • Tileediting (mostly in the forest area),
  • Pointer added for specific Events (f.e. Event Names etc.)),
  • Playtesting
 
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