Create and Fuck your AI Cum Slut -70% OFF
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Unity Get Off My Island [v0.1] [TeamStripey]

4.70 star(s) 7 Votes
Apr 26, 2024
43
60
This is actually one of the better games that have been uploaded here.
Yeah it's very basic with it's models and stuff, but the animations are clean, you have a lot of choices, can switch between characters and when i took some guy just into someones home and fucked them there, the guy in the home was also in the cutscene.

so it wasn't just a prerecorded animation playing
Really good job done here!
 
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Reactions: Stripey Dress

graycloud03

Newbie
Jul 18, 2023
38
20
Most probably the game will not run on integrated CPU graphics. We are using base Unity URP renderer, without anything special, so there is nothing I can really strip from the game to make it compatible.
Not affecting me in particular but this sounds so ass, especially considering how lightweight this game looks at first glance one could easily assume that it would run on lower spec hardware, welp...
 

Stripey Dress

Newbie
Game Developer
Jul 27, 2025
27
157
Not affecting me in particular but this sounds so ass, especially considering how lightweight this game looks at first glance one could easily assume that it would run on lower spec hardware, welp...
Yeah, wish there could be something done about it but modern engines even with simpler graphics can be overly demanding or rely on newer technology, unfortunately.
 

Zalzany

Active Member
Apr 19, 2017
642
881
Uh, not bad, but hope there is something like this come to this. Right now it's got less content than an Illgame game lol. I like those, but get bored after a while till I find new characters to put in it lol.
 

kryanBR

Active Member
Jan 18, 2019
734
421
If the game generates any crashlogs or there is anything in particular you think might be causing it, please share. I would guess it could be related to missing .NET redistributables or something along those lines, since its made in Unity, but it's just a guess
There's no way to share a screenshot because the error happens so quickly.

But basically, the game opens, the window appears, and within seconds, that window that crush the game appears and then closes everything.
 

fellup

Newbie
Feb 6, 2018
33
175
There's no way to share a screenshot because the error happens so quickly.

But basically, the game opens, the window appears, and within seconds, that window that crush the game appears and then closes everything.
Crash happens in the same way for me.


If the game generates any crashlogs or there is anything in particular you think might be causing it, please share. I would guess it could be related to missing .NET redistributables or something along those lines, since its made in Unity, but it's just a guess
Here's the start and end of my Player.log file. I placed the game in "C:/Games/GOMI/"; username and most DLL lines omitted for privacy.

Mono path[0] = 'C:/Games/GOMI/GOMI_Data/Managed'
Mono config path = 'C:/Games/GOMI/MonoBleedingEdge/etc'
Input System module state changed to: Initialized.
[Physics::Module] Initialized fallback backend.
[Physics::Module] Id: 0xdecafbad
Initialize engine version: 6000.1.12f1 (da0c3ee78ee0)
[Subsystems] Discovering subsystems at path C:/Games/GOMI/GOMI_Data/UnitySubsystems
GfxDevice: creating device client; kGfxThreadingModeSplitJobs
Crash!!!
SymInit: Symbol-SearchPath: '.;C:\Games\GOMI;C:/Games/GOMI/GOMI_Data/Plugins\x86_64;C:/Games/GOMI/GOMI_Data/Plugins;C:\Games\GOMI;C:\Windows;C:\Windows\system32;', symOptions: 534, UserName: (((OMITTED)))
OS-Version: 10.0.0

(...)

ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD7280E62C)
0x00007FFD7280E62C (UnityPlayer) (function-name not available)
0x00007FFD72AFC9CD (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD7280F69A)
0x00007FFD7280F69A (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD7280FA75)
0x00007FFD7280FA75 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD7269FC52)
0x00007FFD7269FC52 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD726D312C)
0x00007FFD726D312C (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FFD7291264F)
0x00007FFD7291264F (UnityPlayer) (function-name not available)
0x00007FFD72912F3B (UnityPlayer) UnityMain
ERROR: SymGetSymFromAddr64, GetLastError: 'Attempt to access invalid address.' (Address: 00007FF75CDE11F2)
0x00007FF75CDE11F2 (GOMI) (function-name not available)
0x00007FFDE09E7974 (kernel32) BaseThreadInitThunk
0x00007FFDE0B1A2F1 (ntdll) RtlUserThreadStart

========== END OF STACKTRACE ===========

A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in:
* C:/Users/(((OMITTED)))/AppData/Local/Temp/Stripey/GOMI/Crashes
Notes:

  • I do not run integrated graphics. I have a modern AMD graphics card and regularly play games (a great many of which are Unity-based, and indie) from here, steam, and itchio without issue, and also use local AI tools on a semi-regular basis (LLMs, image generation in ComfyUI), meaning my graphics setup is up to date enough that I really should not have any graphics issues running this.
  • If there's any particular .NET redistributables your game requires I mean it's possible I'm missing them, but again I run a ton of games and software without issues and I feel like I've installed all the .NET redistributables a few dozen times over.
  • I run this game (and most games, and my AI tools) in sandboxes using the software Sandboxie. With Sandboxie properly configured this is very rarely an issue (sandboxed software gets full access to the hardware and sees what it believes to be a perfectly normal system registry and filesystem), but it does sometimes cause issues with some esoteric or high-security system calls, but I don't imagine your game would be making any of those.
  • Doing some very quickly googling, I saw some situations where people got similar errors but said that the errors were actually "innocuous." I don't know if this is true, but just as somewhere to maybe start: is it possible that this is more an issue with your error handling? Something like Unity doing a full check for system resources/capabilities (even unused), and then when your error handler hears that it's missing something it crashes ("Crash!!!") even if unneccesary to your game and it could actually have just carried on running anyway? Could be way off the mark here.
 

Stripey Dress

Newbie
Game Developer
Jul 27, 2025
27
157
Crash happens in the same way for me...
Thank you for extensive details! It might take a bit of time to research whether it's easy or possible to fix this on our end, but we'll see what we can do. Getting the game into a more feature packed state is the primary goal though, so I can't estimate the time. Sorry that this error is happening.
 

StripeySocks

Newbie
Game Developer
Mar 6, 2025
16
30
Crash happens in the same way for me...
Thanks for this info. This is definitely separate issues from the other poster.

I do find it concerning the number of immediate crashes. For willing people, I would like to make some minimal builds and see if I can't isolate the issue a bit.

My immediate suspicion is the dependency injection framework, since that is the only unusual thing about the project.
 

fellup

Newbie
Feb 6, 2018
33
175
Thanks for this info. This is definitely separate issues from the other poster.

I do find it concerning the number of immediate crashes. For willing people, I would like to make some minimal builds and see if I can't isolate the issue a bit.

My immediate suspicion is the dependency injection framework, since that is the only unusual thing about the project.
I'm willing to try to run test builds and inform you of errors/log messages, but not willing to share full crash dumps due to privacy concerns. If you'd still find that useful, feel free to ping me here in the thread when you post them.

I know this kind of thing usually ends up being really simple to fix but an absolute nightmare to figure out what that simple fix is, particularly when you can't even reproduce. So good luck I guess lol, and I'll visit f95 a little more actively for a bit so I don't miss alerts.
 

fellup

Newbie
Feb 6, 2018
33
175
I'm willing to try to run test builds and inform you of errors/log messages, (...)

After posting this, I realized I could probably crack open the crash.dmp files myself and debug the game in general with WinDbg, and I managed to both get a little more info that way and launch the game successfully!


How I managed to launch the game even though it crashes on launch for me:

(TL;DR launch it with -force-d3d11, this is just explaining how to use launch flags)
  1. Most Unity games have launch arguments/parameters/flags automatically created by the engine.
    • Here's a listing these flags.
  2. Open command prompt (WIN + R and type CMD) and change to the game's directory by entering cd C:/Games/GOMI (or wherever you unzipped it)
  3. Launch the game by entering GOMI.exe -force-d3d11.
    • If it continues to crash, check the above documentation page for other available graphics modes/launch flags.
    • (and if the launch flag works for you, you can make create a shortcut to the exe and then right click > edit shortcut to always include that launch flag)

For the dev, that probably has the potential to make "fixing" this easier by adding in fallbacks, but as for the WinDbg results: tl;dr for my crashing is "access violation relating to directML." But here's the long:

crash.dmp analysis with WinDbg:
Code:
Loading Dump File [C:\Users\(((OMITTED)))\AppData\Local\Temp\Stripey\GOMI\Crashes\Crash_2025-(((OMITTED)))\crash.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available


************* Path validation summary **************
Response                         Time (ms)     Location
Deferred                                       srv*
Symbol search path is: srv*
Executable search path is:
Windows 10 Version 17763 MP (16 procs) Free x64
Product: WinNt, suite: SingleUserTS
Edition build lab: 17763.1.amd64fre.rs5_release.180914-1434
Debug session time: Wed Jul 30 11:43:00.000 2025 (UTC - 7:00)
System Uptime: not available
Process Uptime: 0 days 0:00:01.000
................................................................

This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr
(3be0.1ee4): Access violation - code c0000005 (first/second chance not available)
For analysis of this file, run !analyze -v
ntdll!NtDeviceIoControlFile+0xf:
00007ffd`e0b5facf 017503          add     dword ptr [rbp+3],esi ss:00000000`00001ee7=????????

> !analyze -v

*******************************************************************************
*                                                                             *
*                        Exception Analysis                                   *
*                                                                             *
*******************************************************************************

(((some lines omitted for brevity/privacy)))

FILE_IN_CAB:  crash.dmp

CONTEXT:  (.ecxr)
rax=0000005ab40eeea8 rbx=0000000000000000 rcx=0000019055a2a7f0
rdx=0000000000000000 rsi=0000000000000000 rdi=00007ffd73cf0fb8
rip=00007ffd80ca3d12 rsp=0000005ab40eee70 rbp=0000005ab40eefb0
 r8=00007ffd73cf0fb8  r9=00007ffd74088eb0 r10=0000000000000000
r11=0000005ab40eeba0 r12=00007ffd72150000 r13=00007ffd73bd58c5
r14=0000000000000000 r15=0000000000000001
iopl=0         nv up ei pl nz na pe nc
cs=0033  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00010202
directml!DMLCreateDevice+0x22:
00007ffd`80ca3d12 49832000        and     qword ptr [r8],0 ds:00007ffd`73cf0fb8=423f96fd6dbd6437
Resetting default scope

EXCEPTION_RECORD:  (.exr -1)
ExceptionAddress: 00007ffd80ca3d12 (directml!DMLCreateDevice+0x0000000000000022)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 0000000000000001
   Parameter[1]: 00007ffd73cf0fb8
Attempt to write to address 00007ffd73cf0fb8

PROCESS_NAME:  GOMI.exe

WRITE_ADDRESS:  00007ffd73cf0fb8

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR:  c0000005

EXCEPTION_PARAMETER1:  0000000000000001

EXCEPTION_PARAMETER2:  00007ffd73cf0fb8

(((some lines omitted for brevity/privacy)))

STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_NAME:  directml!DMLCreateDevice+22

MODULE_NAME: directml

IMAGE_NAME:  directml.dll

FAILURE_BUCKET_ID:  INVALID_POINTER_WRITE_c0000005_directml.dll!DMLCreateDevice

(((some lines omitted for brevity/privacy)))

Live debugging with WinDbg:
Code:
************* Preparing the environment for Debugger Extensions Gallery repositories **************
   ExtensionRepository : Implicit
   UseExperimentalFeatureForNugetShare : true
   AllowNugetExeUpdate : true
   NonInteractiveNuget : true
   AllowNugetMSCredentialProviderInstall : true
   AllowParallelInitializationOfLocalRepositories : true
   EnableRedirectToChakraJsProvider : false

   -- Configuring repositories
      ----> Repository : LocalInstalled, Enabled: true
      ----> Repository : UserExtensions, Enabled: true

>>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds

************* Waiting for Debugger Extensions Gallery to Initialize **************

>>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.016 seconds
   ----> Repository : UserExtensions, Enabled: true, Packages count: 0
   ----> Repository : LocalInstalled, Enabled: true, Packages count: 42

Microsoft (R) Windows Debugger Version 10.0.27725.1000 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.

> C:\Games\GOMI\GOMI.exe

************* Path validation summary **************
Response                         Time (ms)     Location
Deferred                                       srv*
Symbol search path is: srv*
Executable search path is: 
ModLoad: 00007ff7`5cde0000 00007ff7`5ce87000   WindowsPlayer.exe
ModLoad: 00007ffd`e0ac0000 00007ffd`e0cad000   ntdll.dll
ModLoad: 00007ffd`e09d0000 00007ffd`e0a83000   C:\Windows\System32\kernel32.dll
ModLoad: 00007ffd`dda50000 00007ffd`ddce5000   C:\Windows\System32\KERNELBASE.dll
ModLoad: 00007ffd`b78c0000 00007ffd`b79ae000   C:\(((OMITTED)))\Sandboxie-Plus\SbieDll.dll
ModLoad: 00007ffd`dfbd0000 00007ffd`dfbd8000   C:\Windows\System32\psapi.dll
ModLoad: 00007ffd`dada0000 00007ffd`dae2c000   C:\Windows\SYSTEM32\apphelp.dll
ModLoad: 00007ffd`85500000 00007ffd`875e8000   C:\Games\GOMI\UnityPlayer.dll
ModLoad: 00007ffd`dfd60000 00007ffd`dfef8000   C:\Windows\System32\USER32.dll
ModLoad: 00007ffd`dcf80000 00007ffd`dcfa0000   C:\Windows\System32\win32u.dll
ModLoad: 00007ffd`df6a0000 00007ffd`df6c9000   C:\Windows\System32\GDI32.dll
ModLoad: 00007ffd`dcd50000 00007ffd`dceec000   C:\Windows\System32\gdi32full.dll
ModLoad: 00007ffd`dd9b0000 00007ffd`dda50000   C:\Windows\System32\msvcp_win.dll
ModLoad: 00007ffd`dcba0000 00007ffd`dcc9a000   C:\Windows\System32\ucrtbase.dll
ModLoad: 00007ffd`e0810000 00007ffd`e0966000   C:\Windows\System32\ole32.dll
ModLoad: 00007ffd`df8a0000 00007ffd`dfbcd000   C:\Windows\System32\combase.dll
ModLoad: 00007ffd`df4d0000 00007ffd`df5ef000   C:\Windows\System32\RPCRT4.dll
ModLoad: 00007ffd`dcef0000 00007ffd`dcf72000   C:\Windows\System32\bcryptPrimitives.dll
ModLoad: 00007ffd`df5f0000 00007ffd`df694000   C:\Windows\System32\advapi32.dll
ModLoad: 00007ffd`dddf0000 00007ffd`dde8e000   C:\Windows\System32\msvcrt.dll
ModLoad: 00007ffd`df750000 00007ffd`df7ee000   C:\Windows\System32\sechost.dll
ModLoad: 00007ffd`e0970000 00007ffd`e09c2000   C:\Windows\System32\SHLWAPI.dll
ModLoad: 00007ffd`dff00000 00007ffd`e0376000   C:\Windows\System32\SETUPAPI.dll
ModLoad: 00007ffd`dcd00000 00007ffd`dcd4a000   C:\Windows\System32\cfgmgr32.dll
ModLoad: 00007ffd`dcb70000 00007ffd`dcb96000   C:\Windows\System32\bcrypt.dll
ModLoad: 00007ffd`dde90000 00007ffd`df389000   C:\Windows\System32\SHELL32.dll
ModLoad: 00007ffd`df7f0000 00007ffd`df898000   C:\Windows\System32\shcore.dll
ModLoad: 00007ffd`dd190000 00007ffd`dd8db000   C:\Windows\System32\windows.storage.dll
ModLoad: 00007ffd`dcb00000 00007ffd`dcb24000   C:\Windows\System32\profapi.dll
ModLoad: 00007ffd`dcaa0000 00007ffd`dcafd000   C:\Windows\System32\powrprof.dll
ModLoad: 00007ffd`dcb50000 00007ffd`dcb61000   C:\Windows\System32\kernel.appcore.dll
ModLoad: 00007ffd`dd8e0000 00007ffd`dd8f7000   C:\Windows\System32\cryptsp.dll
ModLoad: 00007ffd`df400000 00007ffd`df4c4000   C:\Windows\System32\OLEAUT32.dll
ModLoad: 00007ffd`e0500000 00007ffd`e052e000   C:\Windows\System32\IMM32.dll
ModLoad: 00007ffd`dcfa0000 00007ffd`dd183000   C:\Windows\System32\CRYPT32.dll
ModLoad: 00007ffd`dcb30000 00007ffd`dcb42000   C:\Windows\System32\MSASN1.dll
ModLoad: 00007ffd`e0380000 00007ffd`e03ed000   C:\Windows\System32\WS2_32.dll
ModLoad: 00007ffd`d17b0000 00007ffd`d17ba000   C:\Windows\SYSTEM32\VERSION.dll
ModLoad: 00007ffd`b8080000 00007ffd`b81a7000   C:\Windows\SYSTEM32\OPENGL32.dll
ModLoad: 00007ffd`daca0000 00007ffd`dacc4000   C:\Windows\SYSTEM32\WINMM.dll
ModLoad: 00007ffd`dbf70000 00007ffd`dbfad000   C:\Windows\SYSTEM32\IPHLPAPI.DLL
ModLoad: 00007ffd`d1a90000 00007ffd`d1b81000   C:\Windows\SYSTEM32\WINHTTP.dll
ModLoad: 00007ffd`db6e0000 00007ffd`db6ee000   C:\Windows\SYSTEM32\HID.DLL
ModLoad: 00007ffd`d9c60000 00007ffd`d9ede000   C:\Windows\SYSTEM32\d3d11.dll
ModLoad: 00007ffd`db770000 00007ffd`db832000   C:\Windows\SYSTEM32\dxgi.dll
ModLoad: 00007ffd`db360000 00007ffd`db38e000   C:\Windows\SYSTEM32\dwmapi.dll
ModLoad: 00007ffd`cc120000 00007ffd`cc14c000   C:\Windows\SYSTEM32\GLU32.dll
ModLoad: 00007ffd`dabf0000 00007ffd`dac1d000   C:\Windows\SYSTEM32\WINMMBASE.dll
(44d0.2144): Break instruction exception - code 80000003 (first chance)
ntdll!LdrpDoDebuggerBreak+0x30:
00007ffd`e0b9260c cc              int     3

((( note: the software stopped running here due to a breakpoint. This particular breakpoint (ntdll!LdrpDoDebuggerBreak+0x30) appears to be a standard debugging breakpoint. the g command attempts to continue running the software past the breakpoint. )))
> g

ModLoad: 00007ffd`db030000 00007ffd`db0cc000   C:\Windows\system32\uxtheme.dll
ModLoad: 00007ffd`8a8f0000 00007ffd`8b333000   C:\Games\GOMI\MonoBleedingEdge\EmbedRuntime\mono-2.0-bdwgc.dll
ModLoad: 00007ffd`dfbf0000 00007ffd`dfd5b000   C:\Windows\System32\MSCTF.dll
ModLoad: 00007ffd`d9430000 00007ffd`d95d9000   C:\Windows\SYSTEM32\PROPSYS.dll
ModLoad: 00007ffd`e03f0000 00007ffd`e0492000   C:\Windows\System32\clbcatq.dll
onecoreuap\shell\propsys\getpropertystore.cpp(63)\PROPSYS.dll!00007FFDD947FF7C: (caller: 00007FFDD94560C9) ReturnHr(1) tid(9c) 80070424 The specified service does not exist as an installed service.
onecoreuap\shell\propsys\getpropertystore.cpp(362)\PROPSYS.dll!00007FFDD94803D8: (caller: 00007FFDD9456226) ReturnHr(2) tid(9c) 80070424 The specified service does not exist as an installed service.
onecoreuap\shell\propsys\getpropertystore.cpp(409)\PROPSYS.dll!00007FFDD9483B4F: (caller: 00007FFDD9465AC3) ReturnHr(3) tid(2144) 80070424 The specified service does not exist as an installed service.
onecoreuap\shell\propsys\getpropertystore.cpp(421)\PROPSYS.dll!00007FFDD9483B11: (caller: 00007FFDD9465A57) ReturnHr(4) tid(2144) 80070424 The specified service does not exist as an installed service.
ModLoad: 00007ffd`db340000 00007ffd`db354000   C:\Windows\SYSTEM32\resourcepolicyclient.dll
ModLoad: 00007ffd`878b0000 00007ffd`87a79000   C:\Windows\SYSTEM32\d3d12.dll
ModLoad: 00007ffd`6b6d0000 00007ffd`70882000   C:\Windows\System32\DriverStore\FileRepository\u0409016.inf_amd64_(((OMITTED)))\(((OMITTED)))\amdxc64.dll
ModLoad: 00007ffd`d26c0000 00007ffd`d26f9000   C:\Windows\System32\DriverStore\FileRepository\u0409016.inf_amd64_(((OMITTED)))\(((OMITTED)))\amdihk64.dll
ModLoad: 00000000`5ccb0000 00000000`5ce0b000   C:\Windows\System32\DriverStore\FileRepository\u0409016.inf_amd64_(((OMITTED)))\(((OMITTED)))\amdenc64.dll
ModLoad: 00007ffd`90af0000 00007ffd`90b1b000   C:\Windows\SYSTEM32\D3DSCache.dll
ModLoad: 00007ffd`dc9d0000 00007ffd`dc9f9000   C:\Windows\SYSTEM32\USERENV.dll
ModLoad: 00007ffd`db100000 00007ffd`db30c000   C:\Windows\SYSTEM32\twinapi.appcore.dll
ModLoad: 00007ffd`db310000 00007ffd`db338000   C:\Windows\SYSTEM32\RMCLIENT.dll
(44d0.2144): C++ EH exception - code e06d7363 (first chance)
ModLoad: 00007ffd`87da0000 00007ffd`87ede000   C:\Windows\SYSTEM32\dxilconv.dll
(44d0.2144): C++ EH exception - code e06d7363 (first chance)
ModLoad: 00007ffd`87da0000 00007ffd`87ede000   C:\Windows\SYSTEM32\dxilconv.dll
ModLoad: 00007ffd`82a50000 00007ffd`82bf2000   C:\Windows\SYSTEM32\DirectML.dll
ModLoad: 00007ffd`d21b0000 00007ffd`d21d8000   C:\Windows\SYSTEM32\Cabinet.dll
(44d0.2144): Access violation - code c0000005 (first chance)
First chance exceptions are reported before any exception handling.
This exception may be expected and handled.
DirectML!DMLCreateDevice+0x22:
00007ffd`82a53d12 49832000        and     qword ptr [r8],0 ds:00007ffd`870a0fb8=423f96fd6dbd6437

((( note: this breakpoint appears to be unexpected, and related to an access violation relating to DirectML. I attempted to continue. )))
> g

(44d0.2144): Access violation - code c0000005 (!!! second chance !!!)
DirectML!DMLCreateDevice+0x22:
00007ffd`82a53d12 49832000        and     qword ptr [r8],0 ds:00007ffd`870a0fb8=423f96fd6dbd6437

((( note: as you can see, continuing was futile and resulted in the same access violation and a repeat warning "(!!! secondchance !!!)." Attempting to continue past this point simply repeats the access violation indefinitely. )))
 
4.70 star(s) 7 Votes