Mod Giannan Trek (Odyssey of Gianna)

Axis3123

Active Member
Apr 1, 2020
621
532
Also, heya! Me again, not wanting to necro + double post, but I did also want to point out:

- After testing for a while, the bad dreams setting may be busted. Not all bad ends loop you back to the castle, but instead, keep you soft-locked in a loop after being defeated by an enemy. I haven't tried all enemies yet, but it happens quite a lot. Maybe a still-WIP feature I suppose?
 
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philtwo

Member
Aug 11, 2017
108
160
v4.0 and the DLC are finally out. any word on updating the mod?
my wish-list would be only the balance change stuff from the old mod:
  • Limit fast travel to only work between places with Fast Travel Points.
  • Make items that cure status effects hard to come by, and disable spells that cure them. There's a safety measure of sorts, in the form of a creepy clown that resides in one corner of the throne room in Gianna Castle.
  • Make most items take up a turn to use in combat, or make them be used instantly.
  • Increase the difficulty of ambushes by not being able to escape.
  • Increase all enemy stats by 50% (might change in the future).
 
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slex989

Newbie
Jan 16, 2019
96
97
The mod will not be updated, but work on a new mod will soon begin that includes most of the stuff you mentioned! As well as other stuff. Here are the plans, be mindfull of spoilers:
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needs more possession related stuff please. for spell spirits and poltergeist. please!
 
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Axis3123

Active Member
Apr 1, 2020
621
532
There's a full mod planned just for that! But who knows if I'll ever get to it.
Wait wait, is there a chance you can re-integrate the Hypnotist bad end/take-over side by any chance? I remember seeing the overworld sprites for a few of them, but I know they were punted out of the roadmap. Is there a possibility they'd be too much to add back in? Or there wasn't much to do with them? Really curious.

The world needs more hypnosis content! :D
 
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1d51

Newbie
May 14, 2022
44
39
Wait wait, is there a chance you can re-integrate the Hypnotist bad end/take-over side by any chance? I remember seeing the overworld sprites for a few of them, but I know they were punted out of the roadmap. Is there a possibility they'd be too much to add back in? Or there wasn't much to do with them? Really curious.

The world needs more hypnosis content! :D
There's also a plan for that! I'll just leave the folder with all my planned mods here, but I really can't stress it enough: It's very unlikely I'll get to even a part of it. Look at the "Mind Games" file if you're curious. Spoilers of course.

 
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Pipi03

New Member
Jul 3, 2022
1
0
There's also a plan for that! I'll just leave the folder with all my planned mods here, but I really can't stress it enough: It's very unlikely I'll get to even a part of it. Look at the "Mind Games" file if you're curious. Spoilers of course.

The Impersonation Is my Favorite , Is so interesting , I will look forward to it
 

1d51

Newbie
May 14, 2022
44
39
Update for those interested, the framework I'm developing has had it's first release:


I likely won't be creating a thread here, so I reccomend you keep an eye out on the wiki. Or even better, join the game's Discord if you haven't already. I've also left a poll there to vote on what the first mod to use the framework should be:

 
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slex989

Newbie
Jan 16, 2019
96
97
Update for those interested, the framework I'm developing has had it's first release:


I likely won't be creating a thread here, so I reccomend you keep an eye out on the wiki. Or even better, join the game's Discord if you haven't already. I've also left a poll there to vote on what the first mod to use the framework should be:

mindgames when! I NEED MY POSSESSION
 
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Axis3123

Active Member
Apr 1, 2020
621
532
Heya! Just wanted to drop by after forgetting this thread existed while I was looking at my Watched threads, and the bondage framework mod is pretty exquisite for quenching my pleas of some nitpicks in the base game. For example:

  • The fact that the slave collars stay on and you have to struggle out of them is fitting and just what I wanted. Bonus points for keeping them on the party members outside of battle, compared to them being removed after a fight ends
  • The Hypnotists having more of a threat with twice the moves and them being able to afflict Afflictions (mind the redundancy) and having the Thrall affliction force them to wear the slutty outfit like in the bad end (best part of this mod IMO) is the bomb. I know this is similar in Giannan Trek for the Slave Trader, whether you choose or not, to also don the respective outfits, but maybe you can also work something out here in a similar fashion with the Sea Market too? The entire idea of having an outfit match up with any kind of mind-control/possession setup pushes a lot of buttons for me, I dunno.
  • Lust now playing a more threatening role in a game where too many afflictions make it easier to lose a party member, even on vanilla, non-Passion dependent setups.
  • Some equipment pieces now showing in the character portraits and menu busts.
...plus many other things I have not seen...yet.

On the flip side, I did want to comment on some things I have noticed...

  • Is the ability to remove afflictions tied to only the first 3 heroines? I have not found a way for the Draining Witch when the option is enabled for any of the rest of the cast to be selected.
  • Following the last point, I noticed that the Hypnotists, when a heroine is Mesmerized, apply a random affliction. When removing said affliction with the Draining Witch, is it random or does it go in order of importance according to the Affliction submenu inside the Skills menu, or is it random? I mostly mention this since I want to keep the Thrall affliction but if it goes in sequence, then I can't be mad since it makes sense (after all, the description says that the victim's mind is dominated and as such is forced to act in that manner). If there is a workaround, I'd love to hear it.
  • The game lags more intensely than before. Not game-breakingly bad, but it halts cutscenes and dialog for more than half a second without fail. On a related sidenote, I've noticed that when a party member faints and I have less than 4 active members but more than 4 in total, their icon cycles between the party order once a turn is completed. Not sure if that is a side effect of the mod or if the game is calculating variables or numbers too much and as such causes it to lag. Just throwing it out there.
  • The full bust mod not showcasing the entire model, even when naked or having other equipment. Might be a quirk of the mod itself pulling from the game's assets and not from the bondage framework perhaps? Total downer, especially for the aforementioned outfits.
All in all, I'm fairly pleased with the framework, but the real kicker for me is that both mods have something I like, and I know there may be no way for both of them to co-exist (can confirm, I tried loading both Giannan Trek and this one, and it seemed that the former one took over, secluding the content of the latter). Maybe one day perhaps? Cheers!
 
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