Lets take it step by step
1 I can understand the different playstyle of Giggle trial,if done differently its fine to potentially good,its just that I like alot the style of DBB with ancient artifacts with rich history been used both in combat and story reasons. How do you plan to do those powers and integrate them ingame? Will Trixie aquire more powers or skills?
2. RNG is usually bad especially in games where gameplay is neglected in favor of story/dialogue,etc. Adding some descriptions would be needed,while i get the whole punch is the most accurate and least damaged and so on,i want some hard data so i can make an informed decision,i mean its quite vague. Even so i found that many times the rng favored the enemies more with more frequent crits and sometimes ridicoulous things like not even hitting with punch twice in a row or maybe even 3 times in a row. Also it doesnt feel like there is a huge difference between punch kick and uppercut,which a description is not optional but needed.
3. No I did not spamm upercut at all,here's my ideas,to make those 3 attacks better add some effects to them,small or big to differenciate them,kick could have a small chance to stagger a enemy giving you a free turn,uppercut could have higher crit chance and punch i guess could have a small chance to completly ignore armor. DM me if you want to discuss more effects and attacks.
4.I would make battles more unique by giving each enemy a set of attacks not just a basic one and thats about it really,one problem as of right now is that its very inconsistent how they attack your will or health,sometimes i barely had any damage to my health and other times will,putting alot of preassure on one stat and burning through heals,check frequent crits above too or misses in a row even for punch.
Im not sure if possible but im a fan of grapple attacks/moves and status effects both in h games and non h,it would be great if they had a binding attack that either deals alot of damage if not avoided or could corrupt you slowly by filling a bar that persists in the game or without a bar at all.
Status effects are a joke right now,i only saw i think against wax wizard one and there was no description of what it did,not that i mattered since i think it only did damage your will each turn,i would like each enemy to have status effects with descriptions and them to do more than just deal damage to you periodically.
Enemies should also have fight style that make them a challange not a nuisance and that fits with their lore like idk the candle enemy burning you,healing himself when low,making you sticky,etc. I have many ideas if you are interested.
Maps are slow,boring and non-interactive,i would like something like lore being findable,other items/powers/upgrades or something to find or just make it less clanky.
Maybe making it so you can fight multiple normal enemies at once? Special enemies/mini bosses like Haystack should be able to call reinforcements. Bosses should be more than just a normal minion but with more health like it is right now.