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The Anax

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Game Developer
Oct 24, 2017
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I just realized I forgot to post the video that I posted yesterday in this thread! So please check it out if you would like to learn about Giggle Night's direction!

 

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
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Mwa ha ha ha! Well only the first half! The second half of the video is definitely how GN shall work!
 

The Anax

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Game Developer
Oct 24, 2017
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The demo still exists on here, and to this day I'm just waiting for a programmer to volunteer to help me out! Blank left The community right after he created that demo for me due to personal reasons. And so I've just waited years until a unity programmer that likes my work enough is willing to volunteer to help me make it.
 

cell943

Active Member
Oct 14, 2017
603
561
The demo still exists on here, and to this day I'm just waiting for a programmer to volunteer to help me out! Blank left The community right after he created that demo for me due to personal reasons. And so I've just waited years until a unity programmer that likes my work enough is willing to volunteer to help me make it.
Have you considered learning to do it yourself? You could have spent the past years doing that instead of just waiting. Most people can figure it out in a year singular, let alone plural.
I've offered help before, as I do this professionally, but I (and likely most others) really can't make a porn project a priority without pay.
 

The Anax

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Game Developer
Oct 24, 2017
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I thought your name was familiar, so as I would have said before, no, I shan't be able to find any time to learn Unity programming (not that I am any good at even the most basic programming logics, languages, or codes). It would also cut far too deep into my release times. So, I'll keep waiting for now as I said. So, if I were you, I'd try to forget about FCoC and focus on the projects I am able to create, just as I do. It's for the best.
 
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phupdup

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Oct 24, 2019
1,391
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Anax

In the future please put a version number on the download and the top level folder in the archive. Without it, you are sort of implying that this is a completed story. I'm assuming that this is like your other work where it's only the first installment of a multiple episode story arc.

cell943

Why do Unity or similar engines like Unreal if you don't have to resort to a potentially costly commercial license? They may be great for creating an immersive 3d environment with a physical reality that the player can change, but is the story going to be an RPG or FPS like a Valheim or a Space Engineers? That takes time, talent and resources that a single person usually can't handle unless maybe they are a jack of all trades that has ten years of working with a gaming company under their belt. Valheim took a team of 3 or 4 over 2 years to develop to the point where they could shop something playable to a distributor. It's probably easier as an interim step to storyboard something that can be livestreamed or edited and packaged for youtube using a Space Engineers, Skyrim or similar game and mods as necessary to flesh out the work. You will have to risk dealing with corporate douchebaggery if the property decides to try monetizing your mashup.
 
Last edited:
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phupdup

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Oct 24, 2019
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Both firefox and chromium complaining about script errors on Linux when first opening this html. What I see here in the console suggests to me that your css is Windows and/or Webkit engine specific. It doesn't stop me from continuing on to start the story.

Code:
Error in parsing value for ‘-webkit-text-size-adjust’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:83:156
Unknown pseudo-class or pseudo-element ‘-webkit-inner-spin-button’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:83:1425
Unknown pseudo-class or pseudo-element ‘-webkit-search-cancel-button’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:83:1600
Unrecognized at-rule or error parsing at-rule ‘@-o-keyframes’. Giggle%20Night-%20Trixies%20Trial.html:84:166
Keyframe rule ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:84:363
Keyframe rule ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:84:444
Unknown pseudo-class or pseudo-element ‘-webkit-full-screen’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:208
Unknown pseudo-class or pseudo-element ‘-ms-fullscreen’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:252
Unknown pseudo-class or pseudo-element ‘fullscreen’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:291
Unknown pseudo-class or pseudo-element ‘-ms-backdrop’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:330
Unknown property ‘user-select’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:86:1094
Unknown pseudo-class or pseudo-element ‘-webkit-slider-runnable-track’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:1596
Unknown pseudo-class or pseudo-element ‘-webkit-slider-thumb’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:1737
Unknown pseudo-class or pseudo-element ‘-webkit-slider-runnable-track’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:1915
Unknown pseudo-class or pseudo-element ‘-ms-track’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:2236
Unknown pseudo-class or pseudo-element ‘-ms-fill-lower’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:2373
Unknown pseudo-class or pseudo-element ‘-ms-fill-upper’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:2461
Unknown pseudo-class or pseudo-element ‘-ms-thumb’.  Ruleset ignored due to bad selector. Giggle%20Night-%20Trixies%20Trial.html:86:2549
Unknown property ‘speak’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:86:3948
Unrecognized at-rule or error parsing at-rule ‘@-o-keyframes’. Giggle%20Night-%20Trixies%20Trial.html:89:89
Unknown property ‘user-select’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:90:2048
Unknown property ‘speak’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:90:2189
Unknown property ‘speak’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:91:1226
Unknown property ‘user-select’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:91:1329
Unknown property ‘user-select’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:91:2864
Unknown property ‘speak’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:91:3272
Unknown property ‘user-select’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:92:2420
Unknown property ‘speak’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:92:2634
Unknown property ‘user-select’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:93:767
Unknown property ‘speak’.  Declaration dropped. Giggle%20Night-%20Trixies%20Trial.html:93:2413
Error in parsing value for ‘opacity’.  Declaration dropped. Anaxverse.css:14:11
Error in parsing value for ‘width’.  Declaration dropped. Anaxverse.css:297:9
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2302:24
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2309:24
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2316:24
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2344:24
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2355:24
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2363:27
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2372:27
Error in parsing value for ‘background-repeat’.  Declaration dropped. Anaxverse.css:2381:27
Unknown property ‘-moz-filter’.  Declaration dropped. Anaxverse.css:2393:20
Unknown property ‘align’.  Declaration dropped. Anaxverse.css:2447:8
Error in parsing value for ‘width’.  Declaration dropped. Anaxverse.css:2509:9
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,102
The background-repeat errors at the bottom were due to use of "none" for the parameter instead of "no-repeat". I'm attaching a fixed Resources/Anaxverse.css file with the changes. The strange thing is that you have background-repeat being used properly earlier on in the file. Was this output by a tool or hand generated? The opacity error at line 14 may be a fat fingered mistake (1.0f changed to 1) The width property getting dropped at line 297 (max-content) is probably due to my use of an old version of firefox so I left it intact.

Looking around at some of the other problems in the html generated by Twine left me scratching my head. webkit-text-size-adjust came back as something mobile specific and probably only in the Safari on iPhone. 'speak' may just be me running firefox with a sandboxed user that has no access to the audio device. It seems like most of the other stuff came back with pages from the W3C and other standards orgs telling me that this was non-standard/experimental/not recommended since it would probably have vastly different effect depending on browser and platform. I haven't put this in Twine yet to see whether this might be Twine/Sugarcube at fault or what.
 

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,447
2,090
phupdup - Thank you! This is all Greek to me, but I'll pass word along to Shadow Code, the volunteer programmer fan building the tools for me to use in my novels so that I do not have to pester programmers anymore. I'm sure he shall understand what you mean (and do not worry about explaining it to me, it'll still be over my head, I assure you! lol) However, I am grateful!
 

PancakeMix59

Newbie
Feb 25, 2020
27
21
Looking forward to it, always enjoy your work. Usually I only enjoy around 1/4 of the corruption scenes/routes in your games, such is the case with D:BB, but who am I to complain? Those that I do enjoy, I really enjoy.
 
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The Anax

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Game Developer
Oct 24, 2017
1,447
2,090
I'd estimate the new chapter 3 with 3 bad ends will hit the $5 and up patrons around the end of May. So then chapter 2 will go public then.
 
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Aug 17, 2017
27
7
If history is anything to go by, this game will be finished sometime after Halloween. I'm willing to wait. But those of you who want to get access to the updates as they happen, go ahead and support Anax on his Patreon.
 
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The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,447
2,090
I think based on what my investors voted, it will actually rival D:BB in scope and size. So we are probably looking at about a 2 - 3 year-ish development time! I estimated 600k words and 6000 renders like D:BB. Mayhap more this time! of course I am also working on SB:C and there are hushed whispers in the Outer Darkness that a programmer might actually be able to help me make one of my Faction titles, too! So, there will be plenty of content pouring down the pipeline during production.
 

The Anax

Well-Known Member
Game Developer
Oct 24, 2017
1,447
2,090
I shall be doing an impromptu live Q&A starting in 40 mins. I know it is short notice, but if you're interested, join my Discord. You needn't talk but will need to be able to hear me talking.
 
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