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OrgansMissing

Member
Dec 3, 2022
166
339
178
well it's an interesting premise. It sort of seems like one of those games that show up here where the adult elements are more... incidental than pornographic in intention. Like they just want to tell a story and their storytelling urges include adult elements. Which is fine, of course. I respect it.

It would be a neat premise as a proper porn focused game too... Of course this is just my impression having yet to play it. Maybe it's main focus is smut, idk.
 
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circuitarity

Active Member
Jul 3, 2019
803
695
278
I'm not into horror and I really don't like dark visuals in games but the dev is very good and the whole premise looks awesome.
 
Aug 13, 2017
44
31
202
Annoying searching mechanic. Searching once or twice is fine, but RNG is a bitch sometimes. Just feels like its extending the game for no reason. Other than that, I love the art, and the story is intriguing. Good luck out there mister dev!
 

Blepleb

Newbie
Feb 1, 2021
78
110
125
Could be interesting but "Searching" could be faster. Like way faster. Every time I see "Searching" for the 115665646 time and wait for it I'm thinking that there are actually plenty of other adult games.
Same with the shadowing screen when you reach an ending. Could be way faster
 

rai1810

Member
Nov 2, 2019
172
204
143
The game looks interesting, and I appreciate the fact I can just skip the bad endings (because they're pretty much unavoidable). However, I think it would add a bit more to the game if there was at least a scripted attempt to leave the house. If the storm of the first day has already passed, then logically the next step would be to leave as soon as possible (or try, and find all doors and windows are locked) rather than just keep looking around for food and books.

It's also rather annoying that there's no smart way to prevent being caught. Take day 3's task to look for a diary as an example: First of all, it shouldn't be an objective at all (why would I even want to look for the diary of some stranger?), it should be a forced event WHILE looking for the 2nd book to read. Now that would make a lot more sense, and it would avoid the point I meant to make: you shouldn't get caught like 5 times in one night just because looking through most obvious candidates to hide a diary will inevitably trigger a bad end after a few searches.

Edit: By the way, is this a bug? I found a bag of jewelry but (very smartly) chose to let it be. Yet it's still in my inventory as if I had chosen to take it.

Edit 2: Again, I find ceramics and they appear in the inventory even if I (smartly) choose to not touch them. Instead of having them in the inventory, they should show up as a Search / Inspect Ceramics choice when clicking on that search spot, like the bath tub.

Edit 3: My final two cents is the one I unfortunately repeat like a broken record. AI generated scripts are kind of boring and easily noticeable, mostly when used in narration. ("A dark stain near the corner catches your attention. You lean closer, squinting. This isn't blood... right? You shook your head at the thought and brushed off the horror that made your skin crawl.) It's also prone to some inconsistencies, iirc she once points out the sandwhich doesn't have lettuce, but then she complains she doesn't really eat vegetables when she finds a salad.
 
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AnonEMister

Newbie
Jun 25, 2018
90
148
110
"Excuse me sir, can I continue to live in your attic if I assist in paying rent?"

"Like a roommate?"

"Yeah."

"Works for me."

THE END.
 

rai1810

Member
Nov 2, 2019
172
204
143
I feel like I've circled the house at least 3 full sweeps with locations that make no sense to hold a diary, and tried the book case multiple times beyond the 2 other books for good messure.

Where is the book on day 3 and am I not understanding how to use the key I found or is that just an event beyond day 3?
Did you ever find it? I'm getting tired of triggering CAUGHT ends because I ran out of places where a Diary would make sense to be and I'm starting to exhaust the ones where it's remotely plausible one would be
 

Pawndles

New Member
Mar 27, 2024
12
9
81
Did you ever find it? I'm getting tired of triggering CAUGHT ends because I ran out of places where a Diary would make sense to be and I'm starting to exhaust the ones where it's remotely plausible one would be
i played this game a while back on itch. Iirc, the diary was in the guy's room on the right drawer. Spamming the closet and the left drawer leads to a bad end.
 

rai1810

Member
Nov 2, 2019
172
204
143
i played this game a while back on itch. Iirc, the diary was in the guy's room on the right drawer. Spamming the closet and the left drawer leads to a bad end.
Oh, thank god. I probably skipped it after too many "You found nothing". For those who come after: You found nothing means keep trying, only "This place is empty, look somewhere else" means it's exhausted (unless it's a discovery that leads to a bad end, too many of those in some rooms)

Edit: after advancing a few more days, I have to admit the most unrealistic thing of this game is how much food you're meant to collect day after day despite not needing nearly that much to keep yourself fed. Like anyone would be able to just take a yogurt, a granola bar, a bunch of bread rolls, mozarella sticks, fruit cups, etc. IN ONE NIGHT, and still hope to remain undiscovered.

My suggestion would be to look into separating the "day count" from the tasks completions. You can keep the flow of "task completed -> event triggered" but days should pass whenever you sleep, maybe even add some "survive X days" objective to trigger a scene. Add a "suspicion"/"alertness" bar that will trigger a bad end when full and link food and other discoveries to that bar, specially certain decisions. It's fine if some of the current bad end triggers fill it up immediately, but I think that kind of mechanic is better to cut down on the amount of "food" you need to collect in one go and gives you a reason to not spam search in all rooms in a single night. Since the game is mostly text-driven it can even be done without a visual bar. Just monologues about how "he might get suspicious if I take any more" or "I feel I made a mistake by touching that" that get triggered after the variable reaches a certain value.
 
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deltahalo241

Active Member
Apr 11, 2018
612
1,290
330
This does actually look really cool, I'll keep an eye on it cause I'm interested to see how it develops.
 

Mysterious Ways

Newbie
Game Developer
Aug 18, 2025
27
22
3
Man, I absolutely loved the art — the environments and the whole atmosphere are amazing. I just feel like some of the random searching moments could have a bit more functionality.
 
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dollboy

New Member
Mar 13, 2023
4
2
22
Definitely too long and padded-out, yeah. You get way more food than you can possibly use, making the stats associated with it completely irrelevant, despite the presence of them seeming to imply an intention for you to engage with managing hunger/energy as a more complex mechanic? It feels like the pacing would be better if the goals for "find x amount of food" were removed or at least cut down a lot. Maybe to just "satiate your hunger" and then you're done when it hits 100%... as a tradeoff you start at 0% (or at least low) each day or something?

Either way, it's interesting enough to keep an eye on.
 
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_DarkDesires_

Member
Jan 3, 2018
393
539
274
Promising concept & tags! Looking forward to trying this, when the game has content matching the planned kinks :devilish: