The game looks interesting, and I appreciate the fact I can just skip the bad endings (because they're pretty much unavoidable). However, I think it would add a bit more to the game if there was at least a scripted attempt to leave the house. If the storm of the first day has already passed, then logically the next step would be to leave as soon as possible (or try, and find all doors and windows are locked) rather than just keep looking around for food and books.
It's also rather annoying that there's no smart way to prevent being caught. Take day 3's task to look for a diary as an example: First of all, it shouldn't be an objective at all (why would I even want to look for the diary of some stranger?), it should be a forced event WHILE looking for the 2nd book to read. Now that would make a lot more sense, and it would avoid the point I meant to make: you shouldn't get caught like 5 times in one night just because looking through most obvious candidates to hide a diary will inevitably trigger a bad end after a few searches.
Edit: By the way, is this a bug? I found a bag of jewelry but (very smartly) chose to let it be. Yet it's still in my inventory as if I had chosen to take it.
Edit 2: Again, I find ceramics and they appear in the inventory even if I (smartly) choose to not touch them. Instead of having them in the inventory, they should show up as a Search / Inspect Ceramics choice when clicking on that search spot, like the bath tub.
Edit 3: My final two cents is the one I unfortunately repeat like a broken record. AI generated scripts are kind of boring and easily noticeable, mostly when used in narration. ("A dark stain near the corner catches your attention. You lean closer, squinting. This isn't blood... right? You shook your head at the thought and brushed off the horror that made your skin crawl.) It's also prone to some inconsistencies, iirc she once points out the sandwhich doesn't have lettuce, but then she complains she doesn't really eat vegetables when she finds a salad.