So the 6th hotel event sets the
hotel_key flag to 3, which currently eliminates the possibility of playing more therapist hotel events. This is because there is a check in
pav_hotel that specifically only lets you access these events when
hotel_key = 2. If
hotel_key = 3 you get access to the generic location
HotelRoom, but with the
therapist argument (see code below). This argument and the
hotel_key flag does nothing here but change some flavor text around the room, making it so you don't have to worry about checkout, and changing some of the images used to depict the room. This location does not branch to more therapist events as of yet.
TLDR: No additional scenes after getting your own hotel room
I haven't checked to see if there's any new scenes in the therapy sessions aside from the ones telling you that you can only have one session a week, but I don't believe I saw any when I did my speedrun up to the hotel chain on this new update.
Code:
**From therapist_hotel**
if $ARGS[0] = 'event6_submit4':
...
therapistQW['hotel_key'] = 3
gs 'homes_properties', 'set_home', 'hotel_therapist'
gt 'pav_hotel'
end
**From pav_hotel**
if therapistQW['hotel_key'] = 2 and week = 6 and hour > 19 and pcs_traits['commando_lvl'] = 3 and therapistQW['hotel_day'] ! daystart and therapistQW['escaped'] = 0:
therapistQW['hotel_day'] = daystart
gs 'willpower', 'misc', 'resist', 'medium'
act 'Visit the therapist': gt 'therapist_hotel', 'start'
if pcs_willpwr < will_cost:
act 'Don''t visit the therapist (<font color="red"><<will_cost>> Willpower</font>)': '<br><font color="red">You don''t have enough willpower to use this action.</font>'
else
act 'Don''t visit the therapist':
gs 'willpower', 'pay', 'medium'
gt 'pav_hotel'
end
end
exit
end
...
if hotelRoom['pav_hotel'] > 0 or therapistQW['hotel_key'] = 3:
act 'Go to your room':
$hotel = 'pav_hotel'
if therapistQW['hotel_key'] = 3:
gt 'HotelRoom', 'therapist'
elseif hotelRoom['pav_hotel'] = 1:
gt 'HotelRoom', 'normal'
elseif hotelRoom['pav_hotel'] = 2:
gt 'HotelRoom', 'better'
end
end
end