Wow... A month to go from 49 to 50? Or is that meant to be something like 20-50? Because a month for 1 point seems... Insane.
As a test, since I can't see progress bars, I went into the cheat menu and just bumped my agility by 1 (52 to 53)... I instantly hit 50 in Modern Dance... So I must have been very close. It also seems I'd been better off doing more exercise.
But the sessions themselves had told me that my agility was already quite high and my skill couldn't match it (So I'd been doing training there). It may be a sound idea to take a look at the messaging provided to players. Even if that means breaking the 4th wall and pushing out messaging like the progress bars in the messaging. Player feedback is very bare bones.
the game got nerfed as there is more than sufficient content fer ye tae do in the city, so two years. the team is aiming fer eight years, so the skills growths is reflective o' that. this is one o' the reasons i asked fer the breakout o' stats tae figure out areas i could balance for ballet skills growth which is the area i work on most. it is also one o' the main reasons i have nae got around to creating mair ballet content as i have tae dog food me own code wi' balancing and bug fixing.
Nasty spells? Like black magic or necromancy? I never thought my MC in a (naughty) life simulation would be summoning demons, possessing people and raising the dead.
Never mind first putting deadly curses on them.
maybe. i am looking at various types tantric which is already in the game, alchemic wi' chemicals, plants and vitae, apotropaic is rune magic essentially, and sympathetic totem magic similar to voodoo dolls. sympathetic would likely cover yer curses. i am also reviewing how spells are learnt, and who teaches the {mc}or even how to approach magical combat. fer example rune magic wid take too long and apotropaic is a passive system
then you hae the fae and human magic, human magic is derived from the fae and by its nature weaker. weaker does not mean less dangerous or ineffective but it is no match from fae magic based on the mists and the sheer age o' some o' the fae.
demons are something, alien, and will represent one o' the nastiest enemies ye will face in the game. they will represent the main antagonists throughout but nae the only ones. as yer will hae to deal with the fae and human council as well. the games take on demons will be also unique, so bin any preconceptions what they are or even doing.
this is all in flux as i am still trying to stitch the history o' fae and humans together before settling on final systems. the fae going to be a unique take in that you have the seeli court which is almost magic focused and the unseeli whome are mostly technomages using a mix o' steampunk and modern technology as needed. there is lore reasons for this split and then you have how human magi came to be and their history. the difference between the fae is pretty set now as that directly comes from the fae history that has now been written.
there is going to be the various races reasons wi' their own factions, humans wi' their own priorities and there is a third faction that nobody kens fit they are about.
most o' this has been discussed on our discord boards o'er the last few months and i have been generating some concept images to be added tae the game which hae been posted in the ai section. like this image o' the fae city o' avalon before the fall: