- Nov 2, 2017
- 3,698
- 2,319
Nope, we plan to add a special first day of school and a special end of school days, but we have not yet. Kevin has wanted us to start focusing on the Uni instead and we will go back to Pav school and fill this stuff out in time.Three questions based on that experience:
1) Did I miss some graduation events that could have triggered if I made some specific choices during the school year?
A little but not a lot. going to the village and staying with your grandparents is the best option. More things will be added to Pav over the summer in time, but see above.2) Are there any special quests or storylines that were created to bridge the time between graduation and start of university?
Not in some time but the last time we did is why we started focusing on the Uni. the main reason people said they did not is because there was nothing to do after it really or at least not enough.3) Have the developers ever made a survey how many players complete the school year, play through summer and then continue playing through university?
General feedback:
We understand this and some others feel that way, while other players don't want some stuff. the Main issue is changing it, as in time most of the NPC's will eventually have some sort of story arc.The quest journal is great for the available characters.
Special thanks to all those developers who added some short lines to inform the player that they reached the end of the available content for a character.
From that point of view the biggest improvements that could be made to the pavlov school npc:
- Some kind of color scheme for charcter names could help so players can know if they are talking to a character with stories or just an npc with flavor text.
That would be easier to do, but the problem with this is what is significant storylines then? Many of them have one off or a short series of scenes including the teachers, most it depends on slut rep but some still use relationship.- Alternatively - In the relations tab it could help new players to remove the visual relationship bar for all those characters who do not have significant storylines that are gated by the relationship. That way players would know that increasing those relationships will not have any significant effect on the game - this goes especially for the teachers.
Don't disagree.You only get two main chances to talk to characters in breaks at school - wasting that time on npc with no content could potentially be the most frustrating experience for new players.
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Glad you enjoy it.I write this knowing that you spend your own time creating this game for free.
Thank you for all your efforts!
It is fun to revisit this game and discover some newly added details.
If you have not joined our discord you might want to, we do polls on there, there is lots of advice, channels for posting idea's, asking questions, offering suggestions and just over all a good community.
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