here is the thing, yer a wet-behind-the-ears demi-mortal trying tae fight fae who had millennia o' combat experience. fer the most part o' the game yer going tae hae yer arse wiped if ye go up against fae or the 'big bad' i am introducing. succubae are nae fighters, that is left tae the vampyre and other fae. succubae have distinct roles in the fae society, which will be made clearer. even becoming a succubus will hae its own costs. fae are gods amongst mortals and even the most powerful o' humans are no match fer the fae. that is the power curve we are looking at, barring feedback.
it has taken me nearly a year (maybe longer) tae come up wi' the backstory o' the fae, humans and the wylders going back millennia. when magic kicks off, it will leave an impression. it has taken me this long to try and avoid the obvious plot holes and conflicts, but there still be some i will need tae address down the line or leave it ambiguous.
i am working tae a four year cycle at present wi' the magic plot and most o' the plot beats fer the first two years are mapped out, wi' most o' it starting tae kick off six months intae the game start and most o' the start backgrounds will hae different introductions to the fuckery that is about tae happen. gad forest will also be decidedly hostile at certain points making travelling dangerous but ye will hae to do it. the reason fer spend so much time on the lore book is that i will nae likely live tae see the end o' it and i want tae leave the core ideas fer someone tae take up the baton.
edit: forgot tae mention, a lot o' magic is changing or expanding on existing npcs such as the wee pixie that lives in the park is getting a new life but dinna expect a lot o' this fer a few releases as a lot o' mechanics and other changes will need tae be integrated. my intention is tae have at least start + year one content mostly in place a'fore release.