Takkatakka

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It now depends a lot more on fame, which is slower to gain. Keep in mind long term this game is planned to go 8 years. If you can easily earn enough money in the first year of the game to buy everything then money loses any game value for the other 7 years. Plus in RL most people that make a living online it takes them years to establish themselves. Yes there is those rare stories of someone catching lightining in a bottle and becoming super popular in months, but it is far more common that they fail to even make enough to live on ever. So GL goes for the middle ground of it can make you a lot but it will take a long term to build up a fan base and get enough fame to do so.
You don't really need to set everything up to be a massive grind, in my opinion. My MC had like...600 or 700 viewers and gets like 190 Rubles after hours of camming. I mean...either people are watching or they aren't?! Why is the amount they're paying bound to some artificial fame variable? There have been a lot of girls making a lot of money in a short amount of time.

The amount you get now really feels like too little. Even compared to most other in-game jobs that is just nothing. I really had a lot of fun with it the way it was, especially since so much else in the game takes ages already. If anything there should be less grind, not more. This weird idea so many developers seem to have here, that their players might have too much fun...I don't know...I guess it has stopped being for me then. Bit of a shame...
 
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maankamara

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For the second one that sounds more like it would be a good mod. So if you are interested in making it, we would be happy to help with advice and information on how to build and make a mod work with GL.
That sounds reasonable. Do you happen to know how overriding works here? If I want a mod to make changes to some core concepts like chance of condom breaking?
 

Nutluck

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You don't really need to set everything up to be a massive grind, in my opinion. My MC had like...600 or 700 viewers and gets like 190 Rubles after hours of camming. I mean...either people are watching or they aren't?! Why is the amount they're paying bound to some artificial fame variable? There have been a lot of girls making a lot of money in a short amount of time.

The amount you get now really feels like too little. Even compared to most other in-game jobs that is just nothing. I really had a lot of fun with it the way it was, especially since so much else in the game takes ages already. If anything there should be less grind, not more. This weird idea so many developers seem to have here, that their players might have too much fun...I don't know...I guess it has stopped being for me then. Bit of a shame...
Some players want a challenging experience and I already gave the reasons why.

Also we added a money cheat so people can "adjust" the pay they receive to what ever they want by just cheating in how much extra they want to be paid.
 
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Nutluck

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That sounds reasonable. Do you happen to know how overriding works here? If I want a mod to make changes to some core concepts like chance of condom breaking?
Sorry i am just a writer that knows some basic code. For stuff like that you would have to ask Kevin.
 
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Derryth

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That sounds reasonable. Do you happen to know how overriding works here? If I want a mod to make changes to some core concepts like chance of condom breaking?


I've never done it, so I can't help walk you through it... but this is the best help I can offer.
Best place for questions on Modding, would be on our Discord. But I think there is a Thread or two on the
 
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anon1010

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Not yet but eventually the dating system will be rolled into the bootcall and work the same, the dating will just become expanded bootcall's that develop into relationships. That is a HUGE project with a lot of work so no ETA on when that might happen, but there is talk to atleast start it this update so they both use the same system.
alright cool, thanks for the clarification. (y)
 

lolz008

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That sounds reasonable. Do you happen to know how overriding works here? If I want a mod to make changes to some core concepts like chance of condom breaking?


I've never done it, so I can't help walk you through it... but this is the best help I can offer.
Best place for questions on Modding, would be on our Discord. But I think there is a Thread or two on the
You might be able to do that by overriding actions in a manner similar to the guide Derryth posted (section titled DELETING ACTIONS), but it would probably be better to just see if you can get the community to agree to a singular optional flag that is checked when the call is made to Cum_Manage (the location you probably want to look at). A simple cheat and/or game start option should be easy to implement and carry a minimum of overhead for both development and performance.

It sounds like you literally just want to edit the parts of the file dealing with the "sexcontra" (the flag that determines type of contraception) variable and the "temprand" (the thing you actually want to edit) variable. I'd start looking at those areas if I were you.
 
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Kevin Smarts

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is the dating system anywhere near as in depth as the bootycall/fuck buddies system? haven't played the game in a very long time but after redownloading i ran into the new bootycall features and really enjoyed how in depth it is but for dating it seemed super bland and boring in comparison. Not sure if its because my pc is is still in school or because she doesn't live alone but wanted to ask just to clarify.
Not yet, the old dating system is going to be changed during this dev cycle so it should be much better in a couple of months.
 
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anon1010

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Not yet, the old dating system is going to be changed during this dev cycle so it should be much better in a couple of months.
ill check out the game again when that update comes around then, really enjoyed the bootycall system with how different guys actually had different preferences and personalities. at least for what i played it seemed pretty dynamic so having the dating system just as advanced or more sounds great.
 
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borednow

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That sounds reasonable. Do you happen to know how overriding works here? If I want a mod to make changes to some core concepts like chance of condom breaking?
Changing the condom chance is fairly simple. 1) Download the app qgen (quests generator) and use this to open the game. 2) Scroll down the locations and double click "Cum_Manage". 3) Scroll down the execute on visit box until you find a line that says "if sexcontra = 3:" followed by "temprand = rand(0,1000)". 4) This line is what controls the chance, if you edit the 1000 to be a higher number the chance of condom breaking DECREASES, if you change the 1000 to a smaller number the chance of condom breaking INCREASES. 5) Hit save then open your game as normal.

Make sure not to accidentally delete or change anything else or you could end up breaking your game.
 
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maankamara

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Changing the condom chance is fairly simple. 1) Download the app qgen (quests generator) and use this to open the game. 2) Scroll down the locations and double click "Cum_Manage". 3) Scroll down the execute on visit box until you find a line that says "if sexcontra = 3:" followed by "temprand = rand(0,1000)". 4) This line is what controls the chance, if you edit the 1000 to be a higher number the chance of condom breaking DECREASES, if you change the 1000 to a smaller number the chance of condom breaking INCREASES. 5) Hit save then open your game as normal.

Make sure not to accidentally delete or change anything else or you could end up breaking your game.
Thanks for the tip. My original question was slightly different, though. The thing I am looking for is how to make a mod that can alter the Cum_Manage of the base game.

I haven't yet had the time, but I suppose I will just try and see what happens if I make the mod include locations of exactly same name. My best guess is that it will either overwrite the locations... or it will break the game.
 

borednow

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Thanks for the tip. My original question was slightly different, though. The thing I am looking for is how to make a mod that can alter the Cum_Manage of the base game.

I haven't yet had the time, but I suppose I will just try and see what happens if I make the mod include locations of exactly same name. My best guess is that it will either overwrite the locations... or it will break the game.
Sorry, i misunderstood. I've never made a mod for this game so i'm afraid i'm no help. Your probably better off asking on the games discord, other than nutluck most of the people working on the game seem to be more active there.
 

Derryth

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Sorry, i misunderstood. I've never made a mod for this game so i'm afraid i'm no help. Your probably better off asking on the games discord, other than nutluck most of the people working on the game seem to be more active there.
Well, the people working directly with Mods are more active there, or on the TFGames Forum. There are some regular Devs who Lurk here, but not many of us.
 

saucepan35

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Apologies if this has been asked before, but I'm curious about the Sugarcube port. Is this more of a side-project thing and would it possibly be maintained along-side QSP, and with the latter still being primary? (much like Ren'Py ports for certain RPGM games)?
Or is the intention to switch to Sugarcube completely and abandon QSP at some point (assuming the porting project pans out) ?
 

Nutluck

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Apologies if this has been asked before, but I'm curious about the Sugarcube port. Is this more of a side-project thing and would it possibly be maintained along-side QSP, and with the latter still being primary? (much like Ren'Py ports for certain RPGM games)?
Or is the intention to switch to Sugarcube completely and abandon QSP at some point (assuming the porting project pans out) ?
It is being done by someone, it is a massive amount of work. IF they get the main game all converted and working well, then the main game might transfer over, but we will have to wait and see if it ever gets to that point.
 

Kevin Smarts

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Apologies if this has been asked before, but I'm curious about the Sugarcube port. Is this more of a side-project thing and would it possibly be maintained along-side QSP, and with the latter still being primary? (much like Ren'Py ports for certain RPGM games)?
Or is the intention to switch to Sugarcube completely and abandon QSP at some point (assuming the porting project pans out) ?
What Nutty said!
It is a massive project and only one tireless guy working on it atm, but he's getting there. If it gets to the tipping point where there is enough there and it can support mods we will start to shift across and ultimately ditch QSP.
 

anon1010

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Not yet, the old dating system is going to be changed during this dev cycle so it should be much better in a couple of months.
Ah i had wanted to ask, how much will you be able to change the npc's personalities with cheats? not just make them dominant/neutral but things like how I've noticed some npc's like giving cunnilingus, some really like you to swallow, some like to fuck you in your sleep, etc. ive always liked being able to change stuff like that in games so i can curate the direction the game plays out so id love to see options to change all of that. currently nothing for that but just wanted to see if that was something the devs had in mind.
 
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