- Jan 18, 2023
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As I said I'm not responsible for the modelling content or system as that's before my time, and the code has only just been released so it's going to take time to percolate through the game and the photography shop (and my mod) will be the only areas using it initially. I chose the photography shop as it was limited content and as shown by the dev cycle something that not many people played with. I got no feedback during the dev cycle about the shop, otherwise I'd have addressed those concerns before release.If we are talking about realistic approach, shouldn't modelling be divided into professional (full-time) and job-by-job amateurs? I mean, I personally happen to know multiple job-by-job models who still earn good paychecks due to their accumulated fame within the local industry & across the Internet, whereas there are always a lot of professional models finding it hard to even make a living.
One of the things I'm trying to do with the codebase is make it more modular for writers to tie into and that's going to take time for them to adjust. As a side note I worked within the modelling industry for several years, and I'll be trying to adapt my experiences into a game format from a photographers perspective. Especially as I'll try make it as a viable career for the eight year plan for the game and I've not got a clear idea how to keep it interesting over such a long period because most photography jobs are boring as hell and can be mind numbingly repetitive.
Both the event and employment system documentation are over on the Wiki if anyone wants to know how they work.