Does the therapist writer have a roadmap posted? I just want to know if I'm stepping on his work that's all. If not, I'll keep on tinkering with this. If anyone has some ideas let me know because I'm still brainstorming.A coder will have to help you with that. I know gt is go to from a act, gs is used when you are sent to a "location" without a act. clr and cla are used to clear previous text and images, forget which is which, best to put in both honestly.
As for the image I believe so, but I am not sure how to do it. Same with your other questions. I am just a writer that knows some basic code from just working on the game for like 9 years.
The missing end is probably from a previous file but overrunning into that one. QSP reports the line its at when it gets confused not where the confusion might originate. There's a good chance you missed a colon in an if, elseif, end section so that it didn't end. This is by far teh most common mistake for QSP coding.Do I need to change some base code of the game in order to use them or just use the <center><img <<$set_imgh>> src= tags to reference it if it was a jpg?
Another thing is I don't think I changed the therapist_reminder code but I got the following error when I built new code:
Location:therapist_reminder
Arean visit
Line:2
Code:112
Desc:[end] not found!
I take this as the end tag wasn't found on line 2 of the code but it doesn't make sense because it is a blank line. Or is it on line 112? I haven't debugged this before so any tips would help. All I've edited is the therapist location code.
Is there a way I can get visual studio to recognize the code? Right now it's treating it all like a txt file where the text is white and there's no logic.
Can other characters get pregnant? If so, how do I manage that?
So close, you need 60 skill to attempt a fix. There's always a chance it'll fail and the outfit will be ruined, you'll get feedback as to whether it worked or not.cant fix damaged clothes with the sewing kit, i have a set of gim clothes that is damaged but when i went to the sewing kit to fix them the needle icon to fix them is not interactable evne tough i have cloth and tailoring is at 59
Totally correct. Is there a way I can set colors in visual studio for coding to qsp style? I just want something that makes it visually easier to see this than eyeball each character.The missing end is probably from a previous file but overrunning into that one. QSP reports the line its at when it gets confused not where the confusion might originate. There's a good chance you missed a colon in an if, elseif, end section so that it didn't end. This is by far teh most common mistake for QSP coding.
He mostly posts on discord, you can talk to him directly there. I honestly don't pay much attention to that story arc as it isn't something I would be personally interested in playing.Does the therapist writer have a roadmap posted? I just want to know if I'm stepping on his work that's all. If not, I'll keep on tinkering with this. If anyone has some ideas let me know because I'm still brainstorming.
I plan on adding more but I don't know yet a bunch of things like what cla is or gs. Is there a way to fit an image as a certain size in the panel because some of my images are too big? I'm not doing anything with the current NPCs besides anya and just making my own for the therapist so is that alright? Am I stepping on the current hypnosis content roadmap by doing this?Totally correct. Is there a way I can set colors in visual studio for coding to qsp style? I just want something that makes it visually easier to see this than eyeball each character.
My two big questions right now are
I tried adding an act command to the "Visit the therapist (1:00)" so that you can have a dialog with some of the characters sitting in the waiting room for the therapist. The problem is this adds the act command I set to the options on the act panel not the screen itself. Do I need to make a new location for this?
Is it alright if I just start adding things to the code base for my mod or should certain things be respected? I'm tinkering with Anya but outside of that adding my own NPCs. I'm writing the code inside of the current files which should be a big no no but I don't know how to do it right.
There's a few format settings on our repo under tools/syntax/ includes one for VS.Totally correct. Is there a way I can set colors in visual studio for coding to qsp style? I just want something that makes it visually easier to see this than eyeball each character.
My two big questions right now are
I tried adding an act command to the "Visit the therapist (1:00)" so that you can have a dialog with some of the characters sitting in the waiting room for the therapist. The problem is this adds the act command I set to the options on the act panel not the screen itself. Do I need to make a new location for this?
Is it alright if I just start adding things to the code base for my mod or should certain things be respected? I'm tinkering with Anya but outside of that adding my own NPCs. I'm writing the code inside of the current files which should be a big no no but I don't know how to do it right.
You need to add new locations to the glife.qproj file. Its an index that's used by python to make the full .txt file that is turned into the .qsp file.I tried making a new location and redirecting from pav_clinic to it and even added it to the qproj file but it gives me a no location error when i click it in game. Is there a modding guide explaining the rules of how I put this together?
It's Сука, блять, не дала ебать (Suka, blyat' ne dala yebat') by Вася рулит (Vasya rulit):for once its inside the game but no relation porn side. anyone know the title of character creation song? damn that song fire
I can't find that anywhere.qsrc code highlighter by xorgoth
Where do I put this on windows? I tried in my packages folder but it did nothing.There's a few format settings on our repo under tools/syntax/ includes one for VS.
# pav_clinic_hallway
$loc = 'pav_clinic'
$location_type = 'public_indoors'
if $ARGS[0] = '':
CLOSE ALL
gs 'core_library', 'setloc', 'pav_clinic', ''
$location_type = 'indoors'
menu_off = 0
frost = 0
gs 'stat'
gs 'themes', 'indoors'
'blah'
if numTimesHypnoed < 3:
'stuff1'
act 'Wait your turn': gt 'therapist', 'start'
elseif numTimesHypnoed < 5:
'stuff2'
act 'Wait your turn': gt 'therapist', 'start'
else
'stuff3'
act 'Wait your turn': gt 'therapist', 'start'
end
end
That does all look correct. I don't use VS so I don't know where the plugin for it should go but I would guess somewhere in the VS folders.I can't find that anywhere.
Where do I put this on windows? I tried in my packages folder but it did nothing.
The error I'm getting right now is that the new location I created I can load into from pav_clinic by using the code and instead just saying act 'Visit the therapist (1:00)': gt 'pav_clinic_hallway', 'start'
so nothing changed besides the location which then dumps to the therapist when the event is done. The error is
Location : pav_clinic_hallway
Area : on visit
Desc: Unknown action!
Here's the simplification of my code
it loads correctly but I get that error. What gives?Code:# pav_clinic_hallway $loc = 'pav_clinic' $location_type = 'public_indoors' if $ARGS[0] = '': CLOSE ALL gs 'core_library', 'setloc', 'pav_clinic', '' $location_type = 'indoors' menu_off = 0 frost = 0 gs 'stat' gs 'themes', 'indoors' 'blah' if numTimesHypnoed < 3: 'stuff1' act 'Wait your turn': gt 'therapist', 'start' elseif numTimesHypnoed < 5: 'stuff2' act 'Wait your turn': gt 'therapist', 'start' else 'stuff3' act 'Wait your turn': gt 'therapist', 'start' end end
did you maybee use ctrl+z or another shortcut to revert or repeat your changes?I can't find that anywhere.
Where do I put this on windows? I tried in my packages folder but it did nothing.
The error I'm getting right now is that the new location I created I can load into from pav_clinic by using the code and instead just saying act 'Visit the therapist (1:00)': gt 'pav_clinic_hallway', 'start'
so nothing changed besides the location which then dumps to the therapist when the event is done. The error is
Location : pav_clinic_hallway
Area : on visit
Desc: Unknown action!
Here's the simplification of my code
it loads correctly but I get that error. What gives?Code:# pav_clinic_hallway $loc = 'pav_clinic' $location_type = 'public_indoors' if $ARGS[0] = '': CLOSE ALL gs 'core_library', 'setloc', 'pav_clinic', '' $location_type = 'indoors' menu_off = 0 frost = 0 gs 'stat' gs 'themes', 'indoors' 'blah' if numTimesHypnoed < 3: 'stuff1' act 'Wait your turn': gt 'therapist', 'start' elseif numTimesHypnoed < 5: 'stuff2' act 'Wait your turn': gt 'therapist', 'start' else 'stuff3' act 'Wait your turn': gt 'therapist', 'start' end end
gs 'schedule', 'A186'
if locat['A186'] = 1:
if therapistQW['met'] = 0:
act 'Approach the Nurses Desk': gt 'therapist', 'intro'
else
if hypnoSchedule = 0 or cheatVars['therapist_schedule'] or (therapist_weekly_block = 0 and week = 4 and hour >= 18 and hour < 19):
act 'Visit the therapist (1:00)': gt 'pav_clinic_hallway'
end
end
end
locat is variable to track the users present location, it is the newer nomenclature that is slowly being integrated, so it is tracking npc user 186 from the schedule file.Here's the code I use to call the new location I created. It still keeps giving me the same error but the script works as it is supposed to so I'm not sure what is going on. I also don't know what locat[] or A186 is or does.Code:gs 'schedule', 'A186' if locat['A186'] = 1: if therapistQW['met'] = 0: act 'Approach the Nurses Desk': gt 'therapist', 'intro' else if hypnoSchedule = 0 or cheatVars['therapist_schedule'] or (therapist_weekly_block = 0 and week = 4 and hour >= 18 and hour < 19): act 'Visit the therapist (1:00)': gt 'pav_clinic_hallway' end end end
this is why it is better to edit the qsrc files and compile yourself it makes it far simpler to debug with the tools found in the repo that gives far more context. the first is in the make batch file and the second is under tools qsp analyser. you will be digging fer days if yer nae using fits available.I can't find that anywhere.
Where do I put this on windows? I tried in my packages folder but it did nothing.
The error I'm getting right now is that the new location I created I can load into from pav_clinic by using the code and instead just saying act 'Visit the therapist (1:00)': gt 'pav_clinic_hallway', 'start'
so nothing changed besides the location which then dumps to the therapist when the event is done. The error is
Location : pav_clinic_hallway
Area : on visit
Desc: Unknown action!
Here's the simplification of my code
it loads correctly but I get that error. What gives?Code:# pav_clinic_hallway $loc = 'pav_clinic' $location_type = 'public_indoors' if $ARGS[0] = '': CLOSE ALL gs 'core_library', 'setloc', 'pav_clinic', '' $location_type = 'indoors' menu_off = 0 frost = 0 gs 'stat' gs 'themes', 'indoors' 'blah' if numTimesHypnoed < 3: 'stuff1' act 'Wait your turn': gt 'therapist', 'start' elseif numTimesHypnoed < 5: 'stuff2' act 'Wait your turn': gt 'therapist', 'start' else 'stuff3' act 'Wait your turn': gt 'therapist', 'start' end end
cheatVars['therapist_schedule']Here's the code I use to call the new location I created. It still keeps giving me the same error but the script works as it is supposed to so I'm not sure what is going on. I also don't know what locat[] or A186 is or does.Code:gs 'schedule', 'A186' if locat['A186'] = 1: if therapistQW['met'] = 0: act 'Approach the Nurses Desk': gt 'therapist', 'intro' else if hypnoSchedule = 0 or cheatVars['therapist_schedule'] or (therapist_weekly_block = 0 and week = 4 and hour >= 18 and hour < 19): act 'Visit the therapist (1:00)': gt 'pav_clinic_hallway' end end end