Unfortunely I couldn't quite well understand the coding of QSP to make stuff, not to mention having few time with work and university. But who knows, if that works for writing plot and events (besides coding) who knows, maybe when I grab some free time I'll write something.
Coding for QSP it not as bad as you think. I got into coding for the game just by adding random images or gifs(now mp4s) to the events. And as I tried more and more stuff I kept getting better at it until I started modding the game.
I had been modding the game for a while and decided to post my simple(at the time) mod that added Brother modifications and more (images/gifs/mp4s) to the game. So I called it "Brother mod and more".
If you ever are interested in getting into coding for your own events and content start small.
Need to know coding basics:
if -
elseif -
else -
end <--- These are the main ways to create events.
Using them in an example would look like this:
if variable_name_one = 0:
variable_name_one += 1
end
This would make "variable_name_one" add + 1 to it making it equal 1 because it was 0 before that line fired.
As for random numbers (I used this a lot to add more images to events that you tended to repeat a lot.)
You use this:
rand(1,5)
It would return (using "as close to random as a computer can do") either 1, 2, 3, 4, or 5.
For an example on a practical use in an image/mp4:
'<center><img <<$set_imgh>> src="images/shared/home/bathroom/towel (<<
rand(1,5)>>).jpg"></center>'
Basicly, in the folder labed "bathroom" I have five images labed: towel (1).jpg, towel (2).jpg, towel (3).jpg, towel (4).jpg, and towel (5).jpg. So depending on what
rand(1,5) returns, the image will change.
There is a lot more to coding then that of course, but its how I got my start and I did not have a lot of coding knowledge before hand either.
Either way I wish you luck if you decide to try.