I'm gonna wait, if you ask me I'd tell you to do the same thing.Is this version plyable or should i wait for another update ?
I always liked ToT's gameplay, it was some of the hardcore content and all the delays I had a problem with.Great game, feels like ToT but actually good gameplay-wise.
I usually dislike fighting in these games, but I think you have a pretty decent balance and it's not too grind to the point of being frustrating, there is a nice steady progression.
The art is also really great.
One thing doe, I did not have the choice to surrender even after i unlocked it with receptionist, not sure if it's some kind of bug.
Can't wait to see more of this project.
The femdom battle/fuck is fine in concept but sometimes they just go overboard and the grind is just too much, it takes away the enjoyment (horny) imoI always liked ToT's gameplay, it was some of the hardcore content and all the delays I had a problem with.
Huge bugfix / remaking of game / lagfix will come out either tomorrow or the day after.Still no fix i assume?
Perhaps, I think femdom RPG games are a niche where grinding is a good thing. It allows the player to see more scenes and also synergizes with the theme of the powerful woman repeatedly beating down the MC. That said, there is a difference between fun grind and tedious grind. I think several of the ToT wardens are fun to repeat, but the more repetitive ones *Cough Iris, cough cough* can be a pain.The femdom battle/fuck is fine in concept but sometimes they just go overboard and the grind is just too much, it takes away the enjoyment (horny) imo
Awesome. It's good to hear the bugfix is almost ready and that the Liora update is coming shortly as well.Huge bugfix / remaking of game / lagfix will come out either tomorrow or the day after.
Liora update meanwhile is about two weeks away - framework is done, just want to get a good amount of art finished.
surrender still doesnt work, the fight continuesGladia V0.3.1 - Performance
You must be registered to see the links
- Game is now completely lag-free.
- Maeve balanced.
- Added Alchemy Interface
- Fixed Surrender
- Simplified how items and abilities work.
- New Sprites
- New Maps
- Main menu button moved to 'M'
- Numerous other tweaks and fixes
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Liora progress is going very smoothly. As said, it's now just a matter of how many pictures to include.
We're still getting new pictures out at a rate of about one per day.
Side project 'GGG' is past the drafting stage now. Maps and sprites have been made for it. Implementing things now, and art for it will start after Liora is out.
Never give up, Never surrender!surrender still doesnt work, the fight continues
The update was awesome, I got impressed at the more human-shaped sprites in comparison to other RPGM games, it's a small detail but it's wonderful in my opinion. Also the new maps are more eye-catching now, the amount of effort put into that from the previous versions to the current one is quite noticeable. Version's downsides? The player can't see either the XP already gained (the total, not the XP earned in a battle) and the XP left to level up, that is a bit annoying if you combine it with Maeve's now increased difficulty and the fact that the most XP you can earn is 10xMaeve's level (it took me at least 15 or 20 victories on Maeve's level 1 to get from level 3 to level 4, after that I got tired and used JoiPlay's cheat menu). The second downside is that the player can't see the amount of ingredients earned and potions and actually they have to get on a battle to see how many potions do they have: having a visible inventory would be pretty good; like, for example, via an option in the menu or a keyboard button.Gladia V0.3.1 - Performance
You must be registered to see the links
- Game is now completely lag-free.
- Maeve balanced.
- Added Alchemy Interface
- Fixed Surrender
- Simplified how items and abilities work.
- New Sprites
- New Maps
- Main menu button moved to 'M'
- Numerous other tweaks and fixes
-----------------------------------------------------------------------------------------
Liora progress is going very smoothly. As said, it's now just a matter of how many pictures to include.
We're still getting new pictures out at a rate of about one per day.
Side project 'GGG' is past the drafting stage now. Maps and sprites have been made for it. Implementing things now, and art for it will start after Liora is out.
will check it out. It literally was just working when testing it.surrender still doesnt work, the fight continues
Some items left over were test items. Any item the player is meant to be able to use is gotten from either Ciara, Mockla, or from fighting MaeveThank you for the update, I have a question. When I used the Save Editor, I saw items that I could not get from the blacksmith, could I buy them in-game too? Can I only have two events with the orc?
Forgot to change the name of the 'Main Menu' bar in the menu to 'Items.' You can see these things by activating jt.The update was awesome, I got impressed at the more human-shaped sprites in comparison to other RPGM games, it's a small detail but it's wonderful in my opinion. Also the new maps are more eye-catching now, the amount of effort put into that from the previous versions to the current one is quite noticeable. Version's downsides? The player can't see either the XP already gained (the total, not the XP earned in a battle) and the XP left to level up, that is a bit annoying if you combine it with Maeve's now increased difficulty and the fact that the most XP you can earn is 10xMaeve's level (it took me at least 15 or 20 victories on Maeve's level 1 to get from level 3 to level 4, after that I got tired and used JoiPlay's cheat menu). The second downside is that the player can't see the amount of ingredients earned and potions and actually they have to get on a battle to see how many potions do they have: having a visible inventory would be pretty good; like, for example, via an option in the menu or a keyboard button.
You can access the save menu and everything else by pressing MFor some reason I cant save the game? is there a certain point I need to get to?
lol, my dumbass expected it to be esc. Otherwise, I'm absolutely loving the game so far. It runs way smoother now. So great job. I also cant even begin to explain how much I love how you didn't turn Mockla into the stereotypical orc brute. I wouldn't of minded however if she was that way either. She is still quite aggressive tho, but she is also sweet and kind at times as well. Its a pretty refreshing change. (I am really hoping Mockla isn't the pegging type) I cant wait to see what else you have in store for future updates. I am curious on whether or not Edela will be a endgame mistress. I really want to meet her again.You can access the save menu and everything else by pressing M