4.50 star(s) 11 Votes

Succubus Hunter

Devoted Member
May 19, 2020
8,324
16,119
Great game, feels like ToT but actually good gameplay-wise.
I usually dislike fighting in these games, but I think you have a pretty decent balance and it's not too grind to the point of being frustrating, there is a nice steady progression.
The art is also really great.

One thing doe, I did not have the choice to surrender even after i unlocked it with receptionist, not sure if it's some kind of bug.

Can't wait to see more of this project.
I always liked ToT's gameplay, it was some of the hardcore content and all the delays I had a problem with.

If they dev wants to have some fun with ToT's constand delay fest, they could add a pickaxe weapon that lowers the speed stat.
 
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Succubus Hunter

Devoted Member
May 19, 2020
8,324
16,119
The femdom battle/fuck is fine in concept but sometimes they just go overboard and the grind is just too much, it takes away the enjoyment (horny) imo
Perhaps, I think femdom RPG games are a niche where grinding is a good thing. It allows the player to see more scenes and also synergizes with the theme of the powerful woman repeatedly beating down the MC. That said, there is a difference between fun grind and tedious grind. I think several of the ToT wardens are fun to repeat, but the more repetitive ones *Cough Iris, cough cough* can be a pain.

Huge bugfix / remaking of game / lagfix will come out either tomorrow or the day after.

Liora update meanwhile is about two weeks away - framework is done, just want to get a good amount of art finished.
Awesome. It's good to hear the bugfix is almost ready and that the Liora update is coming shortly as well.
 

Lina Sylph

Member
Game Developer
Jul 20, 2021
157
1,777
Gladia V0.3.1 - Performance




- Game is now completely lag-free.
- Maeve balanced.
- Added Alchemy Interface
- Fixed Surrender
- Simplified how items and abilities work.
- New Sprites
- New Maps
- Main menu button moved to 'M'
- Numerous other tweaks and fixes

-----------------------------------------------------------------------------------------

Liora progress is going very smoothly. As said, it's now just a matter of how many pictures to include.

We're still getting new pictures out at a rate of about one per day.

Side project 'GGG' is past the drafting stage now. Maps and sprites have been made for it. Implementing things now, and art for it will start after Liora is out.
 

DogStar

Member
Feb 5, 2020
153
354
What a quick bounce back! I gotta say I haven't played any version of the game so far because I was waiting for more content and fixes to be made, but I can't wait to try it out now.

That is how you perform. Keep it up with the steady releases and you'll have the whole community supporting you!
 

lewdbender

Active Member
Aug 7, 2019
823
892
Gladia V0.3.1 - Performance




- Game is now completely lag-free.
- Maeve balanced.
- Added Alchemy Interface
- Fixed Surrender
- Simplified how items and abilities work.
- New Sprites
- New Maps
- Main menu button moved to 'M'
- Numerous other tweaks and fixes

-----------------------------------------------------------------------------------------

Liora progress is going very smoothly. As said, it's now just a matter of how many pictures to include.

We're still getting new pictures out at a rate of about one per day.

Side project 'GGG' is past the drafting stage now. Maps and sprites have been made for it. Implementing things now, and art for it will start after Liora is out.
surrender still doesnt work, the fight continues
 

HumanRug

Active Member
Nov 11, 2020
816
743
Gladia V0.3.1 - Performance




- Game is now completely lag-free.
- Maeve balanced.
- Added Alchemy Interface
- Fixed Surrender
- Simplified how items and abilities work.
- New Sprites
- New Maps
- Main menu button moved to 'M'
- Numerous other tweaks and fixes

-----------------------------------------------------------------------------------------

Liora progress is going very smoothly. As said, it's now just a matter of how many pictures to include.

We're still getting new pictures out at a rate of about one per day.

Side project 'GGG' is past the drafting stage now. Maps and sprites have been made for it. Implementing things now, and art for it will start after Liora is out.
The update was awesome, I got impressed at the more human-shaped sprites in comparison to other RPGM games, it's a small detail but it's wonderful in my opinion. Also the new maps are more eye-catching now, the amount of effort put into that from the previous versions to the current one is quite noticeable. Version's downsides? The player can't see either the XP already gained (the total, not the XP earned in a battle) and the XP left to level up, that is a bit annoying if you combine it with Maeve's now increased difficulty and the fact that the most XP you can earn is 10xMaeve's level (it took me at least 15 or 20 victories on Maeve's level 1 to get from level 3 to level 4, after that I got tired and used JoiPlay's cheat menu). The second downside is that the player can't see the amount of ingredients earned and potions and actually they have to get on a battle to see how many potions do they have: having a visible inventory would be pretty good; like, for example, via an option in the menu or a keyboard button.
 

Bubuuu

Newbie
May 17, 2018
43
24
Thank you for the update, I have a question. When I used the Save Editor, I saw items that I could not get from the blacksmith, could I buy them in-game too? Can I only have two events with the orc?
 

Lina Sylph

Member
Game Developer
Jul 20, 2021
157
1,777
Thank you for the update, I have a question. When I used the Save Editor, I saw items that I could not get from the blacksmith, could I buy them in-game too? Can I only have two events with the orc?
Some items left over were test items. Any item the player is meant to be able to use is gotten from either Ciara, Mockla, or from fighting Maeve
 

Lina Sylph

Member
Game Developer
Jul 20, 2021
157
1,777
The update was awesome, I got impressed at the more human-shaped sprites in comparison to other RPGM games, it's a small detail but it's wonderful in my opinion. Also the new maps are more eye-catching now, the amount of effort put into that from the previous versions to the current one is quite noticeable. Version's downsides? The player can't see either the XP already gained (the total, not the XP earned in a battle) and the XP left to level up, that is a bit annoying if you combine it with Maeve's now increased difficulty and the fact that the most XP you can earn is 10xMaeve's level (it took me at least 15 or 20 victories on Maeve's level 1 to get from level 3 to level 4, after that I got tired and used JoiPlay's cheat menu). The second downside is that the player can't see the amount of ingredients earned and potions and actually they have to get on a battle to see how many potions do they have: having a visible inventory would be pretty good; like, for example, via an option in the menu or a keyboard button.
Forgot to change the name of the 'Main Menu' bar in the menu to 'Items.' You can see these things by activating jt.

Increasing XP earned by losing.
 
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Dushar67

Member
Oct 13, 2020
123
157
You can access the save menu and everything else by pressing M
lol, my dumbass expected it to be esc. Otherwise, I'm absolutely loving the game so far. It runs way smoother now. So great job. I also cant even begin to explain how much I love how you didn't turn Mockla into the stereotypical orc brute. I wouldn't of minded however if she was that way either. She is still quite aggressive tho, but she is also sweet and kind at times as well. Its a pretty refreshing change. (I am really hoping Mockla isn't the pegging type) I cant wait to see what else you have in store for future updates. I am curious on whether or not Edela will be a endgame mistress. I really want to meet her again.
 
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4.50 star(s) 11 Votes