The month of love for quite a lovely gameWill go over all of the art to correct things like this once all the coloring is done.
About the release date, I don't want to say anything specific. But this month is likely. It's many, many times larger than the previous version in all aspects.
This game just keeps getting better and better. Gladia already has the best update frequency of this genre so a little wait is not a big deal, especially for a much larger updateWill go over all of the art to correct things like this once all the coloring is done.
About the release date, I don't want to say anything specific. But this month is likely. It's many, many times larger than the previous version in all aspects.
Will add a way to turn it off. The sound is Cursor1, and it's in the YEP_ExtMesPack1 plugin.Why put a ticking sound when text appear ? I find it really annoying , especially with a headset...
Any way to disable it without having to disable all other SE sound ?
Can't find the plugin responsible and can't find the audio file neither, ( them being encrypted don't help )
so please could you tell me which file to edit so I can finally enjoy the game ?
Also it seem there is a problem with lowercase letters, they are not centered but push to the left, and because of that, thin letter like "i" are placed too much on the left
View attachment 1639384
awesome thank you , but I can't find how to disable it , I've tried to put some parameters to false but it change nothing, and if I delete the file the game crash...Will add a way to turn it off. The sound is Cursor1, and it's in the YEP_ExtMesPack1 plugin.
Create an empty audio file (I mean, record 1 sec of audio with your mic but don't let it detect any noise), then name it Cursor1, convert extension if necessary. Then, just replace the original file (backing it up before, just in case) and check if the game runs properly, with the desired effect. If it crashes, put the backed up file back in place, I'd need to see the error in order to think of something else to do.awesome thank you , but I can't find how to disable it , I've tried to put some parameters to false but it change nothing, and if I delete the file the game crash...
Yeah that what I did in the end, but I didn't want to do it like that, I always prefer to try to understand how the plugin workCreate an empty audio file (I mean, record 1 sec of audio with your mic but don't let it detect any noise), then name it Cursor1, convert extension if necessary. Then, just replace the original file (backing it up before, just in case) and check if the game runs properly, with the desired effect. If it crashes, put the backed up file back in place, I'd need to see the error in order to think of something else to do.
One minor thing I'd like to suggest is adding a key which when pressed, hides the text. it'd be useful if we want to take a look at the art only while playing. Some games use control key for that while others use space, tab, 'h' etc.
Edit: Another minor thing I'd like to suggest is a key that we can use to skip which stops skipping when we are met with picking choices. Currently. escape does skip dialogue but when it comes to choices, it auto chooses the second option and continues skipping. This will be really useful if we have to start over again due to some overhaul.
yeah the auto selection of choice when skiping is pretty annoying but I have a solution :This would be simple but very convienient feature to have.
# remove all the part with "#"
#this part move the directional key to the classic WASD ( adapt to ZQSD if azerty )
w::up
a::left
s::down
d::right
#this part put the WASD key on the directional key just in case you need them
left::a
right::d
down::s
up::w
# this is your skip button, it move left click to the CTRL key ( but not CTRL to left click, the left click on your mouse stay the left click on your mouse )
ctrl::LButton
Kind of. The animations consist in "gifs" with few frames running at like 2 or 3 FPS. At least to me is quite enough, effects like breathing and hair/clothes moved by wind are well represented the way they are now.animated?
its enough for me too.thanks for answerKind of. The animations consist in "gifs" with few frames running at like 2 or 3 FPS. At least to me is quite enough, effects like breathing and hair/clothes moved by wind are well represented the way they are now.