- Oct 28, 2018
- 42
- 72
I like the artstyle, the story is interesting, but the game is crashing constantly. Remind me in a year.
It needs more .... labor with the code, the battle scenes get more and more laggish over time, I really enjoy the art and the looks, they are original, but, without any intent to insult anyone capabilities, i think there are only couple of games that are made well in rpgm - ToT and Domina. I wish the game good luck though, lets hope most ppl do not share my oppinionWhat do you not like about the platform?
domina and well made? you are joking, right? having high expectations is one thing, but dekarous is pretty much the last one that deserves any praise as a dev....i think there are only couple of games that are made well in rpgm - ___ and Domina.
The bugs in it, or the actual gameplay itself? What about it?I like the visual upgrades in the new version but combat seems to bog down the game quite significantly.
For me at least, combat seems to drop the 'frame rate' down to a crawl. I don't know if frame rate is maybe the right word for it but the game as a whole becomes very slow/sluggish. Getting through dialogue and menu commands takes quite awhile to process.The bugs in it, or the actual gameplay itself? What about it?
This sounds like what I'm experiencingThe remake looks really really good, however the game suffers from the same issues as the previous version (and has regressed)
Combat is EXTREMELY choppy (1 FPS). In 0.4 this would occur 10-15 minutes into the game and could be fixed with a restart, but now it happens immediately. Due to the lag, inputs don't register and I have to smash spacebar and left click to go past the dialog and get Bingus to attack. Trying to press the attack button feels like another layer of combat between me and the button.
Also for some reason chrome dev tools launch when I open the game. Maybe this is a debug build which is why it's so slow? (copium)
Anyway here's a screenshot of performance profiling using the dev tools. You can easily tell when combat starts.
View attachment 2140395
I'm honestly at a loss about these issues, as the major issue in the version prior was the performance. All playtesters I had sent it to experienced much better performance with this one.For me at least, combat seems to drop the 'frame rate' down to a crawl. I don't know if frame rate is maybe the right word for it but the game as a whole becomes very slow/sluggish. Getting through dialogue and menu commands takes quite awhile to process.
0.5.2 fixxed alot of the bugs I think you will need to only wait like 1 week at most.I like the artstyle, the story is interesting, but the game is crashing constantly. Remind me in a year.
For me performance goes back to normal after exiting combat. Game is perfectly fine going through the map and regular dialogue, but the in-combat parts seem to be the problem. Looking at task manager, when I'm in combat RAM usage goes up to around 2.5gig and out of combat is about 400meg, does that sound right? I'm not terribly knowledgeable on this stuff so maybe that's normal or unrelated to in game speed.I'm honestly at a loss about these issues, as the major issue in the version prior was the performance. All playtesters I had sent it to experienced much better performance with this one.
I have one idea on what could be heavily contributing to these issues (if they begin after combat starts and continue out of it?) and will implement that right now.
Interesting, when i'm playing and I see this shot, her head is out of frame. Your shot looks better than mine. Performance much worse though.to add to my previous post, this is what combat looks like for me:You must be registered to see the links
But the rest looks like an absolute 10/10 banger. I'll just skip (cheat) through it and enjoy the rest of the content