4.50 star(s) 11 Votes

Zaifon

New Member
Sep 22, 2017
8
5
It seems the this new version is very buggy the animations in fight stay after being used so u can see like 3 Maeves.
Also after pink shirt quest fighting her seems bugged cuz she keeps using squeeze move but nothing happens no animations or pictures so i can just keep attack spamming her to easy win the battle. Also cant really get any scenes during the fight which wasnt the problem before this version. Also maybe its just my own opinion but Maeve seemed more likeable in older version.
 
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Mister_M

Engaged Member
Apr 2, 2018
2,347
4,520
I hoped that after the revamp MC (why can't we change his name?) would start without gf. Also, is it normal that there's no intro?

Also, as others have said, Maeve's attacks get stuck on the screen.

Also, after 2nd fight with Maeve the game became blurry (menu, overworld, everything).
 
Last edited:

sianki

Newbie
Feb 6, 2019
17
7
What do you not like about the platform?
It needs more .... labor with the code, the battle scenes get more and more laggish over time, I really enjoy the art and the looks, they are original, but, without any intent to insult anyone capabilities, i think there are only couple of games that are made well in rpgm - ToT and Domina. I wish the game good luck though, lets hope most ppl do not share my oppinion
 
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Redgate

Newbie
Feb 8, 2018
19
43
The remake looks really really good, however the game suffers from the same issues as the previous version (and has regressed)

Combat is EXTREMELY choppy (1 FPS). In 0.4 this would occur 10-15 minutes into the game and could be fixed with a restart, but now it happens immediately. Due to the lag, inputs don't register and I have to smash spacebar and left click to go past the dialog and get Bingus to attack. Trying to press the attack button feels like another layer of combat between me and the button.

Also for some reason chrome dev tools launch when I open the game. Maybe this is a debug build which is why it's so slow? (copium)
Anyway here's a screenshot of performance profiling using the dev tools. You can easily tell when combat starts.

1667341673201.png
 

Troutmask90

Newbie
May 11, 2020
70
73
The bugs in it, or the actual gameplay itself? What about it?
For me at least, combat seems to drop the 'frame rate' down to a crawl. I don't know if frame rate is maybe the right word for it but the game as a whole becomes very slow/sluggish. Getting through dialogue and menu commands takes quite awhile to process.
 

Troutmask90

Newbie
May 11, 2020
70
73
The remake looks really really good, however the game suffers from the same issues as the previous version (and has regressed)

Combat is EXTREMELY choppy (1 FPS). In 0.4 this would occur 10-15 minutes into the game and could be fixed with a restart, but now it happens immediately. Due to the lag, inputs don't register and I have to smash spacebar and left click to go past the dialog and get Bingus to attack. Trying to press the attack button feels like another layer of combat between me and the button.

Also for some reason chrome dev tools launch when I open the game. Maybe this is a debug build which is why it's so slow? (copium)
Anyway here's a screenshot of performance profiling using the dev tools. You can easily tell when combat starts.

View attachment 2140395
This sounds like what I'm experiencing
 
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Lina Sylph

Member
Game Developer
Jul 20, 2021
155
1,747
For me at least, combat seems to drop the 'frame rate' down to a crawl. I don't know if frame rate is maybe the right word for it but the game as a whole becomes very slow/sluggish. Getting through dialogue and menu commands takes quite awhile to process.
I'm honestly at a loss about these issues, as the major issue in the version prior was the performance. All playtesters I had sent it to experienced much better performance with this one.

I have one idea on what could be heavily contributing to these issues (if they begin after combat starts and continue out of it?) and will implement that right now.
 

Troutmask90

Newbie
May 11, 2020
70
73
I'm honestly at a loss about these issues, as the major issue in the version prior was the performance. All playtesters I had sent it to experienced much better performance with this one.

I have one idea on what could be heavily contributing to these issues (if they begin after combat starts and continue out of it?) and will implement that right now.
For me performance goes back to normal after exiting combat. Game is perfectly fine going through the map and regular dialogue, but the in-combat parts seem to be the problem. Looking at task manager, when I'm in combat RAM usage goes up to around 2.5gig and out of combat is about 400meg, does that sound right? I'm not terribly knowledgeable on this stuff so maybe that's normal or unrelated to in game speed.
 

datguy4321

Member
Apr 14, 2020
137
294
Performance was fine for me (7 year old PC), it only dropped a bit when a bug was occurring (the 2x images on screen at once).

Nice game btw!
 
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Redgate

Newbie
Feb 8, 2018
19
43
to add to my previous post, this is what combat looks like for me:
But the rest looks like an absolute 10/10 banger. I'll just skip (cheat) through it and enjoy the rest of the content
 
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4.50 star(s) 11 Votes