Have gotten back into a relatively steady workflow. Not so sure the 'quality' of writing will be the same as before (if that's not too presumptuous of me to say), as I do feel like I'm missing a chunk of my brain still.
Nevertheless, art has been coming as promised, and I'm importing the game into a new engine (Godot) to fix performance issues once and for all.
(will provide preset save files at various points so nobody has to go through everything again if they don't want to)
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