farscapeman
Newbie
- Aug 10, 2018
- 92
- 59
- 162
i cant believe some people are saying this is worse than before. Keep going Lina this game is fantastic.
I'm addressing your points 4 (add surrender)surprisingly enough new version is far worse than previous ones
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1.Game became more of a story, player don't get to play, he just goes from one point to another to read one more big pack of text.
2.there are now much less femdom CG cutscenes.
3.Instead of actual interesting scenes and interactions we get just pile of text.
4.No surrender choice.
5.Removed orc girl for absolutely no reason.
6.No option to replay some scenes.
I like the game, it feels high quality and the visual style is unique. Are you restoring the loot/crafting system in future updates?I'm addressing your points 4 (add surrender)
6, (add scene replayer)
and making the story more skippable or ignorable for point #1.
But, I don't know what to do for you about #2 - there is literally much more CG in this version than any other one, and I'm adding like five more scenes later today. it was a remake of the game - content expands outwards now (more cg's), rather than being refined.
Can't change #5 - just my preference on the setting, and had put it out for public opinion here when that decision was being made.
I like all criticism as I actually love working on this game and want it to be as good as possible - I'm just having a hard time wrapping my head around exactly why you think it's so much worse. if you feel like roasting it in detail, then please do (not being sarcastic) as I can make tangible changes or additions for at least half of the things you mentioned.
any news on next update release ?I'm addressing your points 4 (add surrender)
6, (add scene replayer)
and making the story more skippable or ignorable for point #1.
But, I don't know what to do for you about #2 - there is literally much more CG in this version than any other one, and I'm adding like five more scenes later today. it was a remake of the game - content expands outwards now (more cg's), rather than being refined.
Can't change #5 - just my preference on the setting, and had put it out for public opinion here when that decision was being made.
I like all criticism as I actually love working on this game and want it to be as good as possible - I'm just having a hard time wrapping my head around exactly why you think it's so much worse. if you feel like roasting it in detail, then please do (not being sarcastic) as I can make tangible changes or additions for at least half of the things you mentioned.
if you are really going to patch the game basing on what I've said then I suggest also add some humiliating gameover based on how many times you surrender to the Maieve (let's say 3 times). And I still don't see any spitting content in the game and you promised...I'm addressing your points 4 (add surrender)
6, (add scene replayer)
and making the story more skippable or ignorable for point #1.
But, I don't know what to do for you about #2 - there is literally much more CG in this version than any other one, and I'm adding like five more scenes later today. it was a remake of the game - content expands outwards now (more cg's), rather than being refined.
Can't change #5 - just my preference on the setting, and had put it out for public opinion here when that decision was being made.
I like all criticism as I actually love working on this game and want it to be as good as possible - I'm just having a hard time wrapping my head around exactly why you think it's so much worse. if you feel like roasting it in detail, then please do (not being sarcastic) as I can make tangible changes or additions for at least half of the things you mentioned.
+1 to game over humiliations and a scene of MC's learning how to submit.if you are really going to patch the game basing on what I've said then I suggest also add some humiliating gameover based on how many times you surrender to the Maieve (let's say 3 times). And I still don't see any spitting content in the game and you promised...
I would also suggest you to add some cutscene about HOW MC learns to surrender
Some of the posters are just expressing frustration for a game they are otherwise grateful for. There are more grateful users on here than there are choosing-beggars.Reading through these comments made me think that this community doesn't deserve a single game made for it.
Facts I mean there are some terrible devs and they deserve criticism or toxic behavior (you know who lets no repeat it again), but Lina is not one of them. Not at all.Reading through these comments made me think that this community doesn't deserve a single game made for it.
I for one have just picked it up, even had a crash once, but restarting fixed it. But I'm impressed with the artistic vision overall, feels rather unique, as I wrote in my review.Reading through these comments made me think that this community doesn't deserve a single game made for it.
Can't change #5 - just my preference on the setting, and had put it out for public opinion here when that decision was being made.
I have reached the end of the content, too. Gamers here obviously fall into two camps - whiners and simps. I am a whiner at heart, even by taking the dev's side here... In plainer words, I hate Orc girls, and Mockla surprised me by being the first ever strong woman archetype represent whom I found _not_ ugly as sin. Keep it up!I've been waiting to start of the latest update but I certainly agree on taking away Mockla's orc heritage. Mockla is a big powerful Orc and despite her hardships, is proud to be an Orc.
Regarding your rating, one reason the MC's name can't be changed right now is because he (in one scene) makes a pun with his name ("Bingusly") which would sound weird for some names players would want to call the MC with.I have reached the end of the content, too. Gamers here obviously fall into two camps - whiners and simps. I am a whiner at heart, even by taking the dev's side here... In plainer words, I hate Orc girls, and Mockla surprised me by being the first ever strong woman archetype represent whom I found _not_ ugly as sin. Keep it up!
I am glad to see Mockla could help you come around on strong woman archetypes. I like her because she's sexy as hell as well as being a "Fish out of water" just like the MC.I have reached the end of the content, too. Gamers here obviously fall into two camps - whiners and simps. I am a whiner at heart, even by taking the dev's side here... In plainer words, I hate Orc girls, and Mockla surprised me by being the first ever strong woman archetype represent whom I found _not_ ugly as sin. Keep it up!
Agreed on adding a name change being a good idea. The name "Bingus" is immersion breaking. The phrase "Kill your darlings" comes to mind here.Regarding your rating, one reason the MC's name can't be changed right now is because he (in one scene) makes a pun with his name ("Bingusly") which would sound weird for some names players would want to call the MC with.
I tried doing the same... I never could drain more than half her HP before being defeated, at level 1, whatever my strategy was (I tried many of them, including yours). I had to get to level 4 before I could beat her, with a couple of my HP remaining, it was sheer luck. How'd you do it?till Meave was defeated... I was level 1
Its mostly about timing and precision; its just a matter of trading wounds.I tried doing the same... I never could drain more than half her HP before being defeated, at level 1, whatever my strategy was (I tried many of them, including yours). I had to get to level 4 before I could beat her, with a couple of my HP remaining, it was sheer luck. How'd you do it?
Wow these stategies are giving me F.E.A.R. Rattatta vibes. I guess in this case Bingus is not like other submissives, he's in the top percent of submissives.Its mostly about timing and precision; its just a matter of trading wounds.
Use these two strategies
1. Just block, never stop blocking. When you get to 80sp, Use charge to get 20sp and double your damage, then hit her with a power strike, which will deal around 350 damage (compared to your unarmed normal of 10). Use this either during the opening of the fight or as your closure, you will be close to death after if she survives and will be fighting an uphill battle.
2. Block 2 times, heal, block 2 times, Medea will pounce, DENY THE THOT, heal, repeat health is good, focus on hording sp, power strike for massive emotional damage.
The rest will just be technical analysis
Medea (and presumably the others) operate off a "heat" meter, that raises by 1 every turn; the higher it gets the stronger her combos, higher the damage, and the more likely she is to break out special moves. Blocking resets the heat counter, but seems to leave her heat at -1... thing is that the heat counter only resets a positive heat value. Every time the player blocks that -1 stacks, and when her heat reaches -3, she will immediately use a pounce attack (without warning the player) and reset her heat to 0. Keeping her in negative heat effectively kills her momentum, so her long combos and specials are no longer a threat as she can't use them.
Strategy 1 abuses this loop to take half her HP all at once; strategy 2 abuses it so that the fight is drawn out (theoretically forever). Healing after blocking twice allows her heat to raise to -1, which will fall to -3 during the next set of blocks. This double healing actually outpaces the damage Madea can do by a small margin, so with some patience you can get fully healed.