Unity Abandoned Glamour (2016) [v0.8 Fix 5] [Dark Silver]

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depechedNode

Well-Known Member
Oct 10, 2017
1,797
3,736
For the fake questions:

Guys making realistic looking environment, objects, plants in 3D engines is easy, hard part is making humans look realistic. With mods you can create very realistic environment even in realtime 3D games, for example GTA V.
 

M-77

Newbie
Sep 18, 2017
82
23
Since a considerable amount of people have trouble applying the translation patch, here are the pre-patched files.
It should be a drop-in-and-play procedure.


It includes all necessary files plus an XML containing most of -if not all- the text translated already. It does NOT include the base game, you should download it separately from the main post.

How to apply:
1. Extract all files and folders inside the "Glamour 0.8f5 Pre-patched" into the base game folder.
2. Start the game with noborder.bat

Notes:
1. \UnityInjector\Config\GlamourPatchPlugin.ini, does NOT contain a Yandex Translate key. Game should work without it, but if you stumble on missing/untranslated text or crashes, generate one and paste it in there.
2. The debug window is enabled, so you know when the injector stops preloading stuff and the game is ready to play. You can disable it by setting Enabled=False in \UnityInjector\Config\DebugPlugin.ini (I still suggest leaving it enabled, you can always minimize it).
The installer "noborders" hangs after some translation progres "Translation Fail" and Game do not start. Why not upload the needed Game Files already translated and copy them over the russian Game files. So no messing around.
 

Paz

Active Member
Aug 9, 2016
915
1,463
The installer "noborders" hangs after some translation progres "Translation Fail" and Game do not start. Why not upload the needed Game Files already translated and copy them over the russian Game files. So no messing around.
Because that's not how it works perhaps?
This translation plugin hooks on the text rendering functions of the core Unity DLLs and replaces appropriate strings with their translated counterpart on-the-fly. So there are no "game files already translated" to provide.

I've tried to make it as streamlined as possible, I can't do much more sadly. Sorry if that's too inconvenient and "messing around" for you.
You can probably edit Assemby-CSharp.dll (and a few others) and replace each string by hand if you so desire, it shouldn't be more that a few hundred thousand strings.
 
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