- Jul 20, 2018
- 377
- 845
Really? Is it due to AMD? Is it a common occurrence?Thanks for the feedback, that's the kind of problems I wanted to find out with such an alpha version before getting into even more complex game code.
Gofiles link dead: omg... Stupid Gofiles, I didn't know I had to force the folder to public. It's been changed now, should be working.
For the 16:9 res, got it, I'll force it since it's indeed the way I work in Unity, I'd rather not make it even more complex trying to adjust to more resolutions.
For the error message after selecting the skills, the game can't seem to be able to load the model XML, it's rather strange. Could you send me the player.log file located in "C:/Users/<user>/AppData/LocalLow/Gaweb Studio/Glassix 2" ? I'll have to add a button to report bug more easily in future versions as well as send the logs automatically, it would speed up debug time.
For the green light, omg lol. What's strange is that it doesn't do the same on the city interface despite using the same lighting. I don't know much about graphic cards so I'll have to look into it.
Thanks again for the constructive comment, that's really helpful
This is because I've been using those models for several years and purchase lots of Genesis 3 assets before Genesis 8 was out. And moving to Genesis 8 would be way to costly for me at the moment.
Is the game located in a writable folder?
Could you send me the player.log file located in "C:/Users/<user>/AppData/LocalLow/Gaweb Studio/Glassix 2"?
I'll have to check it out to figure out why the file is not loading properly.
Thanks Glassix 2 is an ambitious project because it's not only about delivering a simulation game but also adding features so that players can actually add their own content. It's actually already possible to import your own 3D models of buildings or locations in the game and make it work with specific XML code, as well as creating new scenarios and cities. But I'll wait until I create proper tools to handle that in game directly and document it.
Yes though you keep playing your scenario even after reaching the scenario goal. Since this is a simulation sandbox, you will be able to do a lot.
You should think of Glassix 2 as a hub which will give you access to custom stories, meaning you could have Glassix, Lab Rats and any other games directly accessible as scenarios in Glassix 2. Having characters reappear between scenarios is also possible if that's how the creator wants it. There will be tools for players to create their own cities, characters and stories
AMD GPU there is your problem. Jokes aside basically nothing is actually optimized for AMD so apart from mainstream games AMD is severly kneecapped :/ .
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come on man, you can make the graphics better than this. Use daz3d