No but an easy solution is to edit "data/events/secretaryC/xml", look forIs there a mod to disable utako time limit?
<event type="special" value="librarian" after="40320" />
and simply change the "after" value which is simply the number of minutes after Utako's first meeting triggered. 40320 is 28 days. (you divide by 24 hours and 60 minutes) So let's say you want to have a 1 year time limit, just do 365 days * 24 hours * 60 minutes = 525600 and you'll have your one year time limit.
Ahah, yeah, it's been a while. Started development in 2016Bro this game has been in development since I was a kid, how is it not done? I remember getting one of the earliest versions when there were like 6 girls and be like "Damn this is a great game I'm going to save it for when it's finished so I can enjoy it properly".
I'm an adult with a life and a full time job now. I hope it'll be done by the time I retire because then I'll have lots of time to jerk off all day
Just install the new APK, it will overwrite your files and keep your save files.Hi, how do i apply the update on Android? I don't find the Glassix folder in the Android folder.
I don't use Renpy nor Python so I can't really say much here. But I don't get your points 5 and 6. Why do you even complain about an engine made for 2D and mainly visual novels to not handles 3D and being limited to visual novels. You want 3D? use Unity or Unreal. Plus it's not really limited to kinetic novels. Look at Lab Rats which is offer much more functionality than a simple visual novel.In short, you say what I have said in countless threads. Renpy is a pile of shit that interprets a pile of shit.
The main issues are:
1) Old Python runtime (still mainly 2.7 which is insecure on modern computers)
2) Too big overhedad in the Python framework and required modules, which copy 80-400 MB of identical data to all Renpy games instead of consolidating the runtimes in a centralized storage. A test game with a "hello world" message and one picture takes up about 90 MB, while the same data takes up ~40 MB and is much faster (due to actual Mono compilation) in Unity.
3) Fucking slow. Due to point 1).
4) Doesn't support advanced image handling, and is lousy at animations
5) No 3D options
6) Limited in every respect except kinetic novels
Of course there is room to optimize, I just made it quickly. As for Python, I don't know the language.The image compression script would benefit from a test to see if an image was already compressed. I experienced it crashing and then it just compressed everything that was already compressed. Doesn't really make sense.
Also, instead of using PHP, do it in Python and compile the script. It's much faster.