enkephalin07

Active Member
Dec 13, 2017
562
404
Are you sure you played day 1 ? Kei acquires the glasses during day 1 just before reaching the subway. He even uses them for the first time in the subway with a forced x-ray mode.
I clicked the big 'No' option to skip, and it worked when I tried it a little while ago. The first time it just put me through a long winded text exposition and little direction as to where to go, but at least I didn't get off to a bad start with everyone I ran into. As for alternatives to potty invasion, I'm finding a lot opportunities to catch girls out that aren't listed in the walkthrough.

EDIT: Hit a bug after reloading my original save, x-ray mode won't work unless I replay the help file, but since the original subway meeting with Rin was bypassed, the tutorial won't complete. Even taking the morning train with her again won't trigger it.
 

Khools

New Member
May 10, 2017
1
0
After I play and save the game it will no longer open a second time. First happened for 0.21.0 and now for 0.21.3. Has this issue been solved? Or is it even happening for anyone else?
 

Hermenegild

Member
Sep 18, 2017
481
256
After I play and save the game it will no longer open a second time. First happened for 0.21.0 and now for 0.21.3. Has this issue been solved? Or is it even happening for anyone else?
Try closing the load window by hand - there's a bug that the game loads correctly but doesn't close the window automatically.
 

Regardie

Well-Known Member
Jul 27, 2017
1,483
1,175
I thought about rewriting the English intro to modify it slightly to eliminate the step mom and step sister start and making them Kei's blood relations. It shouldn't be that hard to do and if @Daedolon is open to the idea of putting in some hooks to make it easier to integrate that would be even better.

There are a few instances in the game where the step relationship is spelled out after the introduction so any help spotting those areas would be helpful. I know there are some in the Sarah / Heather obedience events but I haven't looked at that dialog in some time.
 

redknight00

I want to break free
Staff member
Moderator
Modder
Apr 30, 2017
4,553
20,262
I thought about rewriting the English intro to modify it slightly to eliminate the step mom and step sister start and making them Kei's blood relations. It shouldn't be that hard to do and if @Daedolon is open to the idea of putting in some hooks to make it easier to integrate that would be even better.

There are a few instances in the game where the step relationship is spelled out after the introduction so any help spotting those areas would be helpful. I know there are some in the Sarah / Heather obedience events but I haven't looked at that dialog in some time.
Good luck with that, since the .xml files are easy to edit, it shouldn't be hard to mod it. The main problem is the writing and keep up with the updates.

As for the others, I noticed most people just talk about Aiko and Kana as mom/sister without step- like Lily and Hanae.
 

ezpot008

Newbie
Oct 16, 2016
89
44
I played this game on the first versions released a lot of time ago, then my computer died and replaced it for another that was unable to run the game, now i have a new laptop and im able to play it again and i gave it a try some days ago and im gladly surprised how it developed with lots of new girls and events and mechanics that werent in the game in the first versions , i liked some and disliked others but overall i think its a great game to pass time.
there are some bugs i noticed while playing that i will mention to contribute to improve the game quality :
- if you have the HD image pack installed utako sitting front and laying side images are wrongly named and in consecuence they not show ingame while playing.
- for some reason im unable to see shizuru images in the bath when you ask her to touch herself.
- in shizuru event 3 the one that you can bring a girl to her house for some reason if you bring hanae when the mc ask how was her first experiencie with a man and she replies , naomi who isnt present gives a comeback reply, a situation really hilarious cause naomi isnt a lesbian...
Some thoughts about the game , as i said i think its a great game with a lot of variated girls, if i say something i didnt liked i only could mention lily cause she is a bitch and i hate her from the bottom of my soul, if i forget to bring her a girl she kills me, some events like hanae on her house last a entire day if you trigger them on sunday its a guaranted game over, and then when you bring her girls she spoils the story of the girls or tease you , maybe when the powers command is finished i will hate her less but for now i think its too much hassle for too little benefit and i proceed to finish with the story to quickly get ride of sacrificing girls every week.
Well keep the good work i like the game and want to see how continues.
 

enkephalin07

Active Member
Dec 13, 2017
562
404
This hair color:
2018-02-23 21_36_28-Glassix.png
only comes out of Illusion's crayola box. Not only is it ugly and phony, but any attempt to replicate this color on real life hair will look far better than this. The nicest thing to be said about it is that you won't get hit crossing the street at night.

2018-02-23 18_16_57-Glassix.png
This guy's head proportion look right to you?
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
600
658
I clicked the big 'No' option to skip, and it worked when I tried it a little while ago. The first time it just put me through a long winded text exposition and little direction as to where to go, but at least I didn't get off to a bad start with everyone I ran into. As for alternatives to potty invasion, I'm finding a lot opportunities to catch girls out that aren't listed in the walkthrough.

EDIT: Hit a bug after reloading my original save, x-ray mode won't work unless I replay the help file, but since the original subway meeting with Rin was bypassed, the tutorial won't complete. Even taking the morning train with her again won't trigger it.
If by potty invasion you mean toilets events, then it's normal. Extra girls also have AI et go to toilets if there are some around. However the options for them is limited.
For the x-ray bug, would you have a save file so I can check directly your data ?

After I play and save the game it will no longer open a second time. First happened for 0.21.0 and now for 0.21.3. Has this issue been solved? Or is it even happening for anyone else?
Did you try @Hermenegild solution ? If you still have the bug, could you send zip your save folder and send it to me so I can check your settings ?

I thought about rewriting the English intro to modify it slightly to eliminate the step mom and step sister start and making them Kei's blood relations. It shouldn't be that hard to do and if @Daedolon is open to the idea of putting in some hooks to make it easier to integrate that would be even better.

There are a few instances in the game where the step relationship is spelled out after the introduction so any help spotting those areas would be helpful. I know there are some in the Sarah / Heather obedience events but I haven't looked at that dialog in some time.
Well, I know some players prefer real incest but the problem with Glassix is that story is clearly about Kei's mother abandonning the family when he was young. I've not put too much thoughts into it yet but a new girl in game could actually be Kei's real mother coming back for forgiveness... So if we actually change this now, it might be for nothing if I want to release the real mother later on. I've already a lot on my plate right now so the new girls I wanted to include in the game will have to wait for later, once all the main features of the game are included, so spells, money and dating.

I played this game on the first versions released a lot of time ago, then my computer died and replaced it for another that was unable to run the game, now i have a new laptop and im able to play it again and i gave it a try some days ago and im gladly surprised how it developed with lots of new girls and events and mechanics that werent in the game in the first versions , i liked some and disliked others but overall i think its a great game to pass time.
there are some bugs i noticed while playing that i will mention to contribute to improve the game quality :
- if you have the HD image pack installed utako sitting front and laying side images are wrongly named and in consecuence they not show ingame while playing.
- for some reason im unable to see shizuru images in the bath when you ask her to touch herself.
- in shizuru event 3 the one that you can bring a girl to her house for some reason if you bring hanae when the mc ask how was her first experiencie with a man and she replies , naomi who isnt present gives a comeback reply, a situation really hilarious cause naomi isnt a lesbian...
Some thoughts about the game , as i said i think its a great game with a lot of variated girls, if i say something i didnt liked i only could mention lily cause she is a bitch and i hate her from the bottom of my soul, if i forget to bring her a girl she kills me, some events like hanae on her house last a entire day if you trigger them on sunday its a guaranted game over, and then when you bring her girls she spoils the story of the girls or tease you , maybe when the powers command is finished i will hate her less but for now i think its too much hassle for too little benefit and i proceed to finish with the story to quickly get ride of sacrificing girls every week.
Well keep the good work i like the game and want to see how continues.
I'll check the bugs mentioned.
For Lily, after you follow the story, she should not require girls anymore. Only Rin and Aiko are actually necessary sacrifices to finish the game. The other girls can be saved.

This hair color:
View attachment 71143
only comes out of Illusion's crayola box. Not only is it ugly and phony, but any attempt to replicate this color on real life hair will look far better than this. The nicest thing to be said about it is that you won't get hit crossing the street at night.

View attachment 71151
This guy's head proportion look right to you?
Lol, you complain about the hair/pussy hair color of an ANGEL not being REAL enough ? Come on ;)
For the head, true, it seems a bit small. Depends on the angle so it's not that visible everywhere. I don't remember if I did modify the head size myself or if it was a default from SBPR.
 

enkephalin07

Active Member
Dec 13, 2017
562
404
If by potty invasion you mean toilets events, then it's normal. Extra girls also have AI et go to toilets if there are some around. However the options for them is limited.
For the x-ray bug, would you have a save file so I can check directly your data ?
Attached zip has 2 saves; save8 is on day 7 with the x-ray bug. Right-click doesn't do anything, entering/exiting Help will activate the glasses and temporarily move Rin into the room with her school uniform. I edited a later save to add the 'glassend:414' entry to past events, and that allowed me to use the glasses freely, and without summoning Rin. save12 in the zip demonstrates a different bug: on day 28, Lily will act as if I had brought her Rin, which I hadn't, and instruct me to put her in Doll Mode to desecrate the church, which is possible.

This as a clothing option for Utako?
2018-02-25 01_27_02-Glassix.png
It's really sexy on her figure and skin tone.
 

redknight00

I want to break free
Staff member
Moderator
Modder
Apr 30, 2017
4,553
20,262
I know, where do you think I took that screenshot? I was asking whether it could be possible to dress her in that as one of her wardrobe options.
Ah, I see, I assumed you had seen this somewhere and wanted to find it. No, that outfit is not in the game.
 

enkephalin07

Active Member
Dec 13, 2017
562
404
Yeah, I could see from both wardrobe options and the graphic image files, which aren't exactly obfuscated. But the model appears to be accessible:
2018-02-25 14_05_04-HoneySelect.png
I don't have SBPR any more, but that's the HS version. The specular values need a bit of tweaking to make it a better match.

If you port it to PH however, all the color values are lost.
2018-02-25 14_51_38-PlayHomeStudio.png
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
600
658
@enkephalin07 : Thanks for the files, I'll let you know what I find when I have more time since I'm quite busy with 0.22.

If I may give a critique... I followed this game since first version, reading almost every post when you were active on ULMF. I discovered a game with no taboos; from fucking your sister's mouth while she's peeing (I mean, waw) to seducing your girl next door. I loved the models, the grinding, the scenes. And either because of their pretty hands, pretty eyes or pretty figures, each character something that made them unique and appealing. But, the game left my psychological pleasure with the development shift you took.

Firstly, you spoiled the universe depicted by making it not believable. The story worked at first, especially with the challenge you gave : "I can't give orders that are above her level of obedience". And fucking members of your family was great at first because it was "real life family" in a universe of reality, with only one disruptive element: the glasses. The premise of the story was science-fiction. It then started to become a giant cluster-fuck with demons and angels. Which doesn't fit the "new top secret CIA technology" setup and seems out of place. If your universe shifts to become "alternate reality where demons exist and want to fuck your mother", it becomes burlesque, and all the implication from fucking your teachers and family are gone. Since us players can't feel we belong to this reality. You probably know the concept suspension of disbelief; it betrayed that willingness in me, and the following scenes lost their spice.

Secondly, the gameplay became non existant. At first, there was stress and discovery, especially the first day when you got the haunting choice of either coming on the floor or your teacher's face: that was genius. But the following days, the "rules" became obvious (Raise obedience, read clue, repeat. The game failed to renew itself). But more importantly, all stress were gone (no doubt left as to what was "level 2 obedience sex scene", no stress of trying something too soon). If there is no "risk/reward" there are no endorphine release when completing a task. There has to be a balance to find between hard or easy/frustration or disinterest. (Dark Souls for exemple, is elitist, but it achieves an endorphine release when you beat a hard boss. In real life, the pleasure from sex often comes with the effort that was put into its realization). And that's a possibility, our step mother should be a boss or something, that necessitates a cascade of tricky dialogues each time to make things right. Not your first easy fuck.

Lastly, the multiplication of the models is a Damocles sword; they bring newness, but also flatness: they all become to ressemble themselves. And it's like I wasn't looking at a representation of my fantasies anymore, but only "Illusion's game-models put in there". Professionals know that dilemma, sometimes less is more (look at the reduction of characters from Tekken Tag 2 to Tekken 7, and how much it gained the fanbase and the competitive scene back for the long term).

To resume. Glassix could have been the best adult game ever if you sticked to the good idea you showed us first and followed that direction. It should have stayed mostly realistic, should have made us do more high risk/high rewards dilemmas, find cool gameplay ideas to keep us interested, and focus on 10 to 15 characters to give them more meaning and individuality.
This game made me spent entire NIGHTS, gave me the longest play sessions in the early build back when level 2 was introduced. It was my favorite game, I even encouraged my friends (men and women) to play, as the concept of mind control glaces are appealing to our human nature. But the reasons I quoted made it fall from my personal top 3 to a major disappointment. And it saddens me to say that, you worked a lot, but I think you failed to manage your time effectively.

Anyway that's my input, thanks for the development, thanks for your game. It has been with me for 2 years of my life! I wish I was a developer so I could make a personal fan-based remake as a tribute. Anyway, cheers and good luck with the upcoming projects. ;)
That's a lot of insight :p
I understand what you you said but I'd like to reply to some of your points.
- Staying mostly realistic : This one is quite simple to counter : Everybody has different tastes :p Some prefer fantasy, some prefer realistic, some prefer futuristic. Basically, whatever theme I chose for my game, there would ALWAYS have been somebody to tell me they'd fancy another theme :p Unfortunately, nobody can please 100% of the players base so I went with what I enjoy myself and which should entertain other people enough : fantasy settings (my first game was about a vampire after all ;)).
- More high risk/high rewards dilemmas : This can't really work in Glassix. What you detail here works for a classic visual novel game where the player just follows a story, picks a few choices which lead to several different endings but Glassix was never intended to be a classic VN game. I always wanted to make a nice simulation game where you can go about your life, seduce the girls you meet in town using the glasses and do various activities. When you talk about day 1, that explains my point : day 1 is a tutorial using pure VN elements. You just read the text and select a few choices which will give a different ending. But this is only a tutorial to explain the story then it leads to the actual game where you can roam in the city and do whatever you want. In a simulation game, it's much more difficult to introduce story driven consequences since the girls still have to follow a pattern. The 4 levels of obedience, a maximum of affection and such do limit the story you can create for each girl.
- Focus on 10 to 15 characters : As you said, too many characters can feel blend in the end but at the moment, I think CarpeNoctem did a good job with his girls. I only worked on the 8 first girls myself (+ Lily and Anael but those two are indeed more blend due to their story). CarpeNoctem girls all have different personalities and stories and are quite entertaining to follow. Moreover, when you talk about rewards and consequences, he is actually working on that. A few girls will actually be stuck at a certain level of obedience if you pick the wrong choices. Another point to note is that my patrons are the one voting for the girls to be implemented. Meaning the girls appearing in game are actually somethings most players will/should enjoy since the majority voted for them. Again, a matter of personal tastes and if you are among the minority, it might feel annoying. Moreover, my next point will help you understand why I don't think this one will be a problem.
- our step mother should be a boss or something : Why ? If you had glasses and a hot step mom, wouldn't you go for her first ? The glasses work the same for all girls so it would be safer to test it on a close relative first, it makes more sense. You want a realistic setting but for some reason, you want the mother to be more difficult than the others ? Again, it's a matter of preferences but Glassix being a simulation game, it makes no sense to restrict the access to your step mom.
- find cool gameplay ideas / the gameplay became non existant : I think you're confusing gameplay and story here (regarding the non existant part)... Gameplay is how the game plays, its features, not how the story unfolds. So the gameplay can't become inexistant after an update. It was either here right away or never there since I didn't make any big gameplay update so far. You feel let down because there are no risk/rewards elements in Glassix but what you describe and enjoy is basically a VN story with risk/reward choices not a simulation game where the creator still needs to set some specific rules for its inhabitants to make it work. There are plenty of VN with awesome stories on Patreon and I never intended for Glassix to be a VN. As for cool gameplay ideas, this is a point I'm working on. When I released Glassix, I had a lot of ideas to implement fun stuff to do in the city but since it was a H game and I needed to prove myself to the H community, I had to focus on H scenes. Now that my situation is more stable, I'm able to work on the new features I originally thought about, mainly 3 big gameplay features which will change the way you play the game. I don't remember if I detailed it already here but since you took the time to give me so much insight, I'll post it again :
  • Lily's spells : This one will add a new currency in game, sexual energy, earned by several means (usually sex). Each girls will have different sexual preferences and you will be rewarded more or less energy depending on those tastes. When you said too many girls make the game too blend, it's the case for a VN but in Glassix, with the specific rules and gameplay, it will make them really different from one another. One could like to service you, so she'll be good to focus on at early levels, but maybe another one will like anal and orgies and will earn you much more sexual energy once she reaches level 4. Then you'll spend this currency in Lily's shop to buy spells, some weak and other powerful. This feature and the spell list are coming this month in 0.22 (If you don't like the fantasy settings, maybe it's not a good feature for you though :x)
  • Money, jobs & shops : This one focus on realistic stuff so you might enjoy it more. It's what you can expect. Many shops opening in the city to buy new outfits, food, drinks or gifts for you or your girls. Here again, each girl will have different tastes in gift, food and drinks. Some items will help you raise affection, other will help you control their bladder or dirtiness levels to force them to go to toilets (or pee themselves if you wish so) and take a bath. Many jobs to earn money and possibly H events.
  • Dating : Another more realistic feature. The ability to choose an official girlfriend which will unlock new events and reactions from the girls. I've not had much time to properly think about how to implement this one but the affection system will have to be reviewed here and I guess to get the good ending of a girl, you'll have to choose her as your girlfriend first. There will be a new unique event type related to dating where you'll have to pick the right place, food and gifts depending on the girl's taste to make it successful or not.
Those 3 main features (plus a few other minors but not really affecting gameplay) are my final vision of the game. I'm hoping to reach a proper simulation game where you can roam the city with different objectives. Any tasks you'd complete would actually reward you: Having sex gives Sexual energy, working gives money, training yourself improves your stamina/intelligence/swimming, talking and training girls gives obedience and such...
This means the final version of Glassix will actually play quite differently than its current form and I hope it'll be much more enjoyable in the end. But it'll still take me at least 6 months I guess to implement all of those plus the ending to have a stable game. Once done, Glassix will go in v1.0 and from there, it'll depend on my patrons, either add more events or work on a new game. There were a few players requesting an editor to be able to expand the city and add custom girls which could also be possible. It would actually be quite interesting to implement.

Oh, about the CIA settings you thought the game would follow, this was actually intended by Lily. She just like to confuse people ;) I'm sorry to hear it backfired for you since you were quite fond of this settings but again, I find the fantasy setting more interesting to pursue since it gives more liberty for features and story.

Thank you once more for your heartfelt post, it was really nice to read and I'm sorry the game did not go the way you want. I wish you the best too ;)
 

enkephalin07

Active Member
Dec 13, 2017
562
404
I agree with your choice of fantasy, but it's still possible to break willing suspension of disbelief, then the fantasy is lost when the viewer/player becomes disinvested in it. Your first game was set in a patently fantasy world, and people can easily maintain willing suspension of disbelief in the defined setting as long as remains internally consistent. This setting is 'like reality unless noted', and I think you've done a good job laying down the rules for the fantastical elements as soon as they're introduced and upholding them in story and gameplay consistency. In art and fiction, 'verisimilitude' is better than 'realism'.

Many ppl on this forum confuse a game with ADV story presentation for a VN, as you can see by the number of games categorized as 'VN' that have different fundamental gameplay mechanics. To me this game looks like a time management puzzle/sandbox dating sim with open-ended plot-based objectives, so to call it a VN kind of shortchanges what you've done here
 

qwertyu12359

Jack-o-nine-tails
Game Developer
Aug 1, 2017
1,648
1,827
Thank you for you thoughtful answer, you really are invested in your game and its feedback. It's pleasurable to see! I will answer to the points you made. Mostly for exchanging thoughts and ideas :)

- Everybody has different tastes :p Some prefer fantasy, some prefer realistic, some prefer futuristic.
I like every setting if it has consistency. I was not criticizing the choice you made, but rather the way it was introduced. I felt it clashed with the way the universe was presented to me first, purely plot-wise.
Maybe it would have been easier to believe if there had been clues about metaphysical shit happening in the world.For exemple, coming home the second day and hearing your candid sister telling an anecdote : "I heard on the TV that there was a solar eclipse on the other side of the world that didn't fit the previsions at all. Maybe science can't explain everything after all, what if there are more? Like ghosts or angels? hahaha forgive me I'm just being silly".
And few days later after the first event with the succubus the protagonist would remember : "So my silly sister was right? Although it wasn't an angel, rather a pure demon. What if I bring her here next time?". (With more subtle dialogues than mine maybe :p)

Just quick fixes like that would link the events and tie the universe together better, in my opinion.

Glassix was never intended to be a classic VN game. I always wanted to make a nice simulation game where you can go about your life, seduce the girls you meet in town using the glasses and do various activities. You can roam in the city and do whatever you want. In a simulation game, it's much more difficult to introduce story driven consequences since the girls still have to follow a pattern.
Yeah! That's what makes Glasses great! :)
It mustn't become a visual novel unlike what I said. Your simulation concept is better. However the risk/reward stuff can be implemented even in the late game with some mechanics. For exemple there is a girl that like arcade game, how about implementing a 1kb mini game of pong or smth, in which you try to beat her as an IA and it unlocks level 3 obedience? And with you teacher, implement a general culture test? With your step mother, implement an Operation mini-game in which you have to bring the cursor from point A to B without shaking too much. These would make the "seduction" process part a lot more fun, and unlocking actual hardcore sex scenes afterwards for such "easy" activities would still make the glasses relevant in the story.

Just some throwing off ideas. Maybe hard to make (why not steal code from old flash games that are around the web idk ^^), but just that would make Glassix funnier on the long run.

As you said, too many characters can feel blend in the end but at the moment, I think CarpeNoctem did a good job with his girls. I only worked on the 8 first girls myself (+ Lily and Anael but those two are indeed more blend due to their story). CarpeNoctem girls all have different personalities and stories and are quite entertaining to follow.
I think so too, he could not have done more of a great job, it's great.
What I pointed out is more inherent to the models used, that doesn't allow much variety in the faces or the haircut.
But it's great nonetheless, this'd be unjust to put that against you. (because after all, you are left out in an entire city, so there should indeed be that much girls on the streets!)


- our step mother should be a boss or something : Why ? If you had glasses and a hot step mom, wouldn't you go for her first ? The glasses work the same for all girls so it would be safer to test it on a close relative first, it makes more sense. You want a realistic setting but for some reason, you want the mother to be more difficult than the others ? Again, it's a matter of preferences but Glassix being a simulation game, it makes no sense to restrict the access to your step mom.
Well, realistically, a close relative should have more inhibitions toward you. After all, incest is likely to be the taboo that is "the beginning and essence of culture". Likely, if I had a hot step mother, I wouldn't take the risk too soon and make life in the house awkward. She would be the consecrations of all the effort I put into learning the glasses strengths and limits.

The gameplay can't become inexistant after an update. It was either here right away or never there since I didn't make any big gameplay update so far.
Think about how at first, there was only 10 points of obedience to raise. Make the other "follow you" is actually a gameplay mechanic. But then you have to raise 100 points, and you just click on the same button again and again to have sex and spoil yourself the scenes by repeating them until boredom. Or you can just cheat by repeatedly clicking the button in the character infos. That's where I think the gameplay becomes inexistant: repetition and grinding, loss of pleasure, necessity to cheat to keep having fun.


  • ... One could like to service you, so she'll be good to focus on at early levels, but maybe another one will like anal and orgies and will earn you much more sexual energy once she reaches level 4. Then you'll spend this currency in Lily's shop to buy spells, some weak and other powerful. This feature and the spell list are coming this month in 0.22 (If you don't like the fantasy settings, maybe it's not a good feature for you though :x)
I'm glad I can clear that up: IT'S GREAT. Awesome, like a real video game, with a shop, an idea of progression, management of ressources, the need to know the girls tastes and uniqueness. Here, the fantasy setting is actually exploited at the core mechanics of the game, so I love it. :)

  • Many shops opening in the city to buy new outfits. Each girl will have different tastes. Some items will help you raise affection, other will help you control their bladder or dirtiness levels to force them to go to toilets (or pee themselves if you wish so) and take a bath. Many jobs to earn money and possibly H events.
Great! This open new perspectives and renewal. It's even open quite lewd options ^^ So the rewards here are worth the time spents in job.

  • Dating : I've not had much time to properly think about how to implement this one but the affection system
Maybe chose how she will call you : something like "dear" to "master" or "cum bucket" according to the level of affection.
Orders to give if there are other persons in the room : "Go undress this other girl with force", "go insult her", "walk in public with my cum on your face", "spit out on her".
Quite lewd fantasies here, the lewder the better :3 Make your girlfriend even more of a puppet than the other girls by making exclusive scenes, And only for that you can create a "karma" meter like you intended first, but only for the way you treat your girlfriend so it's easier to implement. With two endings, one for slaver and the other for lover route. So re-playability is relevant (by choosing another girl, or another route).

With such a game you created, there are so many opportunities. And all the perspectives you're considering (hopefully including mines) makes me excited to play and follow the project actively again. Take care!
 

Daedolon

Creator of Glassix 1 & 2
Game Developer
Aug 1, 2017
600
658
Many ppl on this forum confuse a game with ADV story presentation for a VN, as you can see by the number of games categorized as 'VN' that have different fundamental gameplay mechanics. To me this game looks like a time management puzzle/sandbox dating sim with open-ended plot-based objectives, so to call it a VN kind of shortchanges what you've done here
Yeah, I agree with the VN tag being abused. I tend to look for games without this tag to be sure I'll actually have some kind of real control on the in game actions rather than just clicking a set route of choices which require to get a proper walkthrough to get all the endings. With Glassix, there are indeed a few hidden events but generally speaking, just working on a girl will unlock most of her content and all endings will be easily accessible depending on your focus on affection or obedience. Just the harem ending will require a specific chain of events but if the players read the text and is not too dumb, it'll be quite easy to figure out :)

I like every setting if it has consistency. I was not criticizing the choice you made, but rather the way it was introduced. I felt it clashed with the way the universe was presented to me first, purely plot-wise.
Maybe it would have been easier to believe if there had been clues about metaphysical shit happening in the world.For exemple, coming home the second day and hearing your candid sister telling an anecdote : "I heard on the TV that there was a solar eclipse on the other side of the world that didn't fit the previsions at all. Maybe science can't explain everything after all, what if there are more? Like ghosts or angels? hahaha forgive me I'm just being silly".
And few days later after the first event with the succubus the protagonist would remember : "So my silly sister was right? Although it wasn't an angel, rather a pure demon. What if I bring her here next time?". (With more subtle dialogues than mine maybe :p)

Just quick fixes like that would link the events and tie the universe together better, in my opinion.
Ah, I understand now. Well, the surprise fantasy setting was indeed turned this way on purpose : Give the player the feeling that Kei life matches the life the player could have and then, crush this idea by making Lily appear, laughing at Kei (and indirectly the player). Yeah, I like to confuse people ;) I was not familiar with the suspension of disbelief concept but I kind of understand what you mean. However I still think the current setting works. Demons and Angels have always been a hot topic in real life, same as UFO. However those topics are shrouded in mystery. It could be true, it could be false. A demon appearing in the game is in my opinion as believable as the CIA extracting UFO technology to make the glasses. And your reaction kind of went the way I wanted : Confusing the player who thought at first it would be a technology setting when it went the magical way. You have to think in the way of Lily to understand : First, you're in a world where demon and angel could exist because even in our real world, some people do claim to have seen angels or demons. The second is that Lily like to fuck with people (in both sense of the term :D) Here, she's a being who knows kids could think both ways : either technology or mystical to explain something they can't understand. On the first day, she leads Kei to think it's a technology setting just to fuck with him later when she shows herself. This is Lily personality playing right in the first day. Just because the player is not aware of her existence doesn't mean it's less believable. Adding clues to the fantasy setting before the first Saturday is not really necessary I think because again, demon and angel are stuff which some people do believe in even in real life.


Yeah! That's what makes Glasses great! :)
It mustn't become a visual novel unlike what I said. Your simulation concept is better. However the risk/reward stuff can be implemented even in the late game with some mechanics. For exemple there is a girl that like arcade game, how about implementing a 1kb mini game of pong or smth, in which you try to beat her as an IA and it unlocks level 3 obedience? And with you teacher, implement a general culture test? With your step mother, implement an Operation mini-game in which you have to bring the cursor from point A to B without shaking too much. These would make the "seduction" process part a lot more fun, and unlocking actual hardcore sex scenes afterwards for such "easy" activities would still make the glasses relevant in the story.

Just some throwing off ideas. Maybe hard to make (why not steal code from old flash games that are around the web idk ^^), but just that would make Glassix funnier on the long run.
All the ideas you gave were to add some kind mini games but I'm afraid this is one thing I'm not a big fan of in games. I think mini games in H game break the pace of the game and force you to adapt the way you play to the mini game which is kind of annoying. I've played games where you have those kind of mini games and I really don't like the interruption. One of them I played recently is Space paws (not a fan of furry theme but it's always interesting to try my competitor's games to get new ideas :p) The operation mini-game you detailed is done in this game and let me say I find this annoying to have this mini game repeated to increase your stats. I guess it depends on the players so players like yourself will enjoy those while players like myself will find it annoying. This is why I don't really think I'll add mini games to proceed in events. However this is a different matter when we're talking aboutt extra features. For example, the money feature and game which will reward money if you succeed would actually be a perfect fit in my opinion. So adding new icons in the arcade to play those games and try to earn some money would indeed increase the fun you can have in game. Plus a world wide leaderboard just to add more competition between all Glassix players would be quite fun :p The culture test is also intended for another feature : The grades feature. Failing your exams will have negative consequences which are indeed not really visible at the moment. There are still some aspect of the already implement feature of the game which do need improvement but since it will have to deal with the affection, I wanted to wait for the dating feature to be added first since it's will somewhat change the way affection is gained.

I think so too, he could not have done more of a great job, it's great.
What I pointed out is more inherent to the models used, that doesn't allow much variety in the faces or the haircut.
But it's great nonetheless, this'd be unjust to put that against you. (because after all, you are left out in an entire city, so there should indeed be that much girls on the streets!)
Oh, got it. I agree with you and I feel the same. The biggest problem in the future will be the outfits I think. There are not much sexy underwear in SBPR for example so some might have to be identical between girls in the long run but that's a downside which can't really be worked around I guess.


Well, realistically, a close relative should have more inhibitions toward you. After all, incest is likely to be the taboo that is "the beginning and essence of culture". Likely, if I had a hot step mother, I wouldn't take the risk too soon and make life in the house awkward. She would be the consecrations of all the effort I put into learning the glasses strengths and limits.
Good point. For this part, I guess better writing skills would have helped. Giving more hints about how Aiko could feel lonely and would need a man in his life maybe. This starts to be visible only during her level 3 which might be too late indeed. Not sure if I'll take the time to review that though since it's not really game breaking.


Think about how at first, there was only 10 points of obedience to raise. Make the other "follow you" is actually a gameplay mechanic. But then you have to raise 100 points, and you just click on the same button again and again to have sex and spoil yourself the scenes by repeating them until boredom. Or you can just cheat by repeatedly clicking the button in the character infos. That's where I think the gameplay becomes inexistant: repetition and grinding, loss of pleasure, necessity to cheat to keep having fun.
I agree with you. The gameplay is repetitive at the moment and using cheats is usually more attractive. I'll have a few change about cheats to avoid multi clicking and instead reach the next max obedience needed and allow to cheat on obedience level directly to avoid have to trigger all events again if an old player lost his save. As for the grind part, I'm working on that in two parts : there will be some spells to increase obedience gain meaning less grind mid/late game. The second point is to add more incentive to play the game by adding rewards in most activities as detailed before. So repeating sex scenes will give sexual energy which will help you become more powerful. This kind of goes the RPG way where you kill mob in chain to level up. Except here you have sex and you buy spells ;)


Maybe chose how she will call you : something like "dear" to "master" or "cum bucket" according to the level of affection.
Orders to give if there are other persons in the room : "Go undress this other girl with force", "go insult her", "walk in public with my cum on your face", "spit out on her".
Quite lewd fantasies here, the lewder the better :3 Make your girlfriend even more of a puppet than the other girls by making exclusive scenes, And only for that you can create a "karma" meter like you intended first, but only for the way you treat your girlfriend so it's easier to implement. With two endings, one for slaver and the other for lover route. So re-playability is relevant (by choosing another girl, or another route).
"Go undress this other girl with force", "go insult her", "walk in public with my cum on your face", "spit out on her". Ok I have to say this made me laugh ;). Reading them, I think it actually clash a bit with the way you wanted the story to make sense. I mean, why would you ask your girlfriend to do such things in the first place ? It would be better suited for the doll mode I think. When I wrote about unique events for the girlfriend, I was thinking about more romantic options and stuff you would do in real life with a real girlfriend. In the Lily's spell update, there will also be an upgrade to the doll mode, slave mode, where you'll be able to have full control over the girl even with emotion (unlike doll mode where she's basically a.. doll :p). The mode is intended to add more perverted events and commands like the one you detailed.
Oh, about the walk with cum, I've recently played a game where you control a girl and you can indeed get her to walk in town with cum all over and I loved the concept (forgot the name of the game though. It was a side scroll one though so different from the usual VN). I've thought about how to implement it in Glassix and it shouldn't be too hard. I'll add it in my todo list cause it would really add a big plus in the game to see girls walk around town with cum here and there if they are obedient enough. However it also makes me wonder if the suspicion feature I thought about originally but scrapped to avoid restricting the player would actually be a good match and improve this risk/reward concept you'd like in the game. If girls see other girls with cum or naked, it would raise suspicion and if too high, Lily would have to get rid of Kei to avoid being discovered so game over.
For the endings, the requirements are already planned and will be disclosed later once all features are implemented.

Thanks again for your feedback :) I'm glad to read the planned features are to your taste. I should have worked on them faster indeed since it really confused the players by changing the way the game is played. Let's hope it'll get better once every features are implemented.
 

redknight00

I want to break free
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Apr 30, 2017
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One thing I'd add to the dates is laying the groundwork for the eventual endings for one girl, for example Hikari could be pushed to be more friendly in preparation to an ending where she can become Kei's girlfriend without the glasses. Or have Sarah resume her pornstar career or Hanae change to straight.

About walking around with cum, I think just a loss of love/obedience would be negative enough in case the player does it wrong or too often. A girl would be pissed and less likely to obey if her actions got her suspended from school or scolded by her mom.

And lastly about minigames, I must say I hate them as a rule, they break the pacing of the game and are often too repetitive. Grindwise, I think the game will be better as soon as the new features are implemented, especially the boosts to obedience.
 

enkephalin07

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Dec 13, 2017
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The terms 'realistic' and 'realism' are getting flung around this thread so much, but to put it bluntly, 'reality' in art and fiction is a conceit, for both the creator and the critic. Any depictions of reality will be predicated on the creator's interpretation of reality, which can't be wholly objective, can't be wholly shared or even wholly communicated. A speculative fiction, such as Glassix, introduces hypothetical circumstances to make a comment on reality. All it needs is verisimilitude in setting structure, and in character's motivations and responses, to maintain willing suspension of disbelief.

SBPR had minigames that I found to be fun, but still should have been optional because not everyone has the same tastes, so fun for me could become a despised hurtle for others. If they're there, they should be only one means to the same end. Personally I'd rather see more minigame-like interaction put into the H scenes, giving the player more choice and sense of personal involvement in them.
 
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