In 22.1, it looks like the rank level of each spell (not just the circle) is limited by Lilly's obedience level. The changelog is not clear as to whether or not this was intended.
Aside from the powers ranking up as 1/2/3/4 (e.g. the stamina boost at level 1) where a limit might make sense, this rank counting causes problem for the Devil's Insight series of spells where the rank is increased per-girl being revealed by the spell. For example, since I started my last save in 22.0, I have 27/31 but I can't add those other 4 girls I met since I applied the patch.
I'd also suggest that the "Ignored" affection drop needs to be scaled back now that tracking individual girls is much harder. Perhaps every 7 days or so, with a revert back to average instead of a continuous drop. The way things are now, you meet a girl once, ignore her for a few weeks and she automatically hates you... Would make more sense if she simply "forgot" about you, hence the revert back to average suggestion.
For the rank per level, it's indeed in the patch notes maybe not clear enough. There is actually a proper post for patrons on my Patreon about those changes
For the per-girl ranks, it's simply dependent on Lily's level too and divided by 5 stages. Total girls in game is 32, so 32 / 5 = 6 (rounded down). With each Lily's obedience level, you can unlock 6 girls in whatever order you want. Lily level 1 means 12 girls, then 18, 24 and 32 at the end.
For the ignored affection drop, it's indeed broken now. It should go back to neutral actually. And girls who hate you should slowly go back to neutral too. But the affection system will change in a future dating feature anyway so I'll leave it like that for the moment.
Something that should be relatively easy to implement that I think would go a long way, could you consider making the MC renameable?
Good point, I'll check with my patrons if that's something they're interested in.
Thanks, although honestly if the purpose of it is so people who don't want to put in the time or get frustrated can peek at the gallery, would it be better to, instead of writing permanent "unlocked" values on everything, to toggle between a full unlock and your current unlock progress? I'm not a programmer, but on the backend, could that be switching between loading from gallery.json and unlocked.json? This way people could decide to switch back to what they were making progress on if they decide to go back to it? Most people won't frequent this thread, read to page 74 in this thread, or know enough about how renpy games work to even be able to find where their saves are, so they'd be out of luck.
Amazing game btw <3
If you like the game, leave a review
For your idea, I could indeed unlock the gallery just for the current play and not overwrite the local file. I'll look into that.
@Daedolon I noticed there is still a bug I notified in December, it probably went unnoticed. When you watch the toilet encounter with underwear or bath clothing, the girls appear naked instead of wearing the right clothes. I checked, the correct images exist, but I can't see them in the game.
I have to say I'm using the Linux port (maybe the procedure* can be added in the first post?) , but in December I noticed the same problem on Windows, so it should not related to my port. Right now I don't have the possibility to check on Windows, but if needed I can check later.
*Updated and simplified procedure, in case someone is interested:
- Download the newest normal version of NW.js for your computer from
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This should work for Mac too, but I don't have the possibility to check.
- Extract the package, rename it as you like and place it where you want. This will be the game directory.
- Download any version of the game, extract it and copy "package.nw" and the directories "bgs", "characters", "data", "scenes" into the game directory.
- Download
You must be registered to see the links
, extract it and put the content into the game directory. If you extract a single directory, put the content of that directory into the game directory.
- From here all the instructions can be found in the README file. Basically you have to run "install.sh" and then "Glassix.sh" to play the game.
- If you move the game directory after installing it, follow the procedure in the README file.
- There is no easy way to patch the game at the moment. You'll have to patch the windows version and re-install it from scratch. Sorry about that, I'm non that good at "hacking" games. Maybe in the future...
Thanks for letting me know, I indeed forgot to add this bug to my to do list. I've added it now and will solve this in next version. For the Linux port, I'll try to release a proper version for the public build with your script. Thanks again for your help and feedback !
I finally got around to trying this game and so far I enjoy it but one thing that bugs me is the map.
Having to open a separate screen for the map is annoying and not having a basic "Go home" button makes traveling anywhere more of a hassle then what its usually worth.
Well, I'm planning to add new ways to travel around town once money is implemented : taxi or bus. With those two new ways, you'll be able to move around town in early game much more easily. A "Go home" button is indeed possible. I'll look into it.
I agree with
@Hybris.
There should a Map hotkey (usually assigned to M), but the Go Home button would be very welcome (but it should still take the same amount of time it normally would)
Yes, a hotkey can easily be added. I'll add it in next version.