Unreal Engine Goblin Jaeger [v0.0.1] [Milkshake Project]

Feed99

Member
Apr 7, 2023
249
692
Hey there! We're considering adding a second preset of buttons to the game, or even the option to customize the controls. We'd love your input on which buttons or button combinations would work best for you. Please let us know your thoughts!
I think zxc are fairly standard for H games and maybe a and s beyond that combined with the arrow keys
 
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Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
Well looks very interesting! how much content is the 001v? since its 2gb!

Hey ahrimansiah, we love to read that you see interesting our game, our goal is to make an enjoyable experience for all of you :D, the reason why the proof of concept size is 2.2GB due to the various technologies we use, like DLSS and LODs, to enhance quality when objects are close to the camera. Additionally, the 3D background consumes significant resources. We're exploring options to make the background 2D for a lighter experience, but it's a little bit difficult for a small team of 4, but we will do the possible to improve this. Thanks for your comment!
 

Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
I know I'm getting to try this for free but damn I just hope it wouldn't be just vaporware in the end.

Don't worry, we completely understand your feelings! Developing a great game can indeed take time, effort, and even a few tears :)ROFLMAO:). But rest assured, all four of us are fully committed to delivering the best possible experience!
 

Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
I think zxc are fairly standard for H games and maybe a and s beyond that combined with the arrow keys

Hey Feed, it's great to see you commenting again, and I really appreciate your input! I already added your suggestion to our internal list of pending features, so rest assured we won't miss it ;) Thank you for your valuable contribution!
 

Glorified_ignorance

Well-Known Member
Mar 28, 2019
1,110
4,028
A challenging and unyielding path awaits you, dear friend.
Do not let your spirits waver, and never give in to defeat.
Move ahead with unwavering pride and confidence, knowing that your brilliance will shine through.

Or in short good luck dev!
 
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Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
will there be any bestiality ? like dogs or wolf ?
Hey tbest! Absolutely, we've got that covered. Thematic levels are part of our plan, like levels with spiders, wolves, scorpions, and more (which means that bestiality would be included). So rest assured, we're definitely adding these factions to the game in a future! :D
 
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Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
A challenging and unyielding path awaits you, dear friend.
Do not let your spirits waver, and never give in to defeat.
Move ahead with unwavering pride and confidence, knowing that your brilliance will shine through.

Or in short good luck dev!


Thank you for your encouraging words! We embrace the challenges ahead with determination. Your support means a lot to us, and we'll give our best to make this game a success.
 

ahrimansiah

Member
Oct 28, 2017
247
289
Hey ahrimansiah, we love to read that you see interesting our game, our goal is to make an enjoyable experience for all of you :D, the reason why the proof of concept size is 2.2GB due to the various technologies we use, like DLSS and LODs, to enhance quality when objects are close to the camera. Additionally, the 3D background consumes significant resources. We're exploring options to make the background 2D for a lighter experience, but it's a little bit difficult for a small team of 4, but we will do the possible to improve this. Thanks for your comment!
thanks for your reply! cant u use 2D assets/objects for the background? and also when the game is complete where do u plan to put it for purchase?
 

Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
Hello everyone, thank you so much for the valuable feedback you've provided thus far. We've carefully noted each suggestion, and we discussed the implementation complexity and priority of each feature. If you see a feature marked with low priority, don't worry, we still plan to add it, but it might take a bit more time to ensure it's done right.

Moreover, we want you to know that your feedback matter. If we notice repeated requests for a particular feature, we'll make it a priority to include it as soon as possible. That's why you might see your name next to certain features.

We believe in being transparent with our development process, so we'll keep you updated on our progress. Your feedback is of utmost importance to us, and we truly appreciate your involvement in shaping the game.

1691233420847.png
 
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Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
Also, we have a special request for you! We're considering adding RTX to the game, but we're at a crossroads. To help us decide, we'd love your input. Could you let us know if your computer can handle the game without any issues if we turn on RTX? Your feedback will play a crucial role in our decision-making process. Thanks in advance for your help!

Please vote this comment with the "heart" option if you would like to have RTX
Or vote with the "thinking face" if you would like to NOT have RTX enabled.
 
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Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
thanks for your reply! cant u use 2D assets/objects for the background? and also when the game is complete where do u plan to put it for purchase?
Hey ahrimansiah, thank you for your response. Designing the level with 2D objects presents some challenges as it requires adjusting illumination and carefully setting up the 2D elements for a cohesive background. Currently, we are already incorporating some 2D elements into the map, and we intend to continue this approach. Rest assured, we have plans to further optimize the game by redesigning upcoming levels with 2D elements.

Regarding publishing our game, we have Steam on our mind. We're currently looking into the licenses and requirements to ensure a seamless experience when we eventually post it on the platform. Our wish is to provide players with a good gaming experience :D
 
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SlobberGoat

Newbie
Jun 9, 2020
93
59
[...snip...]

Your feedback is of utmost importance to us, and we truly appreciate your involvement in shaping the game.

View attachment 2828705
I recommend that you DON'T do this. I've seen way too many projects die because of excessive scope-creep.
Feel free to listen to suggestions from people but stick to YOUR original idea for what you want this game to be/do otherwise your going to have a bad time...
 
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sss850

New Member
Aug 19, 2019
2
0
Приветствую, почему появляется черный экран при запуске и "не отвечает" в диспетчере задач
 

TheUberstuff

Active Member
Jul 28, 2020
956
1,245
uhhhh, couple of things, being able to move the camera? Also having the goblin dick go IN her not OVER or Through her? Combat is ok and I like the look of the game but serious work needs to be done on the rape animation(s) and the camera control. Also hoping like gangbang / gangrape will be added. Having a group of goblins swinging weapons while one is trying to rape the character is very off putting.
 

Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
Hey everybody, we were working this week and we have the first list of changes that we will be including soon to the game.

Hotfix 0.0.2 Notes (not Live yet - we are looking to add more fixes prior to releasing)

Gameplay Enhancements

  • Defeating Goblins now rewards you with multiple stamina orbs alongside health and XP orbs.
  • Orbs now seamlessly follow your character, making the collection more efficient.
  • "Save" statues trigger automatic game saves upon proximity.
  • Targeting enemies no longer requires equipping the sword; combat mode activates upon targeting.
  • Improved attack speed for the Big Sword.
  • Minor bug fixes.
Balance Adjustments

  • Increased damage dealt by Goblins wielding axes, spears, and shielded spears.
  • Reduced health of Goblins.
  • Decreased damage inflicted by the “Goblin Champion”.
  • Halved stamina consumption for attacks (applies to both swords), enabling faster strikes.
Animation Fixes

  • We fixed the animation of the Game Over screen
  • We fixed the glitch of the stunned animation.

Upcoming Features (Work in Progress)

We've introduced the initial groundwork for aerial combat – press "S" to launch enemies into the air. Although still in baby steps, this addition will enhance combat dynamics.

We're developing an animation system for the +18 scenes, aiming to create a more dynamic and interactive experience (tests are ongoing).

Furthermore, optimization efforts are underway. Initial tests have yielded a promising 20 FPS increase. However, it's important to note that as we integrate special effects, a portion of this gain may be utilized.

We're currently evaluating whether to release this patch on Friday or over the weekend, allowing you to test it out. However, we're also exploring the option of including additional fixes and potentially releasing a more robust version next week.

Thank you for your continued support and feedback. We're committed to refining the gameplay experience to deliver a more engaging adventure. Stay tuned for further updates!
 

Milkshakeproject

Newbie
Game Developer
Apr 4, 2022
88
40
I recommend that you DON'T do this. I've seen way too many projects die because of excessive scope-creep.
Feel free to listen to suggestions from people but stick to YOUR original idea for what you want this game to be/do otherwise your going to have a bad time...

Hello, thank you for the suggestion. Rest assured, we're actively exploring ways to incorporate various features into the game without deviating from its core concept. If we decide to integrate these features, we'll ensure they are seamlessly integrated so that users who might not prefer such content can easily bypass them.