Alright last comment here, since ppl here tend to get too much for free, and act up when they don't receive everything straight away, they assume its all a hoax.
This isn't a paid sub module, the demo here isn't a progression demo to show much 'New" content is added. I like to keep certain things hidden, giving out elements of surprises, and letting ppl figure it out themselves as they play and uncover.
Game isn't suppose to be extremely challenging, its a simple management game,
Cleaning is suppose to be annoying at first, that's the point of automation being useful and satisfying afterwards.
Cleaning is suppose to limit and control how much you can build, only build as much as you can/willing to handle(until automation arrives)
I played the demo and the test build of the game and I really liked it and looking froward to the final release of the game. However I feel like there are some things I'd like to point out (I understand that it might be engine or tool limitations that prohibit you from making certain things differently).
Even though I personally managed to find my way around the controls (and the demo tutorial, I think, does a good job), I feel like some things might be improved. First and foremost, I feel like being able to click and drag a girl hirself (as well as moving her by her portrait) should be possible. Secondly, when you press the cell and a little tab pops up, I think it should appear to the right of the cell or at least above it since it blocks the view. Maybe the tab could be highlighted with yellow or green frame, and a rectangle of the same color should appear around the cell, to indicate which cell this pop-up is referring to. Thirdly, and I guess it might be my preference, but this little yellow button in the goblin formation menu, which is used to choose the amount of goblins to send on a raid, isn't very intuitive. I must confess, I didn't pay attention if it's explained in the tutorial, since I fugured it out in the test build... But when I was poking around in that test build, it took me some time to understand that it wasn't just a UI decoration. I think a wider tab with a bigger button with a check mark would be much better. Also, I feel like, when you add goblins to a raid when there already are some goblins, the number in the tab should indicate not the overall amount of goblins, but only the amount of goblins you are adding (disregarding the goblins that are already there). What I mean is, if there already are 2 goblins in a lane and a player moves more goblins there, and chooses "3" in the pop-up menu, then there should be 5 goblins in the lane, and not 3. And laslty, some simple tune playing in the background during gameplay might be nice.
Overall I really like your games, visual style and animations and believe Goblin Nest will turn out great.