Roadmap for 2024
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Happy holidays to everyone, whether you're celebrating Christmas or not! I'm grateful for all your feedback on the Noriko update.
Your overwhelming support on Patreon and
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sales has been incredible, confirming that we're heading in the right direction.
Of course, there have been some disappointments. I understand that not everyone enjoyed the story, and that's okay. It's impossible to please everyone. As we approach the climax of the first part of "Goodbye Eternity," prepare for your expectations to be challenged.
We're all on this journey together, and it's going to be a wild ride
I encourage you to play through the entire first part before drawing any conclusions.
I also want to address a common misconception: "Goodbye Eternity" does not and will never include NTR. Please be wary of misleading comments online claiming otherwise.
When creating this game, I wanted to ensure players could choose their Love Interest (L.I.) or opt out if they didn't connect with a character.
This is evident with Asami, who offers a friendship route. Additionally, you'll have the option to avoid Sakuya's advances.
Considering a route where we push Yasuka away is heart-wrenching for me, given how much I adore this character. However, I'm open to the idea. For those not interested in Noriko, there will be alternatives (I'm still deciding whether to offer a friendly or antagonistic route with her. Perhaps a poll on this would be helpful?)
I'm also using the extra time afforded by the Godot version to refine parts of the story, particularly pacing and other details. For instance, Asami's corruption path currently involves repetitive actions, which I plan to improve.
I'm setting a goal to bring all these enhancements in version 0.9. While I can't promise everything will be ready by spring, I'm committed to doing my best.
To wrap up, here's a sneak peek of what's coming in 0.9. Wishing you all a merry Christmas and a happy New Year!