- Mar 19, 2020
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Almost November #Devlog
Like many of you, I thought the worst was behind us. However, our latest internal beta tests have revealed a critical bug, the kind that ruins the game experience and completely blocks progress.
To make things even more complicated, this bug only appears on the Windows version of the game. Due to the severity of the issue and the very unfavorable timing, we currently have no visibility on the time required to resolve it. Nevertheless, we are doing everything we can, as always, to address it as quickly as possible.
This brings me to discuss the deadlines we set. We establish them primarily for you, our backers, who deserve to know when the next version will be available. However, with the game engine change, this deadline has become an added pressure, as we face unexpected issues related to this new development environment.
I’d rather be honest with you: we can’t continue like this. This might be hard to understand for some, but it’s essential—even vital. My role is to ensure that the people working with me can do so in the best possible conditions. Constantly imposing unachievable deadlines brings the team closer and closer to burnout, something we must absolutely avoid.
From now on, the next updates will be released when they’re ready. This might be risky, but without this change, I’m not sure I can preserve the mental health of the team, nor my own.
Let’s end on a positive note: the storyline for version 0.11 is 90% complete, and it will forever change the story of Goodbye Eternity. Three new female characters will also make their debut: Erika, Nobu’s older sister; Hanako, Kenji’s mother; and Tsubaki, Takeo’s girlfriend.
Once again, I apologize for not being able to meet my commitments as planned, but please know that this doesn’t change our dedication to this project. We will continue to work hard to deliver the best possible version to you.
RNG
Almost November #Devlog
Like many of you, I thought the worst was behind us. However, our latest internal beta tests have revealed a critical bug, the kind that ruins the game experience and completely blocks progress.
To make things even more complicated, this bug only appears on the Windows version of the game. Due to the severity of the issue and the very unfavorable timing, we currently have no visibility on the time required to resolve it. Nevertheless, we are doing everything we can, as always, to address it as quickly as possible.
This brings me to discuss the deadlines we set. We establish them primarily for you, our backers, who deserve to know when the next version will be available. However, with the game engine change, this deadline has become an added pressure, as we face unexpected issues related to this new development environment.
I’d rather be honest with you: we can’t continue like this. This might be hard to understand for some, but it’s essential—even vital. My role is to ensure that the people working with me can do so in the best possible conditions. Constantly imposing unachievable deadlines brings the team closer and closer to burnout, something we must absolutely avoid.
From now on, the next updates will be released when they’re ready. This might be risky, but without this change, I’m not sure I can preserve the mental health of the team, nor my own.
Let’s end on a positive note: the storyline for version 0.11 is 90% complete, and it will forever change the story of Goodbye Eternity. Three new female characters will also make their debut: Erika, Nobu’s older sister; Hanako, Kenji’s mother; and Tsubaki, Takeo’s girlfriend.
Once again, I apologize for not being able to meet my commitments as planned, but please know that this doesn’t change our dedication to this project. We will continue to work hard to deliver the best possible version to you.
RNG