Androtripov

New Member
Jan 4, 2025
3
0
I tried it and it work. You need to open CE with the file Zesties made, when the game is already loaded, and in game.
Then check the box in the little window under "memory view", and double click the value, and set it to 8. Then change location, and the time will change.
Yes ofc it works I tried it, I just asked him if he can enable the skip time button forcefully.
 

Zesties

Newbie
Jan 31, 2020
94
85
Yes ofc it works I tried it, I just asked him if he can enable the skip time button forcefully.
I quickly made another pointer for it. This new CT allows you to enable/disable the skip function at will.

1 - Locked skipping
0 - Unlock skipping

(Set it to 2 for a very pointless surprise)

Edit: CT removed
 
Last edited:

Chimera1432

New Member
Apr 6, 2024
5
0
Alright, so, I installed cheat engine, went through a brief tutorial- and that's the extent of my progress. Assuming I'm an idiot who can't figure out what to drag and drop or what to rewrite, how do I get the above file to work so I can enable the skip feature? This soft-lock thing is a huge pain in the ass.
 

RandyPhoenix

Engaged Member
Jun 30, 2018
3,035
4,737
Nothing can make up lose of save files, I don't even know how many times we lost saves until this point, honestly I'm done, good luck with the game, this is not a VN game, this is a sandbox game, changing engines, and constantly losing the save compatibility is nonsense AF, especially for a old player who lost saves over and over again it's not worth investing all that time again to come some place you were in.
 

j01ntr0l1a

Active Member
Mar 23, 2022
542
361
Nothing can make up lose of save files, I don't even know how many times we lost saves until this point, honestly I'm done, good luck with the game, this is not a VN game, this is a sandbox game, changing engines, and constantly losing the save compatibility is nonsense AF, especially for a old player who lost saves over and over again it's not worth investing all that time again to come some place you were in.
hah! i got u beat!! i havent played since 0.5.2 when it was called Extra Life , still got the old one , downloading now :)
 
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Zesties

Newbie
Jan 31, 2020
94
85
Alright, so, I installed cheat engine, went through a brief tutorial- and that's the extent of my progress. Assuming I'm an idiot who can't figure out what to drag and drop or what to rewrite, how do I get the above file to work so I can enable the skip feature? This soft-lock thing is a huge pain in the ass.
Just open the CT in the file, attach to Goodbye Eternity and change the value. Reload the area for it to apply.
 

DarkTree42

New Member
Oct 26, 2024
9
4
I have a Bug

After The Sex Sceene in the Hotel with The Step-Mom my Mission is to see her at home at night in my room and the progression oftime is stopped i assume it should be night time but it is daytime which means i am softlocked and cant progress the story sadly

any fixes ?

EDIT: im dumb sorry i see the discussion above
EDIT 2: ok still dont know how to do it xD
 
Last edited:

Zesties

Newbie
Jan 31, 2020
94
85
I have a Bug

After The Sex Sceene in the Hotel with The Step-Mom my Mission is to see her at home at night in my room and the progression oftime is stopped i assume it should be night time but it is daytime which means i am softlocked and cant progress the story sadly

any fixes ?

EDIT: im dumb sorry i see the discussion above
EDIT 2: ok still dont know how to do it xD
If you're running Windows (10 because I recently discovered issues with the CT on 11) then you can use Cheat Engine. Otherwise it looks like you'll have to use chapter select to skip by it.
 

chufastel

New Member
Oct 31, 2023
1
0
After the scene with Yasuka in the Love Hotel the next hint says "Talk to Yasuka tonight in your room" yet timeday is morning because last scene was at night, and i cant do nothing nor skipping time because theres a forbidden icon there, is this a bug or what should i do?
 

Zesties

Newbie
Jan 31, 2020
94
85
After the scene with Yasuka in the Love Hotel the next hint says "Talk to Yasuka tonight in your room" yet timeday is morning because last scene was at night, and i cant do nothing nor skipping time because theres a forbidden icon there, is this a bug or what should i do?
If you're on Windows 10 read my previous messages in the thread.
 

Androtripov

New Member
Jan 4, 2025
3
0
I quickly made another pointer for it. This new CT allows you to enable/disable the skip function at will.

1 - Locked skipping
0 - Unlock skipping

(Set it to 2 for a very pointless surprise)
You're a legend my friend, nd what a surprise for number 2 XD
 

wanderingFragment

New Member
Dec 11, 2019
10
37
I'm usually not one to complain (honest), but I've been feeling a little... disappointed? by the direction of development with this game. To be clear, it's fairly obvious the primary draw of this game is the art style and it's animations since it's... basically just a VN with extra steps for gameplay, and the story isn't exactly award-winning, but that's not... 100% of where my issues stem from?

Gameplay wise, it (I feel) attempts to present itself as non-linear but just... isn't? Not with the last several updates at any rate.

Development speed is nothing to write home about, kind of understandable with the quality of the art work, but each update is effective 'go here, talk to this person, repeat' for one character per update. Still understandable, development being what it is, but the way it's implemented makes the game feel like a series of isolated islands of events, rather than a cohesive whole- that is to say that, for example, entire updated are dedicated to a single character which is fine... except the nature of the game insists that each act needs to take place in order to make chronological sense, which leaves subplots unresolved or hanging for long stretches of in-game time, to say nothing of IRL time.

That's... sort of always been the case, but especially with these last few updates the story has been forcing the Asumi narrative down the players throat at a truly glacial pace. So instead of being able to focus on the new character interaction/smut, you're also balancing the meat of (effectively) and entire other update's worth of plot without even being able to react to it.

I'll freely admit, I don't care for NTR, so that may sour some of my views on the topic, but the last few updates have been really driving home my distaste for the current update model, or at least it's implementation. Doing one character per update works fine for non-linear games since you don't have to see/interact with the plot-lines that aren't ready yet... but GE is decidedly linear and as such trying to do it character by character means when you have intersecting character plots, like the last few updates, you don't get as much/any real payoff. And that's not just in the sense of IRL development times- you can feel the awkwardness in game from start to finish when the game shoves all this stuff in your face and then expects you to just... go do something else and ignore it? Which, isn't strictly a bad thing in and of itself, but when a decent chunk of the interaction comes from emotional payoff, distracting the player from what's going on right now is somewhat undesirable. Again, don't like NTR so take with a pinch or five of salt, but I feel like the point stands.

And also, for an engine upgrade you'd expect it to be less... janky? Especially coming from a Ren'Py game. I don't know if they programmed the new engine from scratch or if they're trying to make a new one fit the old style, but if you're going to go to all the trouble of building/adapting to a new engine, you'd think you'd want to avoid recreating many of the things that make Ren'Py so damned frustrating to use in the first place.

And that's before bringing up optimization and scene/sprite-flickering issues that, if I had to guess, are probably coming from the 'what the fuck is currently going on' logic being run concurrently with the 'display this scene' logic, or current scene info isn't being loaded before the previous scene is cleared from the screen- something along those lines, since I don't know how else you get characters flickering into and out of existence when you load a scene/location coming from another location.

If I had to guess they're reusing the 'display this shit' code and just feeding scene data into it based on player's position in the story-line, which is smart since you reduce lines of code and memory usage and what the fuck not, but the way it's implemented makes me think that it's just... not as integrated with the code from moving from one scene to another as it probably should be. I'm not exactly looking at the source code here, but if I had to guess? whenever you pass time or go to a new location it sends the current 'parameters', i.e. what should and shouldn't be showing in a given location at a given time, to a function that actually puts together and displays the various parts of the scene- location, characters, time, etc. I get the feeling that each time you change location/time it's sending those parameters to the function again, and the function has to go through a check-list of what to display... which is technically fine on it's own, but I'm guessing that the function is updating the screen while also running the actual logic to decide what to display at the same time, so you get a brief moment where all the default options show up before the screen gets accurate scene data.

I didn't explain that very elegantly, but I need to cease procrastinating and actually get back to work- scenes for v0.10 are cool and all, but being left hanging again about the Asumi storyline, which I already dislike on principle but can overlook as long as I have an actual fucking choice about how it ends up, has me feeling... not as pleased as I would like for this game.

I think it has potential, but man it's making me work on my patience.

PS: I'm aware game design is a bitch. It's why I don't tend to complain- while I don't like the linearity under the illusion of choice, my primary issues for this game stem from the backend-code shenaniganry rather than it's intentional design.
 

Storm4n

Active Member
Jul 10, 2017
889
361
The game crashes quite often :(. In my case it crashes constantly after Yasuka asks me if I prefer "shaved" or "natural" pubes, choosing "natural" crashes the game every single time. The things that help me crash less are

  • Never, ever use the mini map shortcut.
  • Save, save, save, and try different options (like "shaved" instead of "natural" in my case).
  • Limit the use of fast forward, especially when moving between locations.

I think changing the engine wasn't as bad as many people complain, it's easier to develop in the long run, animations, and there are a lot of new animations since I played it more than a year ago, are flawless and smooth. The game also feels better after the change. It still need fixing, but it's already paying off.


When it comes to content it's top notch, very is very few games with art this beautiful, tasty and sexy. Story is a cliché when it comes to "going back in time".

Yes, it's true that this developer is quite well funded, but at the same time they are very responsive, work diligently and take risks when it comes to game design (no full-harem story, ntr, femdom/submissive routes, funny/adult [obsession, bullying, criminal activities, yandere, murders] themes). S/he also took a big risk in changing the game engine for a mature and content-rich project.
This is what's happening to me as well but both options causes a CTD
 

Zesties

Newbie
Jan 31, 2020
94
85
I'm getting A LOT of random crashes during gameplay, sometimes I save a lot just in case but a minute ago Asami's whole model disappeared and only her eyes were visible then it all went to shit.

This normal? am I missing something like I need an extra file or some extra rules for the antivirus?
These crashes are supposedly being worked on in the next update. You can tweak your settings to help quite a bit but otherwise it's just how the game is right now.
 
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