StraightValker

New Member
Jun 13, 2020
12
24
The crashing issue--based on my limited knowledge--seems to come from not letting the game preload things? When using fast forward or clicking through quickly and the game tries loading a new animation or scene that it hasn't preloaded, it will crash. The only way I've found to avoid this is not only saving very very often but also being slow before transitions happen. Don't know when one happens? Unfortunately, I didn't either. I can only recommend going slow constantly.
 

theMickey_

Engaged Member
Mar 19, 2020
2,303
3,057
Yasuka's corruption route still locked out after love hotel sex, anyone able to bypass this ?
It's a known bug, fix is to be expected in early January. From their Discord:

"Regarding soft lock issues, we’ll be releasing an initial fix in early January that will eliminate all time locks during certain events."
 

Zesties

Newbie
Jan 31, 2020
94
85
(Again, haven't play tested it yet)

I'm too lazy to make it myself this time but if these softlocks are an issue with time of day like last update, you should be able to easily set the time to whatever you want with Cheat Engine. If I remember correctly the time of day values are in 2's but begins at 1. 1, 2, 4 etc. I might be wrong though so search for changed/unchanged and create a pointer or a script.

This is as beginner friendly as it gets, CE is very easy to use.
 

Rankor98

New Member
Dec 28, 2024
1
0
can some tell me how to install the pc version its says extract and run but theres only an exe file whenever i click it wont open pls help
 

Alandir

Active Member
Aug 18, 2021
867
1,611
Its both the engine changes fault that it crashes and not the engines fault that it crashes.
Godot works fine in tons of games, the thing is porting a game after years of development to a new engine will always be a nightmare. That goes double if you have a small team. And again double if you are crowdfunded and expected to create a running build regularly. And it goes even more double if you port it from a highly specialized engine like renpy to a very broad engine like godot.
Before the dev had the functionality of renpy to work with, which doesn't allow a huge amount of creativity in how things work, but they did work. The functions were thoroughly tested and stable.
Now they need to implemented everything on their own in godot. What a small dev team makes on their own in a couple months is just not gonna be as stable as something that's been designed and tested over years by a dedicated team and there's gonna be a ton of bugs if you do it. Like we see here.
Let's hope they manage to fix most of these bugs and get more comfortable with the engine as time goes on.
 

Asseater42069

Newbie
Jan 25, 2020
81
149
Its both the engine changes fault that it crashes and not the engines fault that it crashes.
Godot works fine in tons of games, the thing is porting a game after years of development to a new engine will always be a nightmare. That goes double if you have a small team. And again double if you are crowdfunded and expected to create a running build regularly. And it goes even more double if you port it from a highly specialized engine like renpy to a very broad engine like godot.
Before the dev had the functionality of renpy to work with, which doesn't allow a huge amount of creativity in how things work, but they did work. The functions were thoroughly tested and stable.
Now they need to implemented everything on their own in godot. What a small dev team makes on their own in a couple months is just not gonna be as stable as something that's been designed and tested over years by a dedicated team and there's gonna be a ton of bugs if you do it. Like we see here.
Let's hope they manage to fix most of these bugs and get more comfortable with the engine as time goes on.
I have yet to see the benifits of the engine change, so far it's just bugs and crashes. I have no idea what thay were trying to do that they had to switch to godot played the updates fom here and doesn't look like any big changes other then the obvious crashing and burning . I held my support for the devs when they announced the forbidden engine change, i do hope thy fix everything cuz i like the game a lot.
 

wowdank2

Newbie
Oct 18, 2019
21
34
He renamed it v0.10.0 LOOOLLLL. Been following this release since the beggining and this is crazy. Wonder how long is he going to milk this game. This is your classic "never finished" weg ever. What now ? Since its 0.1 now he has 10 more releases to slug through - that's probably 2 more years. Incredible work, just migrate engines and start counting your versions from the ground up again - bravo !
 

Alandir

Active Member
Aug 18, 2021
867
1,611
He renamed it v0.10.0 LOOOLLLL. Been following this release since the beggining and this is crazy. Wonder how long is he going to milk this game. This is your classic "never finished" weg ever. What now ? Since its 0.1 now he has 10 more releases to slug through - that's probably 2 more years. Incredible work, just migrate engines and start counting your versions from the ground up again - bravo !
I dislike the engine change as much as the next guy, but dude that's classic version numbering. Do you expect every developer to plan ahead so far that they know exactly how many updates they'll need and name their version accordingly. It is baffling to me how some people put so much stock into the version numbering. It was crystal clear if you played the game that the new update couldn't possibly be the last one.
 
3.80 star(s) 226 Votes