yamipleb
Member
- Oct 27, 2018
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Nice, thanks, how did you get these files from the game in .png form?
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Nice, thanks, how did you get these files from the game in .png form?
The route begin when she ask MC to be her boyfriend as a thread to make jealous MC's "best friend". If you select yes he'll ry to make advantage (and with that corrupt her to make things that normally she won't do); otherwise MC becomes her friend, if you select options that makes her confort, secure and realize MC's interest about her, she'll fall in love to MC.asami corruption or love route difference?
for norika femdom and future femdom route with noriko which asami route will be best?The route begin when she ask MC to be her boyfriend as a thread to make jealous MC's "best friend". If you select yes he'll ry to make advantage (and with that corrupt her to make things that normally she won't do); otherwise MC becomes her friend, if you select options that makes her confort, secure and realize MC's interest about her, she'll fall in love to MC.
That depends, are we talking here about personal preferences, are you generalizing or is it a question aimed at what to do to not screw up in the game?for norika femdom and future femdom route with noriko which asami route will be best?
what to do to not screw up in the game?That depends, are we talking here about personal preferences, are you generalizing or is it a question aimed at what to do to not screw up in the game?
Well, judging from what the creator has mentioned, the fact that there will be no NTR changes things, so that tells me that if you try the corruption path with Asami, you may have problems with her in a future update and Noriko, so if you're more into femdom than Noriko, make Asami your best friend.what to do to not screw up in the game?
A fellow friend routerLoving the game, so far! Personally would’ve preferred a little more story progress before Asami and MC declares their love for each other (in the friend route). But, it’s only a minor complaint tbh, cus I like all of MC’s interactions with Asami in that route.
There’s a game similar to this one which has diverging paths in a sandbox setting. They’ve addressed this issue by allowing the player to play separate chapters without needing the player to start a save from the beginning. Guess, the dev of Extra Life can consider doing the same for this game.Really enjoy the game so far, incredible art and animation, and solid interface. However, I do have one concern.
IMO, missable content and multiple paths just dont mix well with sandbox. Sandbox games already provide immersion and player input with their gameplay. You dont need to rely on dialogue based paths like a VN does.
On VN, if you want to check different paths, you can just skip everything you've already seen. In sandbox, you inevitably have to repeat the same actions, it takes substantially more time, and it's a tough ask for the player (once again, my opinion).
Coupled with the fact that this kind of game (original 2D art, animated) naturally already have some of the slowest development cycles, and you really don't want the players missing out on content.
I'm not asking to change the whole structure of the game, but I will advise the dev to not go too crazy with diverging paths from here on out. Make something that can be completed in a couple of playthroughs (good guy/asshole path for each girl). if you make things too intricate, it will be too time consuming to experience all the content as the game gets bigger.
Just my 2 cents. This game has the makings of a true gem, looking forward for more.
Mega agree with this one though; and maybe make navigation a little easier for this tooReally enjoy the game so far, incredible art and animation, and solid interface. However, I do have one concern.
IMO, missable content and multiple paths just dont mix well with sandbox. Sandbox games already provide immersion and player input with their gameplay. You dont need to rely on dialogue based paths like a VN does.
On VN, if you want to check different paths, you can just skip everything you've already seen. In sandbox, you inevitably have to repeat the same actions, it takes substantially more time, and it's a tough ask for the player (once again, my opinion).
Coupled with the fact that this kind of game (original 2D art, animated) naturally already have some of the slowest development cycles, and you really don't want the players missing out on content.
I'm not asking to change the whole structure of the game, but I will advise the dev to not go too crazy with diverging paths from here on out. Make something that can be completed in a couple of playthroughs (good guy/asshole path for each girl). if you make things too intricate, it will be too time consuming to experience all the content as the game gets bigger.
Just my 2 cents. This game has the makings of a true gem, looking forward for more.