DenseFool

Active Member
Oct 30, 2020
652
742
If you use Godot RE Tools, you can get access to the TL file in translation en.po.

I'd assume that's all that is needed to write an incest patch. The hard part, would be getting it into the .exe

RobotMenace Would you happen to know a way to do that? (replace the en.po inside the .exe with the patched one).

edit: uploaded a .txt version.
If godot RE works, then you should be able to just recompile in godot itself, unless its .NET godot
 
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RobotMenace

Newbie
Feb 28, 2022
18
33
Also - anyone knows if the animations are prerendered Live2D, or it's actuall Live2D?
It's currently a mix. Pretty much all the newer scenes are rigged and animated in engine and some of the older scenes have been redone too. Basically if it looks crisper and smoother than it used to it's "Live2D."
 

beerpig

Member
Aug 12, 2023
115
249
Why would they rewrite this game with a different engine this far into the project?
Especially since Ren'Py is specifically for VNs while Godot is a general-purpose game engine.
They'll have to rewrite Ren'Py's functionality and most likely do a worse job.

This is the second project that has done this recently. Summertime Saga is another one.
If the devs want to play around with new tech they should save it for the next game instead of scrapping an existing one.
I have two guesses:
1. The dev plans to include features not currently supported by Ren'Py, but that would be viable in Godot. Those features might sound important in paper, but in practice odds are that the players won't care too much about them.
2. "Everybody is jumping off the bridge" mindset. Godot surged in popularity after Unity's fiasco, so a lot of devs are adopting it; some are doing it for sensible reasons, others not so much.

If any of those guesses is correct I don't know.
 

croPath

Active Member
May 10, 2017
944
924
Nah just give the devs some time bro. Godot is a good engine
Godot is a very niche engine , overly complex and with little support. But its the current hipster engine for devs who don't understand what they are getting into.
Even people that have long experience and knowledge of godot have trouble using it and fixing things like bugs and crashes with it due to how bad it is.
 

DenseFool

Active Member
Oct 30, 2020
652
742
Godot is a very niche engine , overly complex and with little support. But its the current hipster engine for devs who don't understand what they are getting into.
Even people that have long experience and knowledge of godot have trouble using it and fixing things like bugs and crashes with it due to how bad it is.
Godot is a pretty good engine these days (at least compared to how it used to be), It's just not the best choice if you are making a visual novel LOL
 
Oct 12, 2019
16
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It seems that there is a problem in the new route that prevents progress, the only solution is to use version 0.91, which we do not yet have available here
 

croPath

Active Member
May 10, 2017
944
924
if you guys had jobs instead of wanking in your parents basements all day 10 dollars wouldnt seem like a lot to you
When someone says that they are the basement guy.
Also it depends on where you live, 10 dollars is a lot for barebones , basic feature lacking , lazily put together "VN".
There are new indie FPS games with insane amounts of playtime and fun gameplay that are less then 10$, hell you can get both twilight town/manor for less then that.
This meanwhile doesn't meet the basic features of a VN, padds it playtime all to hell, has very few mostly pretty lazy scenes for the development time its had(and money involved) , is a buggy mess ,etc.
 
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Oct 21, 2023
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It's currently a mix. Pretty much all the newer scenes are rigged and animated in engine and some of the older scenes have been redone too. Basically if it looks crisper and smoother than it used to it's "Live2D."
Well, then in that case - there's zero reason not to use RenPy, since it has Live2D integration xD
 

RobotMenace

Newbie
Feb 28, 2022
18
33
If godot RE works, then you should be able to just recompile in godot itself, unless its .NET godot
It's not the mono build but it looks to be using Spine which I think is currently only available as a module and not as a plugin/GDExtension. It's also using Dialogue Manager too so either way a custom build of GD RE Tools with some changes will be needed to extract everything
And you'll need to build Godot with the Spine module for that and to rebuild the game anyway. All perfectly doable but I'm not prepared to upload my own builds of the entire game and think some sort of modloader would be much more flexible and user friendly in the long run.
 
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