Thankfully, it seems pretty open-ended. I'm going to have to use a weight loss potion on Mocha and see how that works. It seems the player can't get that big (again).I find the first 3 stages of the women's chubbiness hot (the thiccer frame, big belly), and find the stages after (the large, gargantuan) not.
Yeah I didn't know that until I bought up to 100 for all the items. I do not want to play this game again.Shift clicking withdraws or deposits full stacks, and sells 10 of an item at once. Not sure about selling full stacks, yet.
I like using two bovine potions to make them full cows, with my only complaint being the udders. Would like an option to not have that. And I also agree that the weight is nice until it gets to the morbid zone. The constants stomach noises and burping and such aren't something I enjoy, so if I play in the future, I'll probably just turn those sounds off and keep all the girls at reasonable sizes.I literally played this like 5-6 hours already. IMO, one bovine potion and the middle two stages of weight look the best; it's very, very nice of the dev to have toggles for both fat face and cow face, because most content creators are more than a little tonedeaf to those kinds of things. Initially, I assumed dryad growth and milking worked on the daily cycle, but you can actually just stand there in the barn and watch their milk meters fill in just about a minute or so. For the content currently in it, the game would be perfect to me if there was a way to change the frequency of the sounds, because some of them are very, very common and others almost never playing. (Also, the Banjo-Kazooie-esque "voice acting" does so much for this game, it's unreal; it boosts the quality of what's here by so much.)
That's if you don't accept help in the intro; it's tortuously long, IMO, and can't be skipped. Story ends after you talk to the potion seller; there's a new gril planned for next update, but I don't see any mention of more story content. Wonder what the heart gauge is going to be used for.Also i see in the 5th picture here that the PC gets tentacle face fucked? where is that? so far the only sexual content ive seen is eating out the dryads you grow.
I'd guess some type of bond system for the heart. There also needs to be a faster way to harvest, or the time in between them needs to be longer. Once you've got them maxed out, they start overlapping each other. I had like 2-3 harvests for the same dryad in the span of less than a minute or two. Aka it's a little overwhelming managing all of the stuff, comes at you at full force.That's if you don't accept help in the intro; it's tortuously long, IMO, and can't be skipped. Story ends after you talk to the potion seller; there's a new gril planned for next update, but I don't see any mention of more story content. Wonder what the heart gauge is going to be used for.
Yeah, I physically can't talk to all four of them without the fourth forcing me to harvest. And the dev seems to be aware of the issue of overlapping characters and how genuinely frustrating it can be because you can make what's-her-name turn into a wisp to hide her... but she still blocks everything behind her. It feels like if you're not stabling everyone, they just stand over each other and your dryads, preventing you from doing anything. It'd just make more sense if he put interaction on the right click, as that only seems to be a shortcut into vendor menus right now.Once you've got them maxed out, they start overlapping each other. I had like 2-3 harvests for the same dryad in the span of less than a minute or two. Aka it's a little overwhelming managing all of the stuff, comes at you at full force.
For the amount of chezborgirs you need, I just edited the save for money: AppData, Local, Gorge_Valley, whichever save number, [PersonalValues], 0="50000000.00000", or eleven septillion, or whatever. I wonder if there are any other, fun values to play around with.You barely need metal for anything, so sell a whole bunch of it and buy everything you need!
The cake's actually better, for weight.For the amount of chezborgirs you need, I just edited the save for money: AppData, Local, Gorge_Valley, whichever save number, [PersonalValues], 0="50000000.00000", or eleven septillion, or whatever. I wonder if there are any other, fun values to play around with.