PhoenixRage23

Active Member
May 24, 2020
875
1,067
Your argument is not wrong, generaly spoken, Yes, they are all valid, the only ones I personally see a bit polemic are the sound files, of SFX, (I'm shure they will evolve into what you say).
In this special case, there are more factors as the production time, for the game it would be a mayor set down if suddently the time between updates goes from 2 weeks up to 1 or 2 months,
the wider fanbase would claim to have more content, that would mean to involve more people during the productio process.
the old mens like me which experimented with Home Video and sound may tell how difficult it is the sincronization and editing,
it got a bit easier after the introducion of DV and then the editing on Computer, plus the renders requierd to do a more or less passable animation grows exponentially there are a bunch of great games out there with passable animations update time is 3 to 6 months teams with 4 people may do it monthly.
the game has to be so good that the Dev can quit his job and earn money only with the game, and it is an limited market.
MB did experiment and consider to throw in some animations, (is a few couple of pages back guess it was page 400 or 500)
there are solid reasons why he (He is on his own) decided not to do it.
not speaking about the Hardware what is needed to do passable quality, maybe his next game has animations we shall see.
Don't forget that you get this game for free on this site.
I understand that. Each dev has their own preference how they want to make their game and what they want to get out of it. Some do it for fun and some do it to gain ficancial freedom from having to do a regular 9-5 job. I wasn't trying to complain about the lack of animations and such. I'm sure it takes a lot of extra work let alone processing power with a computer for extra stuff like that. This game is one of the best VN's I've played in a long time. Maybe one day I can support his hard work by going through subscribestar or patreon. Besides, I won't be making any more comments on this thread anyways.
 
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FatGiant

Forum Fanatic
Jan 7, 2022
5,179
16,501
I'm not sure how other people on this thread think about that, but animations make a game more immversive than trying to read a bunch of text hiding the "action" of the sex scenes. It may slow down production, but people may think that quantity is more important than quality. I would rather wait a month or two for a decent size update with animations, than a bunch of smaller ones with just a bunch of stills and lots of text describing the "action" during parts of the game. Same goes with background music and sound effects. Playing a game without those is like watching a movie or tv show on mute. You can see what's happening, but it's very boring. I know there are a lot of plugins for daz to make animations easier and quicker to help with making games. The same goes for the text. When a scene shows the MC kissing or hugging one of the women, a description isn't needed on the screen to see what's happening. Having a kissing sound effect would make it more immersive.
I am completely sure that with very little effort you can have several games that fulfill those specific needs.

What does that mean in this case? It means that not everything needs to be the same. That this title isn't about animations and pretty sounds.

Another important aspect, is that "You would rather wait" and from there you build an argument that we all should also be OK with that, just because you are. So, what happens is that Many of the players and supporters of MoonBox and this game, prefer to abdicate of the luxury of animations and sound effects, get something more akin to a written novel with images support and enjoy the fast production.

It isn't about quality versus quantity, it's about how you define quality, to many of us here, we define it with fast production and release. It produces a different type of satisfaction, the constant influx of new content of our (many, many of us) favorite game.

Also, from someone that learned to read on paper comics, many years ago, it is possible to create our own "animations" in our minds with our imagination. The same with sounds. Heck, I got used to do it without even images, it's called reading BTW.

You mention "immersion" as if that is the be all and end all of everything, I'm sorry. Immersion shouldn't be provided, it should be created by the reader. Or player.

Am I saying that you are wrong? No, you are just presuming that everyone needs their food pre-masticated. Some of us find great pleasure in doing that work ourselves.

Instead of discovering the gunpowder and coming here to preach for us your extolled virtues of what amounts to fast-food, please understand that this isn't a general rule, and some of us prefer slow long diners 2 times a month, instead of a fast-food extravaganza once every 2 months (or more, much more).

Peace :(
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,974
It's going to interesting to see the look on Amy's face when she finds out that her sisters boyfriend is also her nephew.
There's a scene in another, similar game that will have LIs in the 20s, where all of the core seven LIs (I actually think it was only 6 at the time) are telling MeeMaw and Aunt Betty about their boyfriends, I mean their boyfriend, singular. Of course, because the MC is honoring each LI's right to share when they are ready, they don't realize they're all talking about the MC. It was an amusing scene like the one here in 0.35.
 

Elhemeer

Conversation Conqueror
Jun 20, 2022
6,382
10,621
There's a scene in another, similar game that will have LIs in the 20s, where all of the core seven LIs (I actually think it was only 6 at the time) are telling MeeMaw and Aunt Betty about their boyfriends, I mean their boyfriend, singular. Of course, because the MC is honoring each LI's right to share when they are ready, they don't realize they're all talking about the MC. It was an amusing scene like the one here in 0.35.
Ha! First time I've seen these games compared in this direction ^_^
 

Dragon59

Conversation Conqueror
Apr 24, 2020
6,706
10,974
You mention "immersion" as if that is the be all and end all of everything, I'm sorry. Immersion shouldn't be provided, it should be created by the reader. Or player.
And we've seen all to often, the consequences of too much immersion. For some, it reaches an unhealthy level and they are devastated when the story doesn't follow their particular fantasy.
Am I saying that you are wrong? No, you are just presuming that everyone needs their food pre-masticated. Some of us find great pleasure in doing that work ourselves.

Instead of discovering the gunpowder and coming here to preach for us your extolled virtues of what amounts to fast-food, please understand that this isn't a general rule, and some of us prefer slow long diners 2 times a month, instead of a fast-food extravaganza once every 2 months (or more, much more).

Peace :(
Wonderful analogies, sir.
 
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Elhemeer

Conversation Conqueror
Jun 20, 2022
6,382
10,621
And we've seen all to often, the consequences of too much immersion. For some, it reaches an unhealthy level and they are devastated when the story doesn't follow their particular fantasy.

Wonderful analogies, sir.
One of my favorite youtubers has a quote about fandom: "The problems begin when we let our Speculation become Expectation."
 

Trope95

Engaged Member
Game Developer
Apr 11, 2022
2,931
18,229
I'm not sure how other people on this thread think about that, but animations make a game more immversive than trying to read a bunch of text hiding the "action" of the sex scenes. It may slow down production, but people may think that quantity is more important than quality. I would rather wait a month or two for a decent size update with animations, than a bunch of smaller ones with just a bunch of stills and lots of text describing the "action" during parts of the game. Same goes with background music and sound effects. Playing a game without those is like watching a movie or tv show on mute. You can see what's happening, but it's very boring. I know there are a lot of plugins for daz to make animations easier and quicker to help with making games. The same goes for the text. When a scene shows the MC kissing or hugging one of the women, a description isn't needed on the screen to see what's happening. Having a kissing sound effect would make it more immersive.
Came here for another thing (Elhemeer informed me of a post mentioning my game) and read this comment. I will answer as a dev, not as a player, since you talk about Daz plugins and development time. It's not my thread, I haven't played GH, and perhaps I'm putting my nose where it doesn't belong, but I've been following Moonbox's work as a role model for someone with great consistency and quickness in his releases. If that's the case, I beg my apologies to MoonBox.

Animations take time. A lot of time. Even with the best plugins out there. Right now I'm making a 300+ frames animation. That would mean ~10s of content. I've been posing it for more than 6h, since the bought animation doesn't fit perfectly the characters because of the size difference between them and the standard G8 figure. It will take more than 20h to render (4 min per frame even with the best plugins). How many words will be in that animation? 7-8 sentences. I publish monthly because doing it bi-weekly like Moonbox would mean small updates. If those 26h dedicated to 7-8 sentences could be spent on not-animated frames, perhaps I would have done 80-90 images and 80-100 dialogue lines (the way still images work in my game with a ratio of almost 1-1). Remember dialogue is what allows the story to develop.

What is the best option? A game that publishes twice a month without animations, a game that publishes every month with some animations, or a game that publishes every 4+ months with a lot of animations? Every player will have his/her preferred answer. Every dev will make his/her choice.

Back to my thread!
 
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