Art is great, concept is good, writing is great, execution and programming is bad.
I love the art in this game, the characters are expressive and sexy. Enough said.
The concept is good, you're a lowlife goblin trying to build a warband through wacky hijinks meeting quirky characters. I also like that the harem girls you gather aren't really that unwilling (just unenthusiastic). It keeps the lighthearted nature of the game.
The writing is good, too. The goblins sound barely literate, the guards sound drunk. Everyone's an asshole or an idiot. Or both. Every character also has just a smidge of self-awareness cooked that, again, keeps you from taking anything seriously.
The actual game functioning, though, is where it falls apart.
It froze on me regularly, almost like clockwork, every 15-20 minutes. There's a bug concerning a quest requiring you to gather 5 Harem Girls. If you gather them in the wrong order, you can get 2 at once, and jump from 4 to 6 harem girls, making that quest, and hence the game itself, incompletable.
The game has 2 scavenger hunt fetch quests. Requiring you to either have a VERY keen eye and OCD-investigation tendencies the first time you explore a place, or going around the various locales trying to find what you need blindly. And this game has random encounters on the overworld that will grind your patience while your searching.
The combat feels incomplete. The mage and the healer, during my playthrough, learned spells/skills that had no MP cost, no description, and as far as I can tell, no effect when used.
This game also feels a little short. It ends on a "To Be Continued" like it's Chapter 1 of something, but it's not labeled Chapter 1.
You get 6 harem girls and most only have 1 sexy scene each after you get them. So the reward might not feel worth it after all the slog through the random encounters and fetch quests.
This is an interesting idea, but it would need a better game designer and programmer for the future installments.
I love the art in this game, the characters are expressive and sexy. Enough said.
The concept is good, you're a lowlife goblin trying to build a warband through wacky hijinks meeting quirky characters. I also like that the harem girls you gather aren't really that unwilling (just unenthusiastic). It keeps the lighthearted nature of the game.
The writing is good, too. The goblins sound barely literate, the guards sound drunk. Everyone's an asshole or an idiot. Or both. Every character also has just a smidge of self-awareness cooked that, again, keeps you from taking anything seriously.
The actual game functioning, though, is where it falls apart.
It froze on me regularly, almost like clockwork, every 15-20 minutes. There's a bug concerning a quest requiring you to gather 5 Harem Girls. If you gather them in the wrong order, you can get 2 at once, and jump from 4 to 6 harem girls, making that quest, and hence the game itself, incompletable.
The game has 2 scavenger hunt fetch quests. Requiring you to either have a VERY keen eye and OCD-investigation tendencies the first time you explore a place, or going around the various locales trying to find what you need blindly. And this game has random encounters on the overworld that will grind your patience while your searching.
The combat feels incomplete. The mage and the healer, during my playthrough, learned spells/skills that had no MP cost, no description, and as far as I can tell, no effect when used.
This game also feels a little short. It ends on a "To Be Continued" like it's Chapter 1 of something, but it's not labeled Chapter 1.
You get 6 harem girls and most only have 1 sexy scene each after you get them. So the reward might not feel worth it after all the slog through the random encounters and fetch quests.
This is an interesting idea, but it would need a better game designer and programmer for the future installments.