Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
Found an interesting exploit.
When you try and encourage your employees, and then click on Quest or something with a return button on it, it goes back and redoes the state changes there..... ended up with 244 encouragement and can be done with first employee, with it cycling through the attempts (10/20/50) every time the number changes since already above. This is with me getting 4 every time I spoke with them....
Also, can you change the requirement for the alarm, it isn't initially clear the advantage it presents, and in first several runs, you can't keep up with getting it or it can take a week to reach point you can get it, by which time it's not worth it.
With regards to Xev and the mother, can you explain moods and how they work and if there are any advantages to raising it?
Files show the pictures for office, but there is no office in gameplay.
Oh, can you explain the thing at the reset that keeps costing 1 more each time? It wasn't clear what effect it has. I assumed it would affect technology or production of something other than trinkets....
Can we also include giving him a way to learn new technologies that can be more profitable than trinkets? Or even joining in making trinkets? (Thinking of Lab Rats 2).
The only other note is maybe include ways to progress with family members, or choose what stage to go to when you reset ( eg can access earlier content, vs move along to them being comfortable in the nude around Protagonist).

- Thank you for pointing out that little exploit I forgot to cover. Fixed it and will be rolled out with the next update.
- The alarm clock was the only thing you were able to buy with money, so I had to put some sort of value increase behind it, will be fixed every reset in the next patch.
- I don't know if it will stay mood/arousal/amount of times influenced by drugs, but you can already see it implemented in the game if you get it high or low enough in Cherie's bedroom (Knock on door option) where there are 3 different scenes that I intend to extend upon (after v0.3.0).
- The "Increase starting research" upgrade increases all (currently in the game) researches at your science station, but since I got rid of 4 out of 6 of them right before I released the game i'ts not as useful as it used to be, but I plan to get other trinketry or the sort in the future. Keep an eye on it, because I intend it to be quite powerful (The reason for the cost increase every time you buy it).
- I intend to have some kind of 'out of the loop' technology system, but I haven't quite figures out how I want to implement it yet, but I'm thinking about it. If you have ANY suggestions, I'd be happy to hear you out. Sens me a dm here or on my discord server.
- Oh I intend to create some kind of story or world with them in the center of it. It'll be a months before it will be sufficiently packed with content, but I intend for that part to be the main content of the game while the employee system is a way to earn a living and to satisfy some kinks like mind control, corruption etc.

I hope this answers all of your questions and I would love to hear what you think of the next update as my hope is to finish it within the next few hours.

Kap
 

Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
v0.3.0 is out right now.

Changelog in the original post.
Have fun and I look forward to your feedback about anything and especially the 4 employees :)
 
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Zirenaz

Member
Feb 20, 2020
359
296
1612787178711.png
A minor bug to start a new game with, found during the intro. And it shows up on the starting day after a reset.

Towel Surprise with Xev is spelled wrong (missing an r (suprise))

Not sure if intended or not, but speech to all girls does not advance time

'Thanks' page is missing a back button

Missing a stat for max employees allowed now that we have access to 9 but only can house some of them

1612790655761.png 1612790933909.png
Some weird math in the quests
 
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Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
damn, I thought I had debugged it quite well already, thank you for your post. I'll try and fix them as soon as possible.
 

Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
Missing a stat for max employees allowed now that we have access to 9 but only can house some of them

View attachment 1026262 View attachment 1026264
Some weird math in the quests
What do you mean by missing stat? I intended it to be a surprise when you can't hire someone anymore ;)

As for the variable "Inspiration" could you maybe elaborate how you got there since I can't seem to reproduce the bug provided by you, because if I try it it just goes on to the next variable as intended.
Maybe you are in prestige 200 or something and I didn't account for someone gaining over 20 inspiration a day. I'll try and fix that for version 0.3.1
 
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Zirenaz

Member
Feb 20, 2020
359
296
What do you mean by missing stat? I intended it to be a surprise when you can't hire someone anymore ;)

As for the variable "Inspiration" could you maybe elaborate how you got there since I can't seem to reproduce the bug provided by you, because if I try it it just goes on to the next variable as intended.
Maybe you are in prestige 200 or something and I didn't account for someone gaining over 20 inspiration a day. I'll try and fix that for version 0.3.1
1612793838441.png 1612794066047.png
I think it has to do with some reset mechanic, this is from a fresh reset just after having hired the first girl, haven't done anything to inspire her yet (except the passive start from charisma)

Edit to include my current stats
 

Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
ah, but ofcourse. I forgot to reset that variable to 0... well. I'll fix it right away o_O
 

Zirenaz

Member
Feb 20, 2020
359
296
It seems there is a problem with the new girls. I only get the first picture from one of their paths after inspiring individually for several days. Even first time I inspire one of the old girls I get 2-4 pics.
Sugarcubed the inpired points to 1000 for each, old girls all go all the way, new girls just first pic.


1612795625880.png Also, shouldn't Xev and Cherie's mood reset on a reset? They've both been very happy from the get go of this new reset
 

Zirenaz

Member
Feb 20, 2020
359
296
An observation: Last day is a waste, since the income for that day is not added to the total for determining the new start money when you have the perk to keep some of your money. Not really a big deal, but if possible without too much hassle or breaking stuff, I think the daily income for the last day should be added when pressing 'Is this the end' to reset the game.
 
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RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
Y'know I wasn;t sure I would like this, seemed to be a bit limited, but it's actually okish to play. My main issue right now is there doesn't really seem to be any benefit to interecting with the 'room-mates', it gives no boost as far as i can tell and as all the content seems to be 'place-holder' right now it's not really worth it for the content. This seems a shame since that is the part I assume we are ment to be drawn to? I mean all the employees are 'fodder' basically to boost the sales, the real interastions should come with the more perminent fictures no?
I guess I'm wondering what I'm doing all the work for, since the extra money I make doesn't really boost me much on the next run. Is the idea to eventually be buying home-improvments, or gifts from them to unlock additional scenes rather than just having lunch with them seeming to turn them into rampant sluts right now?

(Just so it's clear, I like the game and i see a good deal of potential here, just wondering what I should be aiming for and why i guess)
 

Sanito

Member
Jul 15, 2017
250
128
Y'know I wasn;t sure I would like this, seemed to be a bit limited, but it's actually okish to play. My main issue right now is there doesn't really seem to be any benefit to interecting with the 'room-mates', it gives no boost as far as i can tell and as all the content seems to be 'place-holder' right now it's not really worth it for the content. This seems a shame since that is the part I assume we are ment to be drawn to? I mean all the employees are 'fodder' basically to boost the sales, the real interastions should come with the more perminent fictures no?
I guess I'm wondering what I'm doing all the work for, since the extra money I make doesn't really boost me much on the next run. Is the idea to eventually be buying home-improvments, or gifts from them to unlock additional scenes rather than just having lunch with them seeming to turn them into rampant sluts right now?

(Just so it's clear, I like the game and i see a good deal of potential here, just wondering what I should be aiming for and why i guess)
Seconded on this. It wasn't painful to play, but also content is basically super light. Long term, I'd suggest some of the following:

1) Scale the drug effects - Right now it basically seems like you just walk up, dose the girl, and she's your loyal employee for life (and there's no real further interaction besides the inspiration interaction). For a porn game, I'd suggest something similar to how The Company handles it's mind control drug - initial drugging makes them willing to work for you, and as you develop the higher tiers it opens up more sexual content with the girls.

2) The source of the cost of living scaling isn't super clear to me, since it seemed to rise between loops, even though my research and other stats were rising meaning that I should be increasingly efficient each loop.

3) The basic strategy seems a bit mindless - Day 1, get an employee, go to the mall and buy alarm clocks, then develop efficiencies. Search for an employee each day, inspire an employee every day, spam efficiency research, repeat. Hit end of loop, upgrade stats you prefer (Also the description of Dex is a bit unclear). There's not really much of interest to actually do, and no clear end-goal, though this will presumably come later.

4) The girls have no personality - This is related to 1, but if I remixed the pictures, it would make zero difference. There's no sense of who each girl is, or how they're different from eachother. And honestly, the dialogue is pretty weak beyond that.

5) Assuming this will go where most porn games go and you're going to wind up banging your mom and sister - Why do you care about their mood at all? You can just drug them into compliance, and if they'd bang you without being drugged, why?
 

Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
Y'know I wasn;t sure I would like this, seemed to be a bit limited, but it's actually okish to play. My main issue right now is there doesn't really seem to be any benefit to interecting with the 'room-mates', it gives no boost as far as i can tell and as all the content seems to be 'place-holder' right now it's not really worth it for the content. This seems a shame since that is the part I assume we are ment to be drawn to? I mean all the employees are 'fodder' basically to boost the sales, the real interastions should come with the more perminent fictures no?
I guess I'm wondering what I'm doing all the work for, since the extra money I make doesn't really boost me much on the next run. Is the idea to eventually be buying home-improvments, or gifts from them to unlock additional scenes rather than just having lunch with them seeming to turn them into rampant sluts right now?

(Just so it's clear, I like the game and i see a good deal of potential here, just wondering what I should be aiming for and why i guess)
As stated in the original post, this is my first attempt at developing some sort of Twine adventure and the reason why I uploaded so soon was because I saw too many paths to take and wanted to get a little bit of input from other people to specify what direction I would be taking.

First update I dropped earlier today (v0.3.0) was, because I got feedback that my writing style was ok, but the content was still lacking. I needed to get more models into the game as employees.

Now that we've got that behind us I can focus on getting some of the actual storyline into the game. I would love to hear what people want to see for Xev and Cherie (haven't found out how I can code some kind of either/or button to let the player swap family for roommates, so I'm still considering one of the two options.)

I know the game is bare-boned, but then again it's my own little hobby project which I would love to keep developing at my own pace while learning how to code.
There is no concrete idea yet as to how I plan to implement storylines for both Xev and Cherie, so if you've got suggestions I'm happy to listen.

I hope this helps you understand in what kind of pre-alpha-esque version of the game we are and how many things could change over the course of development.

~Kap
 
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Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
Seconded on this. It wasn't painful to play, but also content is basically super light. Long term, I'd suggest some of the following:

1) Scale the drug effects - Right now it basically seems like you just walk up, dose the girl, and she's your loyal employee for life (and there's no real further interaction besides the inspiration interaction). For a porn game, I'd suggest something similar to how The Company handles it's mind control drug - initial drugging makes them willing to work for you, and as you develop the higher tiers it opens up more sexual content with the girls.

2) The source of the cost of living scaling isn't super clear to me, since it seemed to rise between loops, even though my research and other stats were rising meaning that I should be increasingly efficient each loop.

3) The basic strategy seems a bit mindless - Day 1, get an employee, go to the mall and buy alarm clocks, then develop efficiencies. Search for an employee each day, inspire an employee every day, spam efficiency research, repeat. Hit end of loop, upgrade stats you prefer (Also the description of Dex is a bit unclear). There's not really much of interest to actually do, and no clear end-goal, though this will presumably come later.

4) The girls have no personality - This is related to 1, but if I remixed the pictures, it would make zero difference. There's no sense of who each girl is, or how they're different from eachother. And honestly, the dialogue is pretty weak beyond that.

5) Assuming this will go where most porn games go and you're going to wind up banging your mom and sister - Why do you care about their mood at all? You can just drug them into compliance, and if they'd bang you without being drugged, why?
1) This was indeed my initial thought on the game, but then the employee system sprang into my mind to make the working part of these kinds of games (which I always find tedious) something different from what a lot of others do.
I plan to have the employee system in place for people that want some porn scenes with quick story development and a rush at the end, but the family/roommate system is planned to be the actual flesh of the game in which both drugged amount and mood or current arousal or something else I am not really sure yet will affect what scenes you might unlock or what path will unlock for you.

2) As the game is extremely bare-boned I needed to fix something so people had at least some sense of urgency and I thought it best to just increase the costs of living every day (and also every cycle).

3) The strategy is supposed to be quite mindless as this is the income part of the game, which should just be blatantly obvious in what you should do to receive more money. There is no real end goal (yet), I really enjoy incremental games where numbers just go up so who knows if there will ever be a 'real' end to the game.

4) Correct, check 2) easy sex for monetary gain.

5) As stated in 1) I intend to have that in place as a 2nd variable. Drugged state is one, but having a loving relationship is as fun as a roughing up can be. a 2nd variable would possibly allow me to change that. Also if you haven't noticed in the other comments yet; I like emoji's :) and thought it would be fun to see if I could put them in an HTML game (and it worked!)

Hope this answers (most of) your questions. If they are what you were hoping for great, if they aren't please suggest other ways I could improve the game for you and I will at least consider every and all suggestions that come my way.

~Kap
 

RudeboyUK

Member
Game Developer
Mar 11, 2018
365
381
Of course, yeah I guess the somewhat directionlessness is what is shining through at the moment, and that makes total sense if you are still finding your feet, and as I said you are definatly going in the right direction. Some of the ideas in other posts here are good, especially with the speed at which things progress with each girl. But then I am a player who likes things to take time to reveal themselves fully. That is absolutely NOT such a common requirement of these games :D

My advice right now would be to decide where you want your stroy to be, is it will the employees or the house mates?

If it's the employees then yes, add more so you are getting different ones each time and they don't get stale as quickly, and don't be afraid to lock some of the content away until several runs have passed. Having something new to look forward too each run would be nice. They would also need to feel a bit more involved. Maybe you need to be high in a given stat for each girl, some like Dex, some like Str, some like a mix and only when you have built those stats up do they become fully available/more productive.

If it's the house mates, then keep the employees as they are, simple 'bots' that work for you and you can have some fun with, then work on a system for unlocking scenes with your long term partners, be that spending time together, taking them out on the evenings maybe? That sort of stuff.

I think for a first game I'd stick to only one or the other of the game areas, or at least build one up first whilst keeping the other more purely functional for now. Then later you might take what you've learnt and come up with something cool for the other areas. :)

Oh also, does the 'wait around' option do anything? I was wondering if the housemates would approach me when relaxinging once they are 'happy' but nothing ever seemed to happen there.
 
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Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
That's a mighty fine double single suggestion there! I really like the ingenuity in there! I see that you have really earned that dev badge for having such great game developing idea's ;)

I am going to focus on the family for the next update, so that could really take a while as I am going to need to think and then write the code. Probably even inventing some new things I could use.

The 'wait around' button was added so I could quickly go through multiple cycles and test stuff in later cycles (although I haven't really gotten beyond cycle 4-5 myself), but your idea sounds very, very interesting and seems to me like it has a lot of potential.

I'll try and keep my discord server up to date on how the next update is coming along, but since I don't even have a single clue where and how far I want to take it I have no idea how long it's going to take me. Thus I wish you good luck at unlocking all the scenes for the current 9 employees.

~Kap
 
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Chaos666

New Member
May 4, 2018
4
0
THE THING IS PEOPLE LIKE SISSY, PEOPLE JUST DONT LIKE TO BE THE SISSY, AND O DON'T KNOW WHY 90% OF THE HTML GAMES THE MC IS THE SISSY
Synaxis, the world is not made up of trannies and gays !!! The hetoros also want to see new games !!! (google translated)
 

fulcrum

Engaged Member
Feb 2, 2018
3,350
1,895
please try to figure out how to reference the last page directly or give a link to return to the basic overview. i got in an endless loop switching from one stats page to the other and the only link available was [back](history-1)

Kaprikorn
 

Kaprikorn

Newbie
Game Developer
Jan 8, 2018
52
93
please try to figure out how to reference the last page directly or give a link to return to the basic overview. i got in an endless loop switching from one stats page to the other and the only link available was [back](history-1)

Kaprikorn
How did you manage this? The only way I see this happening is when you click on multiple links on the lefthandside in a row and they are not part of the storyline which is why I left the back- and forward buttons in the game.
 
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