Found an interesting exploit.
When you try and encourage your employees, and then click on Quest or something with a return button on it, it goes back and redoes the state changes there..... ended up with 244 encouragement and can be done with first employee, with it cycling through the attempts (10/20/50) every time the number changes since already above. This is with me getting 4 every time I spoke with them....
Also, can you change the requirement for the alarm, it isn't initially clear the advantage it presents, and in first several runs, you can't keep up with getting it or it can take a week to reach point you can get it, by which time it's not worth it.
With regards to Xev and the mother, can you explain moods and how they work and if there are any advantages to raising it?
Files show the pictures for office, but there is no office in gameplay.
Oh, can you explain the thing at the reset that keeps costing 1 more each time? It wasn't clear what effect it has. I assumed it would affect technology or production of something other than trinkets....
Can we also include giving him a way to learn new technologies that can be more profitable than trinkets? Or even joining in making trinkets? (Thinking of Lab Rats 2).
The only other note is maybe include ways to progress with family members, or choose what stage to go to when you reset ( eg can access earlier content, vs move along to them being comfortable in the nude around Protagonist).
- Thank you for pointing out that little exploit I forgot to cover. Fixed it and will be rolled out with the next update.
- The alarm clock was the only thing you were able to buy with money, so I had to put some sort of value increase behind it, will be fixed every reset in the next patch.
- I don't know if it will stay mood/arousal/amount of times influenced by drugs, but you can already see it implemented in the game if you get it high or low enough in Cherie's bedroom (Knock on door option) where there are 3 different scenes that I intend to extend upon (after v0.3.0).
- The "Increase starting research" upgrade increases all (currently in the game) researches at your science station, but since I got rid of 4 out of 6 of them right before I released the game i'ts not as useful as it used to be, but I plan to get other trinketry or the sort in the future. Keep an eye on it, because I intend it to be quite powerful (The reason for the cost increase every time you buy it).
- I intend to have some kind of 'out of the loop' technology system, but I haven't quite figures out how I want to implement it yet, but I'm thinking about it. If you have ANY suggestions, I'd be happy to hear you out. Sens me a dm here or on my discord server.
- Oh I intend to create some kind of story or world with them in the center of it. It'll be a months before it will be sufficiently packed with content, but I intend for that part to be the main content of the game while the employee system is a way to earn a living and to satisfy some kinks like mind control, corruption etc.
I hope this answers all of your questions and I would love to hear what you think of the next update as my hope is to finish it within the next few hours.
Kap