DISCORD NEWS
When you want to take indie game development serious, it's A LOT of work!
Hey, folks! It's been a while since I posted something here. But this time I have some things to share, so I decided to take a little break to write.
As many of you already know - but there are always new people joining, so I'll repeat it - I'm not the dev of GTU. King and I are boyfriends, and since I work with communities in my regular job, I lend him a hand in that area. One thing that makes it easier for me to do this is that we live together, so even though I'm not actually developing the game, I'm involved in everything ~~(and I make great suggestions too, of course, haha)~~ and can answer your questions at any time.
I know that sometimes the server is a bit quiet, but that's because getting into indie game development as a full-time job is a lot of work! King still doesn't exclusively make a living from GTU, but we're planning for that to become a reality.
One of the crucial steps for this is to release GTU on Steam, but having a game on Steam isn't quick or easy. There are many steps we need to go through to have a spectacular launch on the platform - which is our big goal - and I'm currently working on that.
Mainly in terms of administrative and financial aspects - since we live in Brazil, things are even more bureaucratic. But we want to make sure we're heading in the right direction for the game and with the best return for the team.
If anyone has tips, I'm all ears! In the meantime, I'm taking a bit of a beating to get information on how to open a company in the US while being in Brazil and so on... Wish me luck!