The game still lets you access the console by pressing the tilde(`) key, through that I can create as many Bunshido as my computer allows me with the 'Summon' command. You can also summon various other NPCs and items with it, though you need to know the object name of each NPC/item first.How did you get bunshido to reappear or access the party join option?
That's an easy one to handle. Better than any upgrade material are ability crystals for some reason. Easy workaround, get two ability crystals, open up cheat engine, repeatedly buy and sell only one of the ability crystals until you can identify the address, modify the value, infinite ability crystals, enhance items with ability crystals. I believe lvl.100 can be achieved in one swoop with 999 ability crystals. If you want you can get some ingots of duplicate levels, level them up the same way, and then use the same duplication method for multiple high-level enhancement itemsif we could figure that out we could break the item level by spawning a ton of ingots
Is there a method to track commands? Like item consumption perhaps? If that's possible it would be simple to just force a character to consume an endless supply of essences in one motion.The game still lets you access the console by pressing the tilde(`) key, through that I can create as many Bunshido as my computer allows me with the 'Summon' command. You can also summon various other NPCs and items with it, though you need to know the object name of each NPC/item first.
Oh yeah, tried this. Wasted a lot of time. turns out the unpackager doesn't work at all and even if it did one of the plugins cost $50, may as well pay the creator to make an item consumption limit break add-in at that point.Hey if you're looking for a saving grace of trying to understand the code, check this out:
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I'm gonna try and install unreal dev kits to see if I can load up the source code.
If what you meant is the commands inputted into the console, then yes, the game kept track of every command you executed (also a txt file of it in the Logs folder), but if it's about what items you used/equipped, then no.Is there a method to track commands? Like item consumption perhaps? If that's possible it would be simple to just force a character to consume an endless supply of essences in one motion.
RIP. Yeah I was talking about the latter. What’s the ID for bunshido? I’m curious about the methods of party recruitment and how that can be broken. Because like I said earlier it seems like the game treats every NPC specially so if you can wontonly add new ones it seems like there’s a possibility for a break.If what you meant is the commands inputted into the console, then yes, the game kept track of every command you executed (also a txt file of it in the Logs folder), but if it's about what items you used/equipped, then no.
It's 'Bunshido_Repeatable_C' (without the '), you can also try to check other NPCs/items' ID by using the debug camera by 'ToggleDebugCamera' or pressing the semicolon key and then clicking on said NPC/item.RIP. Yeah I was talking about the latter. What’s the ID for bunshido? I’m curious about the methods of party recruitment and how that can be broken. Because like I said earlier it seems like the game treats every NPC specially so if you can wontonly add new ones it seems like there’s a possibility for a break.
It shouldn’t be all that tedious. You just hit the ~ key, press the up arrow, and hit enter to repeat the previous command, which in this case would be summon. If anything the tedious bit would be re-recruiting. However I’m trying to see how I can analyze the save files since it should save party structures there.is there a way to summon more then one at a time with the the summon command?, cause its kinda of tedious to keep having to open the console to summon another one after awhile
Oh that very cool to experiment, I would think you could do the same for the others but to being able to recruit them is a pitty kinda wanted 5 fan followers.It's 'Bunshido_Repeatable_C' (without the '), you can also try to check other NPCs/items' ID by using the debug camera by 'ToggleDebugCamera' or pressing the semicolon key and then clicking on said NPC/item.
As to why I can recruit multiple bunshido, I'm guessing because the encounter dialogues are structured differently only for the bunshido, since the second bunshido I interacted ended up having two recruit dialogue options.
I'm not even sure how to get into the server for this latest version of Growth RPG. This is quite frustrating to say the least. I even tried to extract the bypass file, and it did absolutely nothing.View attachment 582926
Overview:
Furry Futa RPG
Thread Updated: 2021-12-21
Release Date: 2021-12-20
Developer: Digital Fur BelowYou must be registered to see the links-You must be registered to see the links
Censored: No
Version: 0.3.4. Hot Fix
OS: Windows
Language: English
Genre:
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Installation:
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JustALurker6543 thanks for the link
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Sadly, as far as I'm concerned, this is only possible for the bunshido. In the case of the raving fan, for example, the dialogue immediately detects if you already have a follower or not and won't let you recruit the raving fan (or the 2nd one if you already recruited one).Oh that very cool to experiment, I would think you could do the same for the others but to being able to recruit them is a pitty kinda wanted 5 fan followers.
Still works for me and some other people here, don't know what's the issue in your case.This will no longer work with the latest update to this game. I have tried to do it myself for the 3.4 HotFix, and it does nothing but sit there with the loading wheel when I enter in the password.
Well it’s not so much as swapping entire models themselves as it is modifying values, such as how much an item or skill affects player data.I tried modifying the .pak file myself (swapping NPC models), and the game doesn't work when I tried to run it using the modified .pak, then I tried to repack it without doing any changes and the game still doesn't work. It seems that repacking the .pak file outside of the Unreal Engine Editor causes the .uproject file in the .pak to be unreadable or something like that.