Look for the Scene Optimizer item for Daz. One of the "problems" is that the PA's that produce content love to put 4Kx4K textures on everything. That's 50 megabytes of data once the JPG is decompressed. (And many of the characters have 15-20 individual maps. Or more.) I've seen one asset that had one of those on a doorknob, for cryin' out loud. I understand that some people might have a render where any random item might be very close to the camera, and so you want the detail, but when you start to build large scenes, they choke your card.My renders generally look pretty good considering how little experience I have so far, but my video card only has 4GB of memory and my renders are using 8-12GB or more so all of my renders are being done by my CPU instead of my GPU.
I'm guessing you're referring to the Instancing Optimization? Mine was set to speed. I changed it to memory and that made an absolutely massive difference. With instancing optimization set to speed rendering the image I did last night with 2 actors and a background took almost 2 hours for a 1280x720 resolution image. Changing instancing optimization to memory and leaving everything else the same I just redid the same render and it only took 37 minutes.Rendering on a 1050Ti is less than optimal. During the render process assets that are needed for the rendering are loaded to the video memory you can render with a 1050ti but in the render settings under optimization, you will want to set the render mode to memory so it will load assets as it needs them. Daz will default to CPU rendering when the video memory is full. Rendering at a lower resolution can really help with video memory usage. for 1920x1080 you should use at least a 1070. anything over that for higher resolution. Avoid the new RTX cards for now as they do not work with Iray yet. Most of how well a render turns out is in the scene setup. at the end of the day, Iray or any other renderer can't work miracles
This simply is not true. I'm able to fit Genesis 8 characters (multiple ones at at that ) into my 6.4 GB of available graphics memory when rendering. I've never had a problem rendering a Genesis 8 character using the GPU. Multiples, maybe...genesis 8 takes an average of 48GB of physical RAM, which gets used even on the most basic of scene's, if you want to speed up render times then you need more then 48GB of physical RAM installed so the graphic's card is'nt bottle necked by virtual memory speed of your SATA read/write speed
it is true, i have already told you the basic's of light rendering and vectors on meshes, for the in's and out's watch the john carmack video on youtube on the principles of lighting and renderingThis simply is not true. I'm able to fit Genesis 8 characters (multiple ones at at that ) into my 6.4 GB of available graphics memory when rendering. I've never had a problem rendering a Genesis 8 character using the GPU. Multiples, maybe...
Also, LOTS of people work with Genesis 8 with only 16 GB of system ram, without issue. Sure, the virtual ram (hdd/ssd) may come into play, but again, when it comes time to render, while Genesis 8 can be a bit more intensive but not not always. Some Genesis 3 characters with HD can exceed typical Genesis 8 characters. Also, Altern8, which remaps the G8 textures (at least with the ones included in the package) can help with this.
If viewport lagging is an issue for you, you can always flip the viewport over to texture shaded... it's much more responsive, and you can use the Iray viewport once you've set everything up to 'pre-check' your work before rendering. Or use the spot render tool...
But, if VRAM is an issue, you can always fall back on previous generations. Genesis 8 just looks a bit more detailed on average, although there are some Genesis 3 characters (and previous generations) that still look absolutely stunning...
Keep in mind that new Victoria 4 era characters are STILL being released today in Poser land...
(stupid Windows 10 VRAM tax, stealing 1.6 GB of my graphics memory).
The effect of resource utilization on Daz render times definitely seems nonintuitive to me. Obviously if my VRAM utilization is high enough that I can't use my GPU, the CPU is going to take longer than if it had been rendered by the GPU. That makes sense. What doesn't make sense to me is that I have 16GB of system ram and a render that uses 12GB of memory I can let run for over 5 hours and it still looks grainy. If I render the exact same scene after just using Scene Optimizer to cut all visible textures to half size, that same scene looks better and less grainy after 5 minutes of rendering than the scene with full sized textures did after 5 hours even though it's still too big for my GPU to render it.I don't know what characters you are using, but I just loaded a scene featuring a G8M with G8 clothing and a motorcycle into Daz just now, and my system is only using 13.9 GB of ram to run everything (Daz, Win 10 environment, AND Firefox). That's with the texture shaded viewport. Flipping over to Iray viewport, yeah then it jumps a bit to 17.82 GB. So I'm guessing that number you pulled out is for a full scene with an involved background and perhaps multiple characters, and using the Iray viewport.
Rendering the scene I just mentioned/loaded takes somewhere around half of my available VRAM (the bike is rather detailed with lots of shiny reflective chrome). It only took a few minutes to render this particular scene.
Windows (in general) loves to use the virtual disk, whether you like it to or not. So yeah, as far as hard drive/ssd space, you should probably look at setting your virtual disk to a suitably large size. A number of people recommend setting minimum and maximum to the same value, so that your system isn't having to 'think' about how big the virtual disk should be. You may want to consider going with some 'crazy high' number like 64 GB or more on your virtual disk, to 'cover' for the extra large Daz scenes and such...
Sure, virtual ram is slower than system ram, but the system is going to use it anyways at some point. SSDs can help with this, and these days the 'wear rate' on SSDs are rated in the same ballpark as regular HDDs (perhaps higher depending on usage). Nonetheless, being old fashioned, I still put my virtual disk on the HDD mainly because SSDs are more expensive to replace.
So I get that you want to have the fastest Daz experience possible, but that isn't the same as saying Genesis 8 won't work on a system with say only a 4 GB video card and 16 GB of system ram (it may be slower, but it still can be done)
Now as for drive space... yeah get lots of that. If you are acquiring Daz assets, particularly the newer ones, yeah HDD/SSD space can dissapear quick. I have well over a TB of Daz stuff at this point (including various scenes that I've saved over the years), although I managed for quite a wile with 'just' a 512GB HDD when I was just starting out with Daz.
Fortunately, storage is reasonably cheap these days, especially for HDDs. Sure, they are slower, but for storing stuff they do just fine.
I understand that ghost lighting can help a lot with darker renders, but I'll leave it to the professionals to explain how to improve 'low light' render times and quality. Not my area of expertise.I'm still a total novice with Daz but I'm learning. I'm absolutely horrible with lighting so I mostly rely on whatever lighting is set up in the environments I'm using or I just load a preset lighting environment. I hope to eventually get to where I know what I'm doing when it comes to that but for now lighting is beyond me.
I have noticed that Daz does NOT like rendering dark scenes. I'm hoping there is some way around that but I haven't found it yet. When I try to do an intentionally dark scene a lot of times I'll have to just give up and change it to a bright scene or I end up with a scene that finished rendering in a matter of minutes but has hardly any detail even though I have my render settings set up so that Daz can take longer than 5 hours if it needs to.
like i have said, and this is the third time, add some iray lighting, and some iray materials,The effect of resource utilization on Daz render times definitely seems nonintuitive to me. Obviously if my VRAM utilization is high enough that I can't use my GPU, the CPU is going to take longer than if it had been rendered by the GPU. That makes sense. What doesn't make sense to me is that I have 16GB of system ram and a render that uses 12GB of memory I can let run for over 5 hours and it still looks grainy. If I render the exact same scene after just using Scene Optimizer to cut all visible textures to half size, that same scene looks better and less grainy after 5 minutes of rendering than the scene with full sized textures did after 5 hours even though it's still too big for my GPU to render it.
The scene I'm rendering right now I let run all night with full texture size and it was still grainy. Used scene optimizer on it this afternoon and am rerendering it. Still using 6.4GB (including Firefox) (Last night it was a bit over 10GB without Firefox). Still over my 4GB VRAM limit so 100% rendered by the CPU, but after 10 minutes of rendering so far it looks almost done.
I don't always run into this problem with full sized textures, it seems to just be when using certain environments that take a lot of memory. Another oddity for the render last night was that when I went to bed after it had been rendering for over 3 hours already, the little tracking window for the render still showed it at 0% complete after several thousand iterations. That seems to be a trend for the scenes that always end up grainy for me. When they look good, the tracking window shows a nonzero completion percentage. I have it intentionally set to take as long as it needs to so I generally just stop it when I think it looks good enough but the grainy ones never look good enough no matter how long I let them run.